***For the Forums: This game is Pay to Play at a rate of $10USD a week via Venmo or PayPal Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.*** LFG POST PER RULES!!! Hello, Friends PJM here, or just Peyton if you would. I am a long time DM (5 years twice a week), with professional quality, homebrew campaigns. I plan for this campaign to be conducted in a similar fashion and of similar quality. I specialize in Homebrew settings out of a personal belief that modular play is a GREAT INSULT to what D&D could and should be. The sheer availability of options for the player in an open homebrew campaign is where I think D&D should be played. That being said - a quick note. I am a parent and do request you respect that fact I may have to get up from time to time for a quick minute to attend to my children, my wife is often home and will help but my priority will always be them. You reside in the country of Ernstat - one of the last free standing kingdoms. The world has been infested with Quartz (Upper-charged mages that often explode and leave massive world changing craters). Only a few Countries are left standing and 5 have banded together to form the Empire of Ernstat. Safe behind their wall with constant monitoring of their residents magical power to maintain a quartz population of zero. The main this is done is by the "blacks" a small militant group controlled by the government. Some see it as a honorary profession and others are conscripted for years for minor crimes against the crowns. That's you - a "black" - or at least where we will be starting not necessarily the main focus of the campaign but it can be if we want it to be. The overall style of the campaign will be an early stage of dieselpunk with some Victorian influence. So think big, heavy machinery that is not quite up to date with our own. There is no planes or flight at all, no tanks or anything like that. But I want the entirety to have a feel of weight to it. I want it to be heavy. Most bows will probably be replaced with basic firearms or very machine heavy bows, but it will still be a very heavy magic/fantasy vibe as well. Most people will be magic users 9/10. The world itself is in a constant state of change for some reason as if the planet itself is in a constant state of fast-forwarding through time. Day-night cycles are incredibly long sometimes lasting years; however, the physical rocks or plants themselves can change in a day or two. Whole mountains can be grown or destroyed in the manner of months. This is all due to an arcane imbalance of the world, or so it is believed, and many mages have worked to protect the kingdoms from these effects. In your application tell me about your favorite food. Keep It Simple Silly. Edited Notes: Sessions will be 3 to 4 hours, but no hard cut off points if combat requires. We will begin at level 1 and have no idea as far as length. It will be long-running. This is a new campaign. I'll leave it there for now as I like to craft with my party in mind. Application Name. (I told you my name, I will not call you by an alias or Username - let's be professional) Age Tell me about your D&D experiences: Tell me about your roll20 experiences: Tell me a little bit about yourself: