Currently using updated dynamic lighting. I have a cave map where I want to represent a fog that creates a heavily obscured atmosphere, where visibility is limited to 45ft. I have global illumination turned on, as the cave is lit by torches giving dim light and I didn't want to place a bunch of torches manually. Is there a way to create this effect with dynamic lighting? The only way I've found is to turn off global illumination and give each of the PC tokens 45ft. darkvision, but I'm wondering if there is a better way to do this? thanks in advance!