Greetings and happy holidays! This week we pushed code with the following changes: Resolved an issue preventing barriers and their lighting from being updated when pages were switched and returned to Resolved a regression in Nightvision for GMs caused by refactoring of rendering code. Removed a bug that allowed some players to resize their own tokens independent of the GM Removed the ability for free users to restrict movement on maps where they could not access the Dynamic Lighting lines in the first place. A fix for an issue where some users can rejoin a game by the game details link if they previously were in the game and left manually. Performance optimization for dragging tokens with UDL enabled Lighting changes via API now update on save Pathfinder 2 Sorting spells by uses now works properly even if the uses and max uses have never been manually set, without closing and re-opening the sheet. Held and Stowed inventory items' subheaders display correctly in chat when "rolled". Light items among the different inventory subsections are now correctly tallied. Equipping weapons now sets proficiency based on a character's set weapon proficiencies, with the Weapon Name as well as Weapon Category and Weapon Group. Several names can be used for one proficiency entry with the same rank, separated by commas. Check it Out Through our Tiltify campaign, we’ve partnered with Code2040 to aid in their mission against racial disparity in the tech industry. We’re matching donations up to $50,000, and we’re in it for the long haul—we’re going to keep the campaign going until we reach that goal. Learn more here! Esper Genesis is now on Roll20! On the Roll20 Blog: Marketplace Roundup for December 24th, 2020 Have you checked out Salty Sweet Games' actual play campaign with the Roll20-exclusive system Burn Bryte !? Check them out and don’t forget to follow us on Twitch for more Roll20 Presents goodness! Looking for previous release notes? Read the full list on the Roll20 Help Center , or check out the most recent note here .