The sundial shadows continue to change as the party moves through the maze. They fight past a group of animated armors and a gorgon, then the cleric recognizes that the shadows are leading to the sundial itself. When the party gathers around the sundial, they fall into it and appear at a sundial with shadows pointing at every path! After some consideration, they recognize that none of the paths are correct, and so push through the hedges, triggering the final pathway and bringing them to the base of the tower itself. Behind them, the path is clear to leave, past the sundial and back to the village. At the base of the tower is the body of the cultist they previously saw flung from the tower's balcony above. There is a door into the ground floor, but they choose to first investigate the balcony. The wizard uses his flying broom to ferry everyone up, then they open the door...and are immediately attacked by several cultists that were waiting inside! After a skirmish, two of the cultists escape via a teleportation circle at the back of the room. The adventurers search the room, finding several valuable books but no further clues as to their current predicament. The teleportation circle begins to glow, so they quickly move to stand on it before it fully activates. A few moments later, they find themselves transported to another room in the tower, where the wounded cultists are surprised to see them! Some pointed questioning reveals that these two had sent more cultists up to the balcony room, which caused the teleportation circle activation. Once again utilizing the teleportation circle, the party goes back to the balcony room and uses the element of surprise to quickly deal with the cultists there. On one of the corpses, they find the hourglass-shaped key that leads to the dungeon. Using it, they once again enter the teleportation circle. The adventurers appear in the dungeon below the tower! Here there are three more dead cultists, and just beyond a room guarded by three elementals. There is a set of bloody footprints leading through the room and down a set of stairs. Ulrik moves quickly past the elementals and down the stairs, into a strange hallway that seems to pass through a vast star-filled expanse. Seeing that the elementals do not follow him, the rest of the party does the same. Carefully staying on the path, they make their way down the hallway and into a strange, free-standing doorway. It leads to a study, where they find a map and large viewing crystal, both of the elemental plane of fire! Malkior recognizes the map as a valuable item and takes it. However, a wind begins to blow and becomes strong enough to cause concern, so they quickly leave before the danger grows. Moving on down the corridor, they find a supply closet, and then open another door...and find the body of Iskander! He succumbed to his wounds before the adventurers arrived, but he still has the blue dragon mask, which they claim. Retracing their steps, they make use of the teleportation magic to return to the tower, and from there they quickly make their way out through the maze. When the party returns with the mask to the village outside the tower, they are met by a sight of massive destruction! An adult blue dragon, which they recognize as Lennithon - the same who attacked Greenest - is attacking the village. Seeing the adventurers and sensing that they have the mask, he turns toward them and demands the return of the mask. The adventurers have gone through much to obtain this mask and are in no mood to give it up! Lariat leads the charge as they move to the attack. Lennithon focuses on the wizard, who holds the mask, but Ulrik's healing magic keeps Malkior safe. After taking a number of wounds, the dragon flies away, trailing curses and shouting promises of destruction once Tiamat has returned. The villagers are grateful that the dragon was driven off, but have little to offer in the way of reward. The mask is reward enough, though! Through their contacts with the Harpers, the party returns to Waterdeep to report to the Council.