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Weekly Gaming Summary #32 (11/18/2020) Solo Adventure

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Edited 1606550247
Thank You For Playing today's game 11/18/2020 - From 1:30 EDT, until 4:30 pm EDT, and our 269.5th Gaming Session, goes out to:   Cleric / Magic-User – Grey Elf – Pandelume - Keeton B.     This was a solo adventure so thus the rest did not play!   Barbarian – Human Female – Zhora & Cleric – Human Female - Sheila - Chris M. Cleric / Thief – Human – Dalnoth – Retired Fighter / Thief – Drow Elf – Maximillian Rockatansky - Brendan M. Magic-User - Elf - Xilicien -  Devin M. Monk (Oriental) – Human – Lo Shan -  Roxxifarius   Paladin Knight – Human – Lord Cromther - cromth Ranger – Half Elf – Camlin  –  Buddy-D Ranger – Half Elf – Pavel – Retired     Game Summary for Sunday Evening (11/18/2020):   Opening Scene: A lone cleric / magic-user named Pandelume, seeks to put an end to Horan’s control of the Forbidden City and gain his spellbook and carefully plots out a plan to do so after a couple of attempts at using the Divination over two days.   It is around 2:30 am when Pandelume, enacts his plan, he bathes beforehand and cast endure heat so he does not sweat and leave a scent. Wearing his black robes and softest boots, taking only his dagger, 3 sacks, a backpack and a belt pouch for his spell components, which are wrapped in wax sealed burlap, ready for use. Casting two unseen servant spells which last 90 minutes and turning himself invisible he approaches the compound and this is what is seen:   This walled compound shows signs of recent repair and upkeep. The streets around it are clear of rubble and undergrowth. This wall is 15' high, built of large blocks of unmortared stone. The walls are partially covered with vines. These appear to have been trimmed 3' short of the top of the wall. There are 3 large gates made of thick heavy timber, bounded by iron and locked from the inside. The north wall does not have a gate entrance. There are covered towers to either side of each gate, where guards keep watch. It takes three tries before his grappling hook catches onto something so he can pull himself up over the wall and luckily none of the guards heard it clatter against the stonework. Pandelume then successfully climbs up over the wall. He then quietly gathers his climbing rope and places it in a sack. Seeing that there is a structure in the north west corner, Pandelume lowers himself onto it’s roof, which is about 5 feet lower than the outer wall. He then dangles himself over the side and drops down about 4 feet to the ground. He sees that there are two sleeping bullywugs in hammocks in the structure he just climbed down from and leaves them alone. He creeps his way slowly to where his divination revealed a bedroom with a spellbook.   Seeing that the walls of Horan’s house consisted of wooden slats and shutters, he first puts his ears to the shutter to hear inside but nothing is to be heard. Now Pandelume casts a silence 15ft radius spell at a point that encompasses the spellbook area and the bed. He instructs the unseen servant to pull a certain finger based on what he sees; his index finger if Horan is facing the outside wall where he is, or his middle finger if facing away, or his ring finger if he is sleeping face down or straight up. The unseen servant slips between the shutters.   Horan’s bedroom is elegantly furnished with a bed (the frame is inlaid with shells and ornamental stones), A small table, several silken cushions and two scroll paintings. On a stand resting near the door to the outside is Horan's large gold-bound spellbook.   On it’s return to Pandelume the unseen servant pulls his ring finger. He enters the bedroom through it’s door off the porch, after he had pulled out his specially prepared rope with four loops, that will tighten with a single pull around Horan’s wrists, with one end around a bed post.   Once inside he goes over to the sleeping Horan and has his unseen servants place the rope to one post then slips it over both wrists, which tightens as they loops the other end to the opposite bed post. Horan stays asleep the whole time.   He has an unseen servant retrieve the spell book for him then he places it in a sack, which then is placed into his backpack. The two scroll paintings and a platinum key with an orange tassel that was sitting next to the spellbook is also taken as is a dagger, a vial and bracers that were sitting on an endtable.   Pandelume, proceeds to slit Horan’s throat and lets him exsanguinate out while he searched the room for any secret door in the walls and flooring but did not find one. Once done he cuts off Horan’s head and places it in the other sack.   He goes to the door door and opens it a crack as he lets the unseen servants look around the room. They are to pull his index finger if the room is empty of sentients or animals or his middle finger if the room has a living creature inside. A short time later, his Index finger is pulled.   Pandelume, enters what is now a hallway with a sliding door at it’s end to the east and another on the south wall and north wall. He moves to the south door. He gives the unseen servants similar command but reversed. His index finger is this time indicating there is someone in the room.   Thinking the bracers to be magical he puts them on to no ill effect.   He has the unseen servants go back into the room, and this time it’s to see if what is inside is facing the door or not. His index finger is pulled so what is inside is facing the door.   Pandelume, enters the new bedroom, it’s occupant also sleeping in the nude.   In the room are a pallet, several cushions and a small shelf with several small vials, statuettes, ceremonial daggers and old scrolls, there is also a large chest with several small drawers. There is a wand on a shelf. There is a ring on the girl’s left ring finger.  He goes over to the girl and places his hand over her mouth and slits her throat, takes the ring and pulls the covers over her. He takes the wand and places it in his backpack. Pandelume, takes the platinum key and places it in the chest keyhole but it is too small for the lock. He casts a silence 15 ft radius spell, lefts up the chest and drops it to the floor, taking two tries before it cracks open enough to pry apart and get the contents inside which turn out to be jewelry and in the bottom drawer a Kwairno’s spellbook! Pandelume bags it all. He now stuffs all 3 sacks into his leather backpack and casts Invisibility upon himself and sneaks back out the way he came in. No one nearby hears the grappling hook cling against the shed roof, so he pulls himself up then clambers up onto the wall’s walkway between two of the guards, placing the grappling hook quietly into position then climbs down the outer side of the wall. Pandelume makes his way to the mongrelman compound, buys a cart and an iron chest, places the stuff from Horan’s compound in it and cast wizard lock upon it’s lock. Over a couple days he casts dispel magic on both spell books then proceeded to open each one with his 10 ft pole. If they were magically trapped the trap did not activate and he was able to read the contents! 3 days later, after having met the adventure party in the mongrelmen compound, they all head for the bugbear compound in the Forbidden City. Once there, after discussing how to enter the place, Pandelume decides to cast his new found, Wizard Eye spell to have a look into the compound. It is now: 6:30 am on September 5 th (Day 39 on the Isle of Dread).   And that Ends today's Adventure Gaming Session!   Experience Points Awarded this Session: Horan : [Level 12: HP 32: Robes & Bracers (AC 5), dagger, spells]: [(1,300)+(16*32=512)+(700)= 2,512 XP   Kwairno: [Level 4: HP 9: [Robes  AC 10: dagger, spells]: [(60)+(4*9=36)+(25)]= 121 XP
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Loot Found:   Horan’s Spellbook: First level: affect normal fires, charm person, comprehend languages, erase, magic missile, protection from evil, push, unseen servant, ventriloquism   Second level: detect invisibility, ESP, forget, invisibility, Leomund's trap, locate object, magic mouth, ray of enfeeblement, scare   Third level: clairvoyance, feign death, fly, haste, hold person, monster summoning I, slow   Fourth level: fire trap, ice storm, minor globe of invulnerability, Rary's mnemonic enhancer, wizard eye   Fifth level: Bigby's interposing hand, cone of cold, contact other plane, feeblemind, Mordenkainen's faithful hound   Sixth level: guards and wards, invisible stalker, part Water   1st: 4,500 XP, 9,000 GP 2nd: 9,000 XP, 18,000 gp 3rd: 12,000 XP, 24,000 gp 4th: 10,000 XP, 20,000 gp 5th: 12,500 XP, 25,000 gp 6th: 9,000 XP, 18,000 gp Total: 57,000 XP : 114,000 gp     Bracers XP Value: 3,000 GP Value: 18,000   Dagger XP Value: 350 GP Value: 3,000   a platinum key with an orange tassel   Kwairno’s Spellbook: 1 st : comprehend languages, friends, hold portal, magic missile, shield, read magic   2 nd : continual light, knock, Leomund's trap, stinking cloud, web   1 st : XP 3,000, GP 6,000 2 nd : XP 5,000, GP 10,000 Total: XP Value 8,000 : GP Value 16,000   Ring XP Value: 1,000 GP Value: 5,000   Wand XP Value: 3,500 GP Value: 15,000   Dagger   Total Session XP: 75,483 for Pandelume      Player Character | Current Level | Experience Points | Need for Next Level   Barbarian – Zhora: Level:  7  |  XP: 168,081.295  | (Need: 275,001 for level 8)    Cleric – Sheila:  Level: 7  |  XP:  73,687.369  |  (Need: 110,001 for level 8)    Cleric / Magic-User – Pandelume: Level 6/7 | Cleric XP: 55,001 | Magic-User XP: 55,001+75,483 + 7,548.3 (10% INT bonus) = 138,032.3 Now a Level 9 Sorcerer!      Magic-User – Xilicien:  Level: 7  | XP:  81,923.615 |  (Need: 90,001 for level 8)   Monk (Oriental) – Lo Shan: Level:  7  |   XP: 66,081.295  |  (Need: 85,001 for level 8)       Paladin Knight – Lord Cromther: LVL: 7  | XP:   113,081.295 (Need: 175,001 for level 8)   Ranger - Camlin:  Level: 7  |  XP: 108,686.365  |  (Need: 150,001 for level 8)     Character XP totals are now all up to date.   ***Character Sheets need Updated with this information!***   Grand Total XP for Adventure Module So Far: 39,819.68 XP + 53,100 Loot + 80,470.77 Gold = 63,264.45 / 8 = 7,908.05625 XP   Number of Sessions for current Adventure Module:   50 th Session for I1: Dwellers of the Forbidden City 11/18/2020   131 Sessions for “Isle of the Dread: Parts 1-4”: 10/11/2017 – 11/18/2020
Epic, thanks for writing this up; I get a 10% XP bonus for high Intelligence right?
Yes you do! I will check on it and add it in!
Pandelume's 10% Intelligence bonus is now added to the XP! Making him a level 9 Sorcerer now!