
After speaking to players, I have decided to update the Fumble rules. Fumbles have an opportunity to occur anytime a player or NPC rolls a natural one. On a roll of a 1, the said character must then make a Dexterity Check of 15. Not a reflex check, but a straight Dexterity check. When the character fails, the character will then roll a d6. On a 1-2, the character drops their weapon. 3-4, the character throws their weapon 1d4 squares away from them; and on a 5-6, the character falls prone loosing their weapon in the process. Critical hits will be determined in standard manner with the only difference being the entire damage done is multiplied by the multiplier instead of just the weapon damage. This make Critical Hits devastating.