Hi, i'm kind of new, sorry if this isn't very well explained. Lets say I have a multi-target spell and I'm able to do 50% extra spell damage to evil enemies, but I don't always know which targets are evil, and I don't want to have to manually do the math. I can roll twice in my macro, once for each possibility and the GM picks the right one per target, the chosen values will still be statistically random and accurate but it would be possible for evil targets to take less damage in that instance. Is there any way to reuse the exact same roll result, so that evil targets truly take 50% more damage than others? So instead of this: Spell Damage (Regular): (2d8) = ( 8 + 4 ) = 12 Spell Damage (vs Evil): (2d8)*1.5 = ( 4 + 2 )*1.5 = 9 The dice always matches like this: Spell Damage (Regular): (2d8) = ( 8 + 4 ) = 12 Spell Damage (vs Evil): (2d8)*1.5 = ( 8 + 4 )*1.5 = 18