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How can I view only one token's perspective in updated dynamic lighting?

1606942162
I recently switched the game I'm running from legacy lighting to updated dynamic lighting. In legacy I was using CTRL + L all the time to view the perspective of one token. But when I do this in updated dynamic lighting it shows me the perspective of all the tokens, only hiding the areas noone is able to see. This way it doesn't give me any more information than when these areas are gray. Is there I way in updated dynamic lighting to only view the perspective of one token?
1606943155
CTRL-L is bugged in UDL. The best way to see what one token sees is to create a 'dummy' player account and give it control access of that token/character and you'll see what the players see. <a href="https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-feedback-thread/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-feedback-thread/?pagenum=1</a> <a href="https://app.roll20.net/forum/post/9555976/dynamic-lightning-night-vision" rel="nofollow">https://app.roll20.net/forum/post/9555976/dynamic-lightning-night-vision</a> <a href="https://app.roll20.net/forum/post/9554159/control-plus-l-issue-with-multiple-character-tokens" rel="nofollow">https://app.roll20.net/forum/post/9554159/control-plus-l-issue-with-multiple-character-tokens</a> <a href="https://app.roll20.net/forum/post/9539811/i-dont-want-other-player-see-the-nigth-vision-of-other-player-how-i-do" rel="nofollow">https://app.roll20.net/forum/post/9539811/i-dont-want-other-player-see-the-nigth-vision-of-other-player-how-i-do</a> <a href="https://app.roll20.net/forum/post/9510893/updated-dynamic-lighting-ctrl-plus-l-issue" rel="nofollow">https://app.roll20.net/forum/post/9510893/updated-dynamic-lighting-ctrl-plus-l-issue</a> <a href="https://app.roll20.net/forum/post/9263228/dynamic-light-night-vision-bug" rel="nofollow">https://app.roll20.net/forum/post/9263228/dynamic-light-night-vision-bug</a>
1606945478
Eysse
Plus
Legacy still the best for now.
They do this nearly every time they touch the code for dynamic lighting. It's tradition at this point. They'll fix it eventually, but be warned that they don't have a good track record of fixing it quickly. The past two times they broke this function, it took them weeks to fix it, if not months