
Greetings All! For a game I'm a GM for, but not the creator of, I'm making some abilities (using Power Cards) that will represent the different sorts of rolls in the game Overlight. Just to make it easier for the players. There are a bunch of different sorts of roll that are about how you put together your dice pool and what the various results mean. I have created an ability for each of the different roll types (I have one more set of rolls do to that is a bit more complicated, but I want to get this done first.) Everything currently works, but I have a gazillion different abilities with a lot of repeated sections now and I'd like to find a way to either combine some of them into one larger ability, or find a way to switch between the different abilities. I haven't had luck just yet. So I'm wondering if anyone can help me make these macros more efficient. So there are two main sorts of tests, Skill Checks and Open Check. I'll show you the Skill Checks to see if you all can help me slimming this down in some way. The types of Skill Checks are: -Skill Test (made up of 3 Virtue Dice + 3 Skill Dice if you are trained in the Skill or 1 Skill Dice if you aren't. Count as a success dice over 6. Successes are given names. There is also a 1d4 Spirit Die which...does different things on a 4 including adding to a Spirit Pool..sometimes.) -Combat Test (made up of 3 Virtue Dice + 3 Skill Dice if you are trained in the Skill or 1 Skill Dice if you aren't. Count as a success dice over 6. Successes are damage. There is also a 1d4 Spirit Die which adds to the Fury Pool on a 4) -Chroma Test (made up of 3 Virtue Dice + 3 More Virtue Dice. Count as a success dice over 6. Successes are giving the same names as Skill Tests. There is also a 1d4 Spirit Die which is the cost to activate the Chroma in Spirit Points) -Weath Test (made up of 3 Wealth Dice + 3 Skill Dice. Count as a success dice over 6. Successes are giving the same names as Skill Tests. There is also a 1d4 Spirit Die which is the cost to get the items in Wealth Points) So here are the abilities I've created: An Ability that prompts the player to choose a Virtue and gets the die size: %virtue-option: ?{Virtue?|Wisdom, @{wisdom}|Logic, @{logic}|Compassion, @{compassion}|Will, @{will}|Vigor, @{vigor}|Might, @{might}} Because I realized that for Chroma Tests I needed two different Query names for the two different Virtue calls or they'll be overwritten, so I have this one as well: %virtue-option2: ?{Second Virtue?|Wisdom, @{wisdom}|Logic, @{logic}|Compassion, @{compassion}|Will, @{will}|Vigor, @{vigor}|Might, @{might}} I have the skill options ability that gets the die size (0 if not trained): %skill-options: ?{Skill?|Folklore, @{Folklore}|Intuition, @{Intuition}|Perception, @{Perception}|Windlore, @{Windlore}|Machinery, @{Machinery}|Science, @{Science}|Beastways, @{Beastways}|Inspiration, @{Inspiration}|Performance, @{Performance}|Craft, @{Craft}|Persuasion, @{Persuasion}|Resolve, @{Resolve}|Athletics, @{Athletics}|Blades, @{Blades}|Survival, @{Survival}|Brawl, @{Brawl}|Resistance, @{Resistance}} I have an ability that calculates how many skill die to roll, 1 for untrained and 3 for trained: %skill-num-comp: [[({0,floor(1-abs([[%{selected|skill-options}]]-0))}dl1)*(1-3) +3]] And then an ability that determines the die size to roll for the skill, if they have the skill take their die size. If they aren't trained, then they have a d6: %skill-type-comp: [[({0,floor(1-abs([[%{selected|skill-options}]]-0))}dl1)*(6-[[%{selected|skill-options}]]) +[[%{selected|skill-options}]]]] So those are all the utility abilities. The actual four regular skill checks: Skill Test %skill-test:
!power {{
--name|@{Name}'s Skill Test
--Successes:|[[ [NH] [$success] {3d[[%{selected|virtue-options}]]>6}+{[[%{selected|skill-num-comp}]]d[[%{selected|skill-type-comp}]]>6}]]
--Spirit Die:|[[ [NH] [$spirit] 1d4]]
--?! $success -lt 2 !? !Note: *1|~C **//Fail!//** ~C
--?- $success -lt 4 -? !Note: *2|~C **//Luminous Success!//** ~C
--?- $success -lt 6 -? !Note: *3|~C **//Radiant Success!//** ~C
--?- $spirit -eq 4 -? !Note: *4|~C **//Legendary Success!//** ~C
--?- $success -eq 6 -? !Note: *5|~C **//Brilliant Success!//** ~C
--?! $spirit -ne 4 -and $success % 2 -eq 1 !? Spirit Flare:|//You rolled an odd number of successes, you **may** spend a Spirit Point to bump your successes to the next level.//
--?- $spirit -eq 4 -and $success -eq 0 -? Spirit Die Bonus: *1|//No effect.//
--?- $spirit -eq 4 -and $success % 2 -eq 1 -? Spirit Die Bonus: *2|//You rolled a four on your Spirit Die, with an odd number of successes! You get a Spirit Flare for free! **Bump your successes up to the next level.**//
--?- $spirit -eq 4 -and $success -eq 6 -? Spirit Die Bonus: *3|//You rolled a four on your Spirit Die with 6 successes! You have achieved a **Legendary Success!**//
--?- $spirit -eq 4 -? Spirit Die Bonus: *4|//You rolled a four on your Spirit Die and an even number of successes! Add a Spirit point to your Spirit Pool.//
}} Combat Test: %combat-test
!power {{
--name|@{Name}'s Combat Test
--Successes:|[[ [NH] [$success] {3d[[%{selected|virtue-options}]]>6}+{[[%{selected|skill-num-comp}]]d[[%{selected|skill-type-comp}]]>6}]] Damage!
--Spirit Die:|[[ [NH] [$spirit] 1d4]]
--?! $spirit -eq 4 !? Fury:|//You rolled a 4 on your Spirit Die! **Increase Your Fury Pool by One!**//
}}
Chroma Test: %chroma-test:
!power {{
--name|@{Name}'s Chroma Test
--Successes:|[[ [NH] [$success] {3d[[%{selected|virtue-options}]]>6}+{3d[[%{selected|virtue-options2}]]>6}]]
--Spirit Die:|[[ [NH] [$spirit] 1d4]]
--?! $success -lt 2 !? !Note: *1|~C **//Fail!//** ~C
--?- $success -lt 4 -? !Note: *2|~C **//Luminous Success!//** ~C
--?- $success -lt 6 -? !Note: *3|~C **//Radiant Success!//** ~C
--?- $spirit -eq 4 -? !Note: *4|~C **//Legendary Success!//** ~C
--?- $success -eq 6 -? !Note: *5|~C **//Brilliant Success!//** ~C
--Chroma Cost:|//You must spend [^spirit] spirit points to fuel your Chroma. If you don't have enough spirit points, you **shatter!**//
--?! $success % 2 -eq 1 !? Spirit Flare:|//You rolled an odd number of successes, you **may** spend a Spirit Point to bump your successes to the next level.//
}}
Wealth Test: %wealth-test:
!power {{
--name|@{Name}'s Wealth Test
--Successes:|[[ [NH] [$success] {3d[[@{selected|Wealth Rating}]]>6}+{[[%{selected|skill-num-comp}]]d[[%{selected|skill-type-comp}]]>6}]]
--Spirit Die:|[[ [NH] [$spirit] 1d4]]
--?! $success -lt 2 !? !Note: *1|~C **//Fail or Wealth Point Cost May Be Doubled!//** ~C
--?- $success -lt 4 -? !Note: *2|~C **//Luminous Success!//** ~C
--?- $success -lt 6 -? !Note: *3|~C **//Radiant Success!//** ~C
--?- $spirit -eq 4 -? !Note: *4|~C **//Legendary Success!//** ~C
--?- $success -eq 6 -? !Note: *5|~C **//Brilliant Success!//** ~C
--Wealth Cost:|//You must spend [^spirit] wealth points to purchase your item, bribe your mark, etc. If you don't have enough wealth points, you may only achieve your goal by bartering away one of your valuables.//
--?! $success % 2 -eq 1 !? Spirit Flare:|//You rolled an odd number of successes, you **may** spend a Spirit Point to bump your successes to the next level.//
}}
So, I would prefer to make this as easy as possible for the players. Ideally there would be only one button on the macro bar for them for these 4 skill tests. I figure there must be a way to either combine these 4 into one very big ability, or to create a meta ability that would prompt them which roll they wanted and then take them to that ability. I've tried but...I've run into some trouble. If I try to make them all into one big ability the user is asked to choose Virtue 1, Virtue2, and Skill...and they don't need all three. If I try to make a meta ability that calls the other abilities....I get the same problem. So does anyone have any advice on how to make this more efficient so the character sheet is less cluttered for the players and it is just simpler for them?