You'll have to modify each attack separately, and it's way easier to modify the 2nd die as that's the one that only shows up when a crit is scored.
Go to edit an attack entry on the sheet, go to the Crit field, which is normally blank, and then type in the max value of the attack's damage di(c)e. So, for instance if it's a rapier, you would put an 8 in the Crit field. Then, when a crit is scored, it would display the damage as (1d8+modifiers) + 8 Crit damage.
If that max value doesn't apply on savage crits from half orcs or barbarians, then put the weapon damage die+ the max value in that field, so for a rapier again you would type 1d8+8
Sadly this cannot be applied to NPC sheets as they don't have crit fields (at least, not ones that can be edited).