
Ok, so taking what I learned from using TokenMod for druid wildshape abilities I decided to try something similar to that but for a Bag of Tricks. I set up a blank character sheet for the BoT, made a random roll table with all the creatures and the base fuzz ball form and set that as the token for the BoT. Then I setup a macro just like that for the druid but what I want I couldn't figure out how to do is make it select a random face.
The Macro I'm using including a declaration in the chat:
&{template:dmg} {{rname=}} 0 {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=Grey Summons From His Bag of Tricks!}} {{dmg1type=}} 0 {{dmg2=[[0]]}} {{dmg2type=}} 0 {{desc=}} {{spelllevel=}} {{innate=}} {{globaldamage=[[0]]}} !token-mod {{ --set ?{Select|Jackal,currentside#2 represents#@{Jackal|character_id} width#[[70]] height#[[70]] |Ape,currentside#3 represents#@{Ape|character_id} width#[[70]] height#[[70]] |Baboon,currentside#4 represents#@{Baboon|character_id} width#[[70]] height#[[70]] |Axe Beak,currentside#5 represents#@{Axe Beak|character_id} width#[[2*70]] height#[[2*70]] |Black Bear,currentside#6 represents#@{Black Bear|character_id} width#[[2*70]] height#[[2*70]] |Giant Weasel,currentside#7 represents#@{Giant Weasel|character_id} width#[[2*70]] height#[[2*70]] |Giant Hyena,currentside#8 represents#@{Giant Hyena|character_id} width#[[2*70]] height#[[2*70]] |Tiger,currentside#9 represents#@{Tiger|character_id} width#[[2*70]] height#[[2*70]] } bar1_link|hp bar2_link|npc_ac bar3_link|none name|"Fuzz Ball" showname|Yes }} |