The Aaron said: That isn't going to work for 2 reasons: 1) As GM, you will always select the object on the layer that is below your mouse cursor and highest in the sort order, so the fog 2) Players will always be able to select only their tokens, which sounds like it's just your problem. However, player tokens will always pop above tokens they can't control, so they won't ever see themselves below the fog anyway. I would suggest: 1) put the fog on the map layer and pull it to the top 2) If you want player and other tokens to feel a bit like they are in the fog, apply a tint to their (or all) tokens. You can do that with TokenMod pretty easily, just select all and run: !token-mod --set tint_color|#fff (adjust the color for whatever feeling you want) OK awesome, this is probably the way I will go about it. Sucks that we cant have like some middle ground layer, but adding a tint makes the effect look passable! Couple that with some dynamic lighting and explorer mode and you really get a nice visual effect like everything is in fog but you can JUST make out things outside a certain range.