Hi all, new roll20 user/DM here.  I have a player whose character is a monk who just received a +1 mace.  When they are using a normal mace, the sheet correctly uses their (higher) DEX modifier for attack and damage, rather than STR, since the mace is a monk weapon.  However, with the +1 mace, it defaults to using STR.  I've worked around it by adding a 'finesse' property to the weapon, but just wanted to confirm this is a bug, and not a rule that I am missing, and also whether there is a less hacky fix I can use.  Thanks!