
A player in my campaign is using the Beyond20 plugin to link his char sheet from DnDBeyond to his sheet in the R20 campaign, and part of that plugin introduces something for his rogue character that totals all his damage into a separate and final "Total Damage" line, which is helpful for his dagger that has the d4 piercing, as well as 1d4 lightning enchantment, PLUS sneak attack. This compounds even more with a crit, but at the end of it all due to this plugin, he is given a Total Damage number to save from having to do the math.
I feel like this would soooo greatly help speed up combat, and was wondering if any of the code-minded members of the community has a relatively simple way (i have 0 macro experience but I do understand the concepts of how they work) for me to try and implement this onto the weapon attacks for my other player characters, or even my bigger enemies. Trying to search for a solution that might already exist in the forums only turned out different results than what I am actually looking for, which is to keep default/vanilla rolls still in the logs, but simply add on a Total Damage box. TYIA!