Thank you so much for your reply. I've spent basically all of my free time today and yesterday tinkering with it, and your suggestions have made today's work much more fruitful. Initially I had run into a wall because I wanted a single Weapons/Attacks line that would do my full attack action, and for whatever reason the Damage 2 box only appears for the first attack (and not any of the "Additional Attacks" underneath), which makes them very hard to use. A buff would be an excellent way to control add on effects (partially because there can be so many different sources, and quite frankly, most of those sources are buff spells). Unfortunately, as you intimated, I haven't been able to figure out a way to use any sort of die roll in a buff or state any additional text (damage from a Fire source, etc.). For the character that's been the wagon most of my work has been built on (Eldrich Archer Magus with Arcane Pool), it's very possible to have multiple add on damage types for all of my attacks. The solution I've hit on for now is to have two additional damage types listed, one each in Damage 2 and Description, using the checkboxes to toggle them (right now I'd likely only use one, but I like to be prepared). How do I make this work for a standard action attack as well as full attacks and also factor in effects like Divine Power or Haste in addition to the Ranged/Ranged Damage bonuses from Arcane Pool? Easy! I don't. My attack button only does a single attack. I set up four buffs for "+1/+1", "+2/+2", "-2/0" and "-2/0". I also have a second attack button set up that's just got a single -2 Ranged baked in to save me a few clicks. So now I have two buttons (and the Description line) to configure most Arcane Pool functions, plus -2 Ranged options for Spellstrike and Rapid Shot. I was trying to avoid having attack buttons for each different scenario, and since Rapid Shot is usually just on all the time and Arcane Pool lasts the entire fight once it's on, a couple toggles work well enough for these. Description line, for anyone that might need it, is simply: "Fire Damage: [[1d6]]" - and if need be, I can bang in a carriage return and a second line for Lightning / Cold / etc and have two damage types added on, each with their own line. Also, I found that one needs to uncheck and recheck the toggle boxes for whatever field you're experimenting on in order for changes to be applied, and sometimes for whatever reason it's not until the second activation (as in, attack, then attack again) to get the new results. I can't thank you enough! Edit: P.P.S. For a Magus' Spellstrike, once the attack roll is made, I either click a macro that does the calculations for my most common spells (Ray of Frost, Acid Splash, or Snowball) or I simply go and click the spell itself. It's not perfect but it works. Cheers!