
NOTE: Due to a Roll20 Glitch that has returned after a long while, several of the player's inputs have disappeared as well as any dice roll macros! Dungeon
Master (GM): Hello All! Dolores: hii Roqar: Hi Dungeon
Master (GM): ok we can get underway here and we
shall start after i repost the description of where you are right now Roqar: In the game we just type no chatting Dungeon
Master (GM): At the top of the stairs, a rocky
plateau spreads out some 80 feet above the water. Wooden doors leading into the
lighthouse, have rusty iron hinges and handles, as well as decorative lightning
bolts carved into them. so now that is what you all see Buddy
D.: you have xar motiejus Motiejus
L.: I open door Roqar: Do you want me to check for traps first? Motiejus
L.: No Buddy
D.: lol Bahrrenn
Drakke: hello everyone. sorry late Roqar: Hi Willie
Belson: do push ups for being late jk no worries Dungeon
Master (GM): This 15-foot-high room is empty.
Through a dirty window in the south wall, the adventurers can see two ships’
masts jutting crookedly from the water. Motiejus
L.: I one door open Dungeon
Master (GM): the double door or the single south
door? Motiejus
L.: south Dungeon
Master (GM): nothing more is to be perceived in
the foyer. Motiejus
L.: I open this door Dungeon
Master (GM): A spiral staircase with an ornate
stone railing climbs up the inside wall of this round stone tower. Each
staircase landing is 20 feet higher than the one below it. there is a door to the north east on
the 1st floor. Motiejus
L.: I opne it Dungeon
Master (GM): This 15-foot-high room has two
north-facing windows. Motiejus
L.: I opne window I look through window Why there are two numbers? Willie
Belson: advantage and disadvantage you ooops oops i mean Motiejus
L.: So which is real number? Willie
Belson: regular and advantage one on th eleft Dungeon
Master (GM): as you move to that window you are
stopped as anchorites of talos come to either side of you. You also see another
anchorite sitting on a throne wearing what looks like octopus hide. Resting on
his lap is an opalescent conch. Dolores: (im back) Motiejus
L.: Hello, anchornite Dungeon
Master (GM): Motiejus
L.: Nonoe, sorry, I leav I close the door Dungeon
Master (GM): ha! Dolores: Motiejus, under your chatbox you can select which character
you are speaking as Dungeon
Master (GM): ok, so they let you leave without
persuing and you hear them chuckling Motiejus
L.: Xar: ther anchornites live, so do
not go there Xar said to other party members Motiejus
L.: Why? Maybe We should let them live? Motiejus
L.: Ok, so you can go here, I will not
go here agian, it would be too akward Willie
Belson: is that a door? Willie
Belson: sounds good lol Motiejus
L.: Maybe any of you have some kind of
mask? ALSO THERE IS WINDOWW SO WE CAN
attack them from both sides Dungeon
Master (GM): Dolores I don't know why the blue
bar is showing over your token. It is unchecked not to be seen. Motiejus
L.: Yay I figured it Dolores: it's ok GM, i use it to track my component pouch Dungeon
Master (GM): so are we rushing into the room? Motiejus
L.: np no Motiejus
L.: I need mask No Roqar I go there then Dungeon
Master (GM): whomever the first one is through
will get two initial free attacks on them.
Motiejus
L.: I To speak about not killing inocent
people