Hi guys, here is where I'm at- I'm in the middle of starting a little business called hero's leap. I'm a student studying to be a counselor. Hero's leap combines Dungeons and Dragons (or other tabletop games) with daily goals, and some coaching/therapy work. I'm pretty good at the counseling and coaching side of things, But I'm a terrible DM. I'm wanting to find someone who is awesome, who is easy going, positive, fun to be around, and loves to delve into some of the emotional stuff of people once in a while. I don't know how much things cost on Roll 20, but I'd like to pay you 20 bucks per 2 hour session for four sessions. I want to get up to paying DM's 20 bucks per hour. But I'm just testing this out, and I'm not charging customers, so I don't have any cash coming in. I'd been reading the books to understand how to DM, but it'd be so much faster just to hire someone with the experience. If this sounds good to you, email me. Also if this concept sounds interesting to you, email me. If you think you know others who would be interested in this or this topic, email them about it and me. And if you want to be a part of this moving forward, in any regard, email me. I have about 9 years as a social worker, but only just now getting my Master's degree. I'm pretty good at counseling and have done it more or less for four years now. I'm hoping this business will help Guys mostly, who don't typically use counseling services. It's all online, and helps us 1. build motivation, 2. build relationships, 3. get stuff done. I'm also hoping to price it much more affordably than traditional counseling, at 25 dollars per week. Here's a little excerpt I had to write for one of my papers. it gives the gist of what it will be. --------------------- 1. Clients meet with me for a short session. In this session, I work with them in creating goals and daily tasks to reach each goal. I created an online support group to help clients find greater motivation and life satisfaction. It relies predominantly on Narrative Theory to help clients build new stories that empower and give added purpose to their goals. I did this by incorporating five main criteria. They are as follows: 1. Clients meet with me for a short session. In this session, I work with them in creating goals and daily tasks to reach each goal. 2. Clients record their daily progress toward goals on a google form. This progress improves or worsens a client-chosen attribute of their avatar. This might be bravery, wisdom, charisma, or some other attribute that is related to the goal. 3. As client's behaviors improve or worsen, correlated attributes within their avatar are also affected. Clients are motivated to do well in their personal lives partially because it has a positive effect on the game and the gaming experience of their teammates. 4. I designed the group so that clients meet together to discuss their goals and progress each week at our gaming session. During this session, we also play Dungeons and Dragons with our Avatars being the characters. I design the quests each week to act as a metaphor for the life situation of each of the clients. This is intended to increase the meaning-making inherent in the activity (McLean and Pasupathi). Clients share with the group the lessons they are learning through this experience. 5. Part of what makes this group unique is the manner in which the group participates with one another. Because it is engaged in a team-building, collaborative game, it encourages the team to work together, and trust one another very quickly. I built it this way so it can form a tight cohesive group. I wanted to create a group that self-reinforces. It helps participants to build trusting relationships by virtue of the shared game playing. Another poignant area is the use of the game as a positive and enjoyable part of the group check-in. Generally, there is a certain reluctance to attend check-in groups such as AA (Alcoholics Anonymous) or OA (Over-eaters Anonymous). Part of this may be because of the shame members feel around the issue, Another part might be the difficulty in confronting having less control, success, or power than a member would like. I designed Hero's Leap to support clients with an entertaining and useful check-in group. Because clients are invested in the story- it is their story after all-they are more eager to attend each week. In addition to designing the group I also: • gathered market research from 608 participants to better understand our clients • I found four volunteers to participate • met with volunteers to create and follow up on goals • faciliting the game playing sessions, I'm stuck here. • created forms to capture and represent progress to the clients • gathered suggestions and comments about the effectiveness of this intervention • I sought counsel and advice around this group and its members from the counselors at my internship. Thanks all,
Riley