 
Hi there,  Brand
 new and just played through my first game session a a player. I was 
very impressed overall. HOWEVER, the dynamic lighting was really 
annoying in areas with lot of corners and small objects, casting crazy 
shadows like a disco light even though my character would still have 
known what he had seen just a
 moment earlier. Also, it was tough to remember shapes and location of 
previous rooms, although in real life my character would have had a good
 idea on those things as well. Finally, it was really hard to tell when 
things were walls versus other object likes buildings, rocks, or tall fountains. 
This would have been much easier to understand if my character could 
have still "seen" the previous wall of the building as he just went around 
it, for example.  What I'm getting at is that there really needs 
to be an option where the DM as allow a fog-of-war reveal of the map in 
conjunction with dynamic lighting. This would cause WAY less confusion 
on that part of the characters and give much better perspective on the 
current situation. It would also give players a sense of achievement in having 
actually mapped and thoroughly explored the given area. Otherwise, the characters are often just as lost at the end of an area as they were first entering it.   Anyhow, that's my 2-cents 
as a long term player and DM. Does such an option exist? Do you plan on 
implementing such an option in the future?  Overall, my experience so far has been great. Thanks for creating such a wonderful system!  -Chris
 
				
			 
 
