Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Punch Macro with minimum damage of 1

1607788115

Edited 1607788283
Hey all! The macro I'm currently using works well for an unarmed punch according to 5e damage which is just 1 + strength modifier. My player's level 5 character currently has a strength mod of -1, which renders his punch useless. iyo, should a minimum damage be set to 1? if so, is there a macro that would support that? Currently im using this: /em throws a punch! &{template:default} {{name=Punch}} {{Attack Roll=[[?{Attack Type|Standard, 1d20|Advantage, 2d20kh1|Disadvantage, 2d20kl1} + @{selected|strength_mod} + @{selected|pb}]]}} Damage= [[1+@{selected|strength_mod}]] Thanks for any advice/opinions! PS. I do realize that according to 5e, the negative str mod would mean it cancels out the damage, just wondering if for bar fight, or in our case pugilist club flavour, a minimum damage would be nice.
1607788817
Kraynic
Pro
Sheet Author
Damage=[[{1+@{selected|strength_mod},1}kh1]] should probably do what you want.
Thanks!
1607845359

Edited 1607845505
Oosh
Sheet Author
API Scripter
Worth noting, there is no "minimum 1 damage" rule in 5e, though negative numbers are not allowed (obviously... allowing a -3 strength gnome to punch themselves to full health would be silly). A low strength character will do 0 damage with a punch, as will a low damage attack on a character with resistance. It does still trigger a DC10 concentration check, though. 3.5e did have a minimum of 1, I believe, and it's a common enough rule... it isn't RAW though.