The very top two resource fields aren't part of the repeating section - those are @{class_resource} and @{other_resource} (I know you're not using those two, just clarifying). The repeating resource section starts at the second row, and is indexed from 0. So for the first row of the repeating section (or the second row overall), you would access that with @{bob|repeating_resource_$0_resource_left} and @{bob|repeating_resource_$0_resource_right}. Using the row index this way can be unreliable, though it is the simplest. If your players are OK with leaving the food and drink in that row and not moving it, you should be able to decrement it pretty easily with something like this: !modattr --charid @{bob|character_id} --repeating_resource_$0_resource_left|-1 --repeating_resource_$0_resource_right|-1 Note that this section doubles up on the word resource - once in the repeating section name, and once in the attribute name. That's got me a couple of times. If your players are likely to rearrange their resource area, you can replace the row index with the attribute's unique row id. If you use your browser's HTML inspector by right clicking on the resource input area, and clicking "inspect element", you should be able to find the row id a few lines up from where it opens the sheet's HTML. There should be a line with something like this: <div class="repitem" data-reprowid="-ME4BZrxi0ep7DNm9D3u"> The -ME4BZrxi0ep7DNm9D3u part is the repeating row id, including the hyphen. If you use that instead of $0, it'll keep referencing the same row even if it's reordered by the player. These row id's are unique to each row, so if you choose to use these you'll need to find the id for each relevant row on each character sheet, whereas the indexing is common to every repeating section - you can just copy & paste the same line and change the character name.