The base dice mechanic for Cortex prime is to roll a number of polydice and keep two. One of the dice which hasn't been kept is chosen as the effect die, the bigger the number of sides this has the better, the number rolled on it doesn't have any effect. The opponent tries to beat the player's total, if they do there is no effect. So a player might roll D12 D10 D8 D8 D6 and get 8, 7, 6, 6, 4. They could choose to take the 8 (from D12) and 7 (from D10) and a D8 effect die, or they could take the risk that the opponent won't roll well and keep the lower scoring 7 (from D10) and 6 (from D8) and use the D12 as the effect die (which would be a more powerful outcome if they win). I don't think that roll20 can implement this sort of mechanic, I can't see a way for an roll or an API to generate some values for the dice and then present a means for the players to pick which die is for effect and which dice to sum (or to take the highest scoring two from what's left after the effect die is removed). Does anyone have secret sauce?