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Ch. 51: A Woodworking shop, An Old Storage Facility and a Temple are Visited!

Dungeon Master (GM): Hello All!   Dru: Hello   Chris M.: Hi Dru   Lo Shan: Hi   Dungeon Master (GM): Hello Buddy!   Chris M.: Lo? Lets bring up the gladiators? we need more meatshields? Xili is not here today   Chris M.: O.. Hi Jarahawk :)   Dru: Hi Chris.   Chris M.: O Xili's here. We are good   Dungeon Master (GM): we can get underway here this is the map we are currently on and as you can see some of it was explored previously you are on the main market avenue of the Forbidden city   Chris M.: Busy street. Time of day? weather?   Dungeon Master (GM): early morning some patchy fog, very humid and yes it's starting to get busy as people buy and sell their wares along the street what do you do? we can say you are browsing around to 'mingle' with the crowd and this is how you bump into Dru   Chris M.: Did shiela puck up any magical plate on her sojourn? or a magic shield? &/or?   Dungeon Master (GM): she has a magical +2 mace and regular platemail   Lo Shan: We could keep working our way down the street till the gate   Chris M.: Yes. AC 3 still then let's just work the building serially, Lo   Dungeon Master (GM): the end of the street eventually turns and goes to a dock area where boats ferry you between the city and the main gate into it   Chris M.: I don't like forces to the rear   Dru: GM: I purchased Layered Leather (from the Arms and Equipment guide which is the same price and stats as hide armor.   Dungeon Master (GM): ok so ac 6 or is it 7?   Chris M.: Zhora is easy to hit.   Camlin: i got a ticket to your game rick   Dru: 6   Dungeon Master (GM): ok   Chris M.: I'm AC 8   Dru: LOL Too many cooks spoil the broth. Sorry GM.   Chris M.: zhora still has not had her beautiful death   Dungeon Master (GM): cool that you got a ticket buddy!   Chris M.: has that magic ring been identified yet?   Dungeon Master (GM): well you got a bldg with double doors to your south   Lo Shan: Check the doors   Dungeon Master (GM): since this is the main market street there are stalls all along the bldgs that line it sign above this door indicates a woodworking shop doors are made of wood and could be unlocked   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  27 % Needs ≤  52 %   Dungeon Master (GM): the door comes open anyways as it is not locked   Lo Shan: Is the store open for business?   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  52  % : If a 10% or less is rolled then Zhora is surprised!   Chris M.: rolling d100( 85 ) = 85   Dungeon Master (GM): it looks like there are several commoners here building chairs, tables and other pieces of furniture. A luthier is also building a stringed instrument.   so yea looks like you could buy those sorts of items here. you could talk to someone here if you wish or do something else   Lo Shan: Lets keep going   Dungeon Master (GM): It looks to get set up in an assembly line fashion   Chris M.: btw. Zhora is still wanting to kill the dude who turned her into a chicken   Chris M.: that was humiliating and she is not good at dealing w/ humiliation   Lo Shan: He was at the library now Who knows   Dungeon Master (GM): the pillars are holing up a newly restored roof, the merchants can thus still do some business if it rains   Chris M.: well. Lo is the boss in Zhora's eyes so what he says goes Lo always has Shiela's support too   Dungeon Master (GM): i'll make a roll on if any YT Half blood you encounter is the one from the library   Chris M.: Ok. grrrrrrrr   Dungeon Master (GM): move the tokens where you wish to explore next!   Dungeon Master (GM): there is a door NE of Camlin Lo is by it now   Lo Shan: Is it locked?   Dungeon Master (GM): this building actually still looks to be run down the door opens easily   Lo Shan: Open the door   Dungeon Master (GM): you see a hall that splits in it's middle and has another set of doors at the other end
there is a layer of dust and it does not appear that this place is used much, if at all   Chris M.: Lord C? get up here, lease Zhora has a bad feeling about this   Dungeon Master (GM): you can see a set of doors to the west at that end of the hall and the east hall is longer opening those doors Lo Shan?   Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From Lo Shan):  FIND/REMOVE TRAP:  77 % Needs ≤  40 %   Dungeon Master (GM): no trap is to be found on the door   Lo Shan: Is it locked?   Dungeon Master (GM): it opens slightly   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  6  % : If a 10% or less is rolled then Zhora is surprised!   Chris M.: rolling d100( 59 ) = 59   Lo Shan: open the door whats there?   Dungeon Master (GM): it goes back to the outside to a side street   Chris M.: It's a street?   Lo Shan: Ok East then   Dungeon Master (GM): there are doors to the north and south of camlin   Camlin: is this door locked?   Dungeon Master (GM): no it is not enter?   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  91  % : If a 10% or less is rolled then Zhora is surprised!   Chris M.: rolling d100( 11 ) = 11   Dungeon Master (GM): ok, Camlin sees it is like a supply room and it's dusty in here and the stuff looks old and has mildew and mold of a brown and yellow color covering everything in here   Chris M.: That's good We should search   Dungeon Master (GM): just let me know where   Lo Shan: Search see if we find anything   Dungeon Master (GM): ok where do you start to look?   Lo Shan: Barrels   Dungeon Master (GM): ok that is covered in yellow mold   Lo Shan: Hm dont want to get sick so lets leave   Dungeon Master (GM): 28 ok so he doesn't bother with the barrels there   Lo Shan: nope   Dungeon Master (GM): alright   Lo Shan: Check the South doors   Dungeon Master (GM): they are unlocked   Lo Shan: open them   Dungeon Master (GM): this room is in the same shape as the one to the north with the brown and yellow mold covering everything   Lo Shan: leave t   Dungeon Master (GM): ok   Camlin: ok   Dungeon Master (GM): door is unlocked   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  22  % : If a 10% or less is rolled then Zhora is surprised!   Lo Shan: open it   Chris M.: rolling d100( 47 ) = 47   Lo Shan: more mold?   Dungeon Master (GM): just like the previous two with the mold growing over everything you pretty much see why this building has been left alone now!   Lo Shan: Lets leave this place   Dungeon Master (GM): ok which way? (To GM)rolling d6( 4 ) = 4   Camlin: rolling d6( 3 ) = 3 rolling 1d6( 3 ) = 3   Dungeon Master (GM): same situation in that room For Camlin   Camlin: i bail   Dungeon Master (GM): ok as you leave the building there are no guards coming around where to you go look next?   Chris M.: exotic goods? stairs   Camlin: yeah   Dungeon Master (GM): ok you go back to the exotic goods exchange bldg and I believe you made a deal with a merchant here?   Chris M.: Ok Then skip it, a deal is a deal   Lo Shan: Yes so keep going   Dungeon Master (GM): ok, where to? you can go to another map in the area if you wish i will bring up the city map then to see where for sure   Chris M.: Bugbears are quite done? yes?
Dungeon Master (GM): well at least two leader types and their guards yes   Chris M.: Ok So maybe it's a bullywug kind of morning?   Dungeon Master (GM): ok looks like i will bring up the city map then   Lo Shan: M8? and M5 Go to M8   Chris M.: The entries are now manned, remember? they have border patrol now   Dungeon Master (GM): M4 is the exotic goods place   Lo Shan: Ok so M8 & 9   Camlin: yeah m8 or 9   Dungeon Master (GM): roll a d6 on it 1-3 is m8   Lo Shan: rolling 1d6( 4 ) = 4   Dungeon Master (GM): ok so M9 then   Chris M.: rolling d100 ( 56 ) = 56 Zhora is not suprised/ Lo. With your permission, Zhora wouldlike to go check on the defenses at the tree town i'm finding 2 PCs hard to run this morning   Dungeon Master (GM): ok you are now near a temple area, with gnoll guards standing by the doors you all see the map? and the guards?   Chris M.: Ok. Gnolls. Zhora better stay I see map   Dungeon Master (GM): ok   Chris M.: we are clumped up like noobs   Dungeon Master (GM): spread them out and explore as you wish   Lo Shan The Human Monk (Oriental) Says, "May we enter this place?" Gnoll #01 -TA The Gnoll Fighter Says, "Yes, it is open for all, just don't go looking for trouble."   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  11  % : If a 10% or less is rolled then Zhora is surprised!   Chris M.: rolling d100( 38 ) = 38   Lo Shan: go inside   Dungeon Master (GM): ok you see a service is taking place with a few commoners here including a few from the Deathwalker tribe and some fire newt guards, and lizard men guards 3 yaun-ti's area at the altar area in robes   Chris M.: O, Ra!   Lo Shan: Question Do we make trouble?   Dungeon Master (GM): well you did make trouble at the temple of set this is a another temple to Sertrous and the original god the Deathwalkers worshipped   Chris M.: If we are going to make trouble, the Gnolls outside go first and we use the doors as choke points   Lo Shan: Is that the Demon that wants to destroy the world?   Dungeon Master (GM): don't forget outside is busy with people yes Lo   Camlin: yes   Chris M.: Let's regoup to Xili Do we have rope?   Lo Shan: We leave this place (Hopefully Next week We all can make it and crash the temple)   Dungeon Master (GM): somebody does, unless the dude that deleted his account was the only one   Chris M.: Lets regroup to Xili and start w/ the Gnoll guards, yes they might respond through the doors Xili w/ waste them and Shiela w/ Hold them Poison is bad Shiela has 1 x Neutralize P   Lo Shan: Alright kill the Gnolls first they come out to help   Chris M.: yeah and if things turn nasty, Plan B is retreat in good order to MM camp where we have Kill Zone ready   Camlin: i have rope   Chris M.: Thanks Cam   Dungeon Master (GM): ok so the plan is to jump the guards outside the front doors?   Chris M.: More or less LOL   Lo Shan: Yes   Camlin: yes   Chris M.: get back forst Xili can start preliminary barrage   Dungeon Master (GM): let's see if they are surprised   Chris M.: we need to be out of AOE   Dungeon Master (GM): 4   6   5   6 nope   Lo Shan: Xilicien save it for the Yuan ti Gnolls here have no magic   Dungeon Master (GM): (To GM)rolling d6( 5 ) = 5 Camlin 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Dungeon Master (GM): ok you can make your initiative rolls now   WEAPON INITIATIVE ROLL: Zhora the Human (Eurasian) Barbarian, gets ready to make an attack move! Weapon INIT Roll:  3 Only First Initiative Roll shown to save space!
Round 1 Reset ↺ Camlin 's turn is done. Zhora , it's now your turn! Chris M.: pass The Previous turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Chris M.: Lord C, can you move to flank?   Dungeon Master (GM): ok Lo shan you are up first for round 1   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Gnoll #03! Strike Hits an AC of  11  For  5  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): that was a wild swing that punched the air!   Chris M.: Dru, Cam, get the hell back here asap : Lo Shan 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Chris M.: Please   Camlin: there   Dungeon Master (GM): is that your move for this turn then?   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Gnoll #01! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  -6 For  6  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): that was a hit for 12 double damage on a critical roll of 20   It seems that Gnoll #01 is defeated!   Dungeon Master (GM): and yes that dropped him! : Camlin 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Chris M.: I have 2 more arrows this round, but maybe later? yes?   Dungeon Master (GM): yes you fire them one at a time as we go through 1st, 2nd & 3rd attacks   Chris M.: :) np   Dungeon Master (GM): so you can shoot one right now   Chris M.: I have learned the gist of your system by now ok here goes #2   Dungeon Master (GM): oh wait   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Gnoll #02! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  2  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): that 1st roll was you i thought it was camlin   Chris M.: Ok. belay that then   Dungeon Master (GM): so just wait now then as it's Dru's turn : Zhora 's turn is done. The next turn has begun! EOT ⇨ All   Chris M.: It's dagger time :)   Dru: Yes. I get three total a round. Do I just roll one for now?   Dungeon Master (GM): 4 so one attack now, another for your 2nd attack when that comes up and same for 3rd then 4th attack after that   Dru: Combat Dagger Left :  AC   6   DMG   7  [L]   Dungeon Master (GM): you should use the macros i put in as it shows who you attacked so Gnoll #02 and you just missed him! : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Dru nods.   Dungeon Master (GM): ok, he's not here so what does the party want Xil to do? stay back or cast something or whack with his quarterstaff?   Lo Shan: Xili will wait for when the help comes   Chris M.: Pass Xili, Lo says save the spells & he or the Boss : Xilicien 's turn is done. The next turn has begun! EOT ⇨   Gnoll #03 the Fighter, Attacks with the BARDISCHE (5ft) at Lo Shan!   Strike Hits an AC of  10  For  7  S/M or  8  L HP Damage! he missed!
The Previous turn is done. Camlin , it's now your turn! EOT ⇨ All   Dungeon Master (GM): hold on he's in there twice so skip this one : Camlin 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  4  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! looking for my macro   Dungeon Master (GM): ok and someone can move cromther to attack   Camlin: lol   Dungeon Master (GM): ok   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #02! Strike Hits an AC of  7  For  6  S/M or  9  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): that missed! : Lord Cromther 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: from the flank but year Pass : Sheila 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he's dead : The Previous turn is done. The next turn has begun! EOT ⇨   Gnoll #04 the Fighter, Attacks with the BARDISCHE (5ft) at Lo Shan!   Strike Hits an AC of  -1  For  5  S/M or  5  L HP Damage! he hit's for 5 damage! : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ok either Dru or Lord Cromther:  6   Chris M.: 2 more arrows for Zhora   Dungeon Master (GM): Cromther Gnoll #02 the Fighter, Attacks with the BARDISCHE (5ft) at Lord Cromther! Strike Hits an AC of  1  For  6  S/M or  8  L HP Damage! a hit for 6   ok 2nd Attacks now so Lo? you doing one?   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Gnoll #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  2  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!
  Lo Shan, attacks Gnoll #04 with the KUNG-FU IRON FIST!   Strike Hits: AC  -3 For  5  Bludgeoning Dmg (KO%: 30 ) Gnoll #04'S A/C :  5 Type Of Kung-Fu Fist Attack:  8 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): ok that hits with a vitals punch for 5 damage   Lo Shan: Is he stunned?   Dungeon Master (GM): oh yes he is indeed 3 rounds   Chris M.: 3rd arrow   Dungeon Master (GM): hold on cris   Chris M.: i missed w/ #2   Dungeon Master (GM): chris it's Camlin's turn   Chris M.: #2 was a miss   Dungeon Master (GM): then you missed with 2nd one   Chris M.: yes waiting for #3 now   Dungeon Master (GM): fire your arrow camlin if that is what youare doing   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #04! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -8  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Chris M.: bang!   Dungeon Master (GM): that hit   Dungeon Master (GM): Dru you can make your 2nd attack   Dru the Fighter, wields a dagger in each hand. He thrusts at Gnoll #02 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -2  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): that is at hit for 5 damage! ok Lord Cromther gets his 2nd attack now   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Gnoll #02! Strike Hits an AC of  -2  For  10  S/M or  6  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): that hits! does sheila have a 2nd attack?   Chris M.: Um. Wtf does he lug that greatsword around for? It just confuses me LOL   Dungeon Master (GM): bigger foes?   Chris M.: Shiela has no 2nd attacks   Dungeon Master (GM): ok   Chris M.: Ok   Dungeon Master (GM): so that means 3rd attacks coming up so Camlin now right? lo only has 2 you can fire a 3rd arrow here camlin you there buddy? ok, i will fire it then   Chris M.: please
  Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #04! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  7  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! ok he's prone so i will give it to him   Chris M.: Zhora is aiming at the stunned one, any bonuses to hit?   It seems that Gnoll #04 is defeated!   Chris M.: O well   Dungeon Master (GM): does zhora have a 3rd attack?   Chris M.: yes here goes   Dungeon Master (GM): buddy had to go take his medicine   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Gnoll #03! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  6  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round! ha   Dungeon Master (GM): ok missed so now for Dru you can do your 3rd and fourth here then it's round 2   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Gnoll #02 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  2  For  7  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Chris M.: Dagger frenzy! wow   Dungeon Master (GM): that is a hit!   It seems that Gnoll #02 is defeated!   Dungeon Master (GM): just one gnoll left and any crowd nearby either ran off or is watching with amazement : Round 2 Reset ↺ The Previous turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Camlin: back   Sheila The Human Cleric Says, "When the last gnoll falls, do NOT rush in!"   we w/ tie off doors 2 & 3 first   Lo Shan, attacks Gnoll #03 with the KUNG-FU IRON FIST! Strike Hits: AC  13 For  3  Bludgeoning Dmg (KO%: 34 ) Gnoll #03'S A/C :  5 Type Of Kung-Fu Fist Attack:  6 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): that missed : Lo Shan 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #03! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -4  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!   Dru: Nice
Camlin 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #03! Strike Hits an AC of  11  For  10  S/M or  13  L HP Damage! ugh : Zhora 's turn is done. The next turn has begun! EOT ⇨ All   Chris M.: from behind, Dru?   Dru: Yes.   Dru the Fighter, wields a dagger in each hand. He thrusts at Gnoll #03 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  9  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Chris M.: brb   Dungeon Master (GM): you missed!   Chris M.: shiela w/ just do a CLW n Lo : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All Xilicien 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he attacks:  5 Lo shan   Gnoll #03 the Fighter, Attacks with the BARDISCHE (5ft) at Lo Shan!   Strike Hits an AC of  11  For  6  S/M or  7  L HP Damage! and missed! : The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Dungeon Master (GM): any move for him?   Lo Shan: No : Lord Cromther 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Lo Shan: CLW on Lo shan?   Chris M.: yeah   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   3  Hit Points   Dungeon Master (GM): there   Chris M.: yea
: Sheila 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): dead : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): dead as well ok Lo your 2nd attack   Chris M.: remember everybody, don't rush into the room when the last Gnoll falls, please   Lo Shan the Monk (Oriental), attacks Gnoll #03 with the KUNG FU KICK! Strike Hits An AC Of  10  For  6 + 2  S/M/L Bludgeoning Damage (KO%: 18 %) Type Of Kung Fu Kick Attack:  4  : Gnoll #03'S A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  4  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): a miss! Camlin your 2nd attack now   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #03! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -1  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): it's a hit! ok Zhora your 2nd attack   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #03! Strike Hits an AC of  -7  For  7  S/M or  8  L HP Damage!   Dungeon Master (GM): a hit!   Chris M.: Nat 20? It seems that Gnoll #03 is defeated!   Dungeon Master (GM): ok you got the front door guards what do you do now?   Chris M.: tie off doors 2 and 3 Cam use the rope   Dungeon Master (GM): you have 3 double doors here   Chris M.: yes, we want to jam #2 and #3   Dungeon Master (GM): how do you do it and with how many coils of rope? (To GM)rolling d6( 1 ) = 1   Chris M.: Just wrap the door handles together not rocket sience   Camlin: i only have 50'   Dungeon Master (GM): yes but you will need at least 2 coils   Chris M.: It'll only habe maybe 6 ft use a knife Or not It does not matter they never box clever   Dungeon Master (GM): anyways you guys attracted the attention of more guards! let me set them up as you make your initiative rolls.   WEAPON INITIATIVE ROLL: Bullywug #01 -WM the Bullywug , gets ready to make an attack move! Weapon INIT Roll:  3 Only one Initiative Roll shown to save space!
Round 1 Reset ↺ The Previous turn is done. Lo Shan , it's now your turn! EOT ⇨ All (From ):   Round  count is reset to  1 .   Chris M.: Bullywugs?   Dungeon Master (GM): yes   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bullywug #01 -WM! Strike Hits an AC of  6  For  4  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): you just missed him! : Lo Shan 's turn is done. The next turn has begun! EOT ⇨ All   Dungeon Master (GM): Dru's turn   Dru: I don't see the bullywugs?   Chris M.: east dru on the street ... 4   Dru: Ok.   Dungeon Master (GM): I don't know why it does not show your name in that turn order but it does for everyone else   Lo Shan: off to the right   Dru: Can I Hold my action until they close into melee range?   Dungeon Master (GM): you can   Dru: I will hold. : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Chris M.: Xili passes   Dungeon Master (GM): ok any action from Xillicien? : Xilicien 's turn is done. The next turn has begun! EOT ⇨   Chris M.: O. sorry Buudy   Dungeon Master (GM):   Bullywug #01 -WM, Attacks with the SPEAR at Lo Shan enemy! Short Spear Strike Hits an AC of  2  For  5  S/M or  3  L Damage!   Chris M.: you are here   Dungeon Master (GM): that hits Lo!   Lo Shan: No Xili will wait : The Previous turn is done. Camlin , it's now your turn! EOT ⇨ All   Chris M.: Buddy is cam fuck, me   Dungeon Master (GM): right you there buddy? ok i will make his arrow shot then   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bullywug #01 -WM! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -5  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   ok i will take the 1st roll 15 damage It seems that Bullywug #01 -WM is defeated!
Camlin 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bullywug #02 -WM! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  4  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Camlin: alrigh tyall sorry I have to go I have to be up at 5 am   Chris M.: bye Buddy :)   Lo Shan: G night   Chris M.: mss   Dungeon Master (GM): OK, Buddy thanks for playing tonight, See you next Session! that's how late i was up last night getting the lastest windows 10 update onto an HP netbook with a usb stick helping ok i see Zhora has missed : Zhora 's turn is done. The next turn has begun! EOT ⇨   Bullywug #03 -WM, Attacks with the SPEAR at Lo Shan enemy! Short Spear Strike Hits an AC of  15  For  2  S/M or  4  L Damage! he goes wide as Lo deftly dodges the spear : The Previous turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: CLW on Lord C   Dungeon Master (GM): ok just roll a 1d8 then   Chris M.: rolling d8( 4 ) = 4   Dungeon Master (GM): ok 4 hp restored   Chris M.: done : Sheila 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bullywug #02 -WM!   Strike Hits an AC of  8  For  2  S/M or  15  L HP Slashing Damage! Gets 3 attacks / 2 rounds. that is a miss : Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   Bullywug #04 -WM, Attacks with the SPEAR at Lord Cromther enemy! Short Spear Strike Hits an AC of  14  For  2  S/M or  5  L Damage! and a miss : The Previous turn is done. The next turn has begun! EOT ⇨   Bullywug #04 -WM, Attacks with the SPEAR at Lord Cromther enemy! Short Spear Strike Hits an AC of  5  For  1  S/M or  6  L Damage!   Chris M.: ha!   Dungeon Master (GM): that one jabs him for 1 damage! 2nd attack for Lo Shan
Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bullywug #03 -WM! Strike Hits an AC of  -1  For  4  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): you hit for 4 2nd attack for Dru   Dru: I will move up if I am able to change my action.   Dungeon Master (GM): ok you can attack   Dru the Fighter, wields a dagger in each hand. He thrusts at Bullywug #03 -WM with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  7  For  7  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): that is a miss   Dru nods.   Dungeon Master (GM): ok Camlin i will do his 2nd attack   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bullywug #03 -WM!   Strike Hits an AC of  5  For  3  S/M or  9  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. that is a hit for 3 It seems that Bullywug #03 -WM is defeated!   Dungeon Master (GM): Zhora's 2nd attack   Chris M.: from behind   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Bullywug #02 -WM! Strike Hits an AC of  -1  For  7  S/M or  11  L HP Damage!   It seems that Bullywug #02 -WM is defeated!   Chris M.: That's her turn done. No 3rd attack   Dungeon Master (GM): Lord Cromther's 2nd attack   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Bullywug #04 -WM! Strike Hits an AC of  -5  For  9  S/M or  11  L HP Damage! Gets 2 attacks / 1 round.   It seems that Bullywug #04 -WM is defeated!   Dungeon Master (GM): ok you cleared out those guards now!   Lo Shan: Any more guards?   Dungeon Master (GM): not coming for you from outside no   Dru: Nice qualifier.   Lo Shan: Maybe call it a night go inside next week?   Dru: Sounds good.   Dungeon Master (GM): sure we can do that? alright with chris and dru? ok   Dru: DM is swamped running players as npc. It works best when players are running their characters...especially if they end up dying.   Dungeon Master (GM): ha! yea   Lo Shan: Thats true   Lo Shan: Catch you next week   Dungeon Master (GM): Have a Merry Christmas guys!   Chris M.: Bye Lo :)   Dru: Well thanks for the invite and the game.   Dungeon Master (GM): you are welcome!   Dru: Question....   Lo Shan: Hope you come back next week   Dru: Do your macros include my pluses to hit?   Dungeon Master (GM): they do except for your strength bonus   Dru: Oh yeah. I will be here.   Dungeon Master (GM): That is why AquaAlex is here in the game as the DM he designed the sheet we use and he thought it';s the API's fault but i changed the scripts and the problem still happens something is not letting the attributes register their values when it is computed in the macros strengthdmg and strengthhit right now only Lord Cromther and Dru would have those values being used   Chris M.: bye and thanks for the session. :)   Dungeon Master (GM): see you later!   Dru: Take care.   Dungeon Master (GM): you as well!