Rumors and Notices at the Stuck Pig You can't miss it - the noticeboard in the Stuck Pig dominates the wall opposite its entrance, a great mess of help wanted, missing persons, and horse for sale adverts cluttering a number of potential leads for daring adventurers to follow up in the nearby Harrowmere. The gateway to the rest of the savage frontier, the Harrowmere is a blighted marshlands full of biting insects, venomous snakes, warring humanoid tribes, and half-submerged remnants of the Old Empire - the perfect place to get rich or die trying. Below, you'll find the current smattering of Help Wanted posters, with others either unlocked later or to be found as you explore the Harrowmere. Missing in the Chittermarsh (COMPLETED) The fisherman's camp out in the Chittermarsh has not sent word in some time. A group of ten hale and hardy men, all of them experienced in the area, had set up a new camp deeper in the Chittermarsh in hopes of finding larger and more flavorful fish to bring back to Hope. On their last supply run, they had mentioned large and aggressive insects had become increasingly problematic. We now fear that they were overrun. Anybody willing to venture out and rescue any survivors will be rewarded with the sum of 50 gold pieces. Wanted: Iron (COMPLETED) Muredach at the Hope smithy is in dire need of iron if he is to keep arming and equipping the militia. The last shipment from the east has not yet arrived and anybody wanting armor or weapons is made faces a lengthy wait if something can't be done. Old maps of the region indicate that a dwarvish mine lies on the northern fringe of the marsh. While notes in the margin mention it being abandoned due to flooding, recent surveying in the area seems to indicate parts of the mine might yet be salvageable. The only problem? A nest of giant spiders has prevented the last two expeditions from staking their claim. If then mines can be claimed, you'll not only earn yourselves some gold, but Muredach might be convinced to provide a discount. Borin's Folly (COMPLETED) The estate of one Borin Grimhammer is seeking brave adventurers to establish the whereabouts of their reckless and adventurous son, who recently came to the area in hopes of establishing a settlement of Lathander worshippers. Locals refer to the village as Borin's Folly, and their doomsaying seems to have been prophetic, as nobody has heard a word from the settlement in the past month. His parents are offering the princely sum of 200 gold pieces if somebody can venture to the village and rescue Borin. Failing that, the return of his ancestral ring will be sufficient to earn payment. Friends of Fizzbang (FAILED - NO LONGER AVAILABLE) The famed gnomish archaeologist, Fizzbang Wizzpopper is seeking daring adventurers to act as guards and explorers in his next great expedition: the unearthing of the dwarven temple of Lull. Legend has it that the temple was guarded by powerful automatons that Fizzbang believes can be repurposed to act as guardians for Hope, but he'll need the help of sturdy adventuring types to survive the complex's trapped halls and surprisingly devoted guardians. In addition to a handsome monetary reward, adventurers are welcome to keep anything of non-historical value that they might find. Claiming Fort Harrow The mayor, Quincy Penfold , has offered a handsome reward to anybody who can kill or drive out the warring goblin, kobold, and cannibal tribes that currently hold the ruins of Fort Harrow. This impressive fortification would make an ideal base of operations for the next westward expansion, but the three tribes of evil humanoids make such a plan impossible. Should you return with the heads of any or all of the tribal leaders, you will be rewarded handsomely.