Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Trying to use a foggy overlay, but be able to select tokens behind it?

My party is entering a foggy area and I got a transparent foggy animation to play on the map. My hope though is to have tokens for monsters and players in behind the foggy layer. To accomplish this right now, I have my map on my map layer, and then tokens on token layer with the foggy layer set to "front" on the same layer. Its not goin great. I tried putting the fog on dynamic lighting layer but it disappears. Anyone got any ideas on how to do this??
1608044252

Edited 1608044294
The Aaron
Roll20 Production Team
API Scripter
That isn't going to work for 2 reasons: 1)  As GM, you will always select the object on the layer that is below your mouse cursor and highest in the sort order, so the fog 2) Players will always be able to select only their tokens, which sounds like it's just your problem. However, player tokens will always pop above tokens they can't control, so they won't ever see themselves below the fog anyway. I would suggest:  1) put the fog on the map layer and pull it to the top 2) If you want player and other tokens to feel a bit like they are in the fog, apply a tint to their (or all) tokens.  You can do that with TokenMod pretty easily, just select all and run: !token-mod --set tint_color|#fff (adjust the color for whatever feeling you want)
The Aaron said: That isn't going to work for 2 reasons: 1)  As GM, you will always select the object on the layer that is below your mouse cursor and highest in the sort order, so the fog 2) Players will always be able to select only their tokens, which sounds like it's just your problem. However, player tokens will always pop above tokens they can't control, so they won't ever see themselves below the fog anyway. I would suggest:  1) put the fog on the map layer and pull it to the top 2) If you want player and other tokens to feel a bit like they are in the fog, apply a tint to their (or all) tokens.  You can do that with TokenMod pretty easily, just select all and run: !token-mod --set tint_color|#fff (adjust the color for whatever feeling you want) OK awesome, this is probably the way I will go about it. Sucks that we cant have like some middle ground layer, but adding a tint makes the effect look passable! Couple that with some dynamic lighting and explorer mode and you really get a nice visual effect like everything is in fog but you can JUST make out things outside a certain range. 
1608044917
The Aaron
Roll20 Production Team
API Scripter
Yeah, having a foreground layer is high on the requests list, and the devs have said it is something they are working toward, so there's hope it will show up at some point.  =D