Okay got it - so I believe the best way to get close to what you're asking for is to just turn of global illumination, make sure nothing on the map has the 'All Players See Light' option selected and give everyone a radius of 30 feet. From there, if you have a particular light source that is stationary, you could add a macro that turns on the 'All Players See Light' condition manually once they are within that threshold, but even then it's not exactly what you're asking for. I don't know much about token scripting, but it would be neat if there was one to link a dynamic lighting wall in the shape of a circle surrounding the token that moves whenever the token does. It'd likely look a little rough though since circles are difficult with the dynamic lighting layer.