Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 52: Battle at the Temple of of Sertrous and the Deathwalker's yet unknown God!

Dungeon Master (GM): we can get underway here. We are outside of a temple having just dealt with guards and a crowd that both scattered and watched the fight   Chris M.: Can I just wear the ring then, DM   Dungeon Master (GM): sure you can   Lo Shan: Open the door and cast a spell at the altar and anyone near it?   Dungeon Master (GM): ok and what spell would that be?   Lo Shan: What does Xilicien have?   Chris M.: Ties off the othet doors first, tremember   Xilicien: So, my best two would be web and confusion.   Chris M.: then tryi to lure then through the remaining choke point? Plan ?   Dungeon Master (GM): having tied off the front doors the only way in is through a side door   Chris M.: make them clump up for Xili's spells No. Leave one front door untied   Dungeon Master (GM): on the west side tough the residence building is connected to it as well   Chris M.: That's the choke point   Lo Shan: Ok Hm Web on the leaders by the altar, and attack anyoe else   Dungeon Master (GM): on you have that one front door on the east end there as well   Chris M.: yeas, I just don't want them hitting us on the flank tie off any doors we can find, except one we have the rope   Dungeon Master (GM): you might want to move around and see the other sides of the structure   Chris M.: ok Zora ges looksee ties off any doors she finds   Dungeon Master (GM): I just ping a set of doors right there   Chris M.: ties them off   Dungeon Master (GM): ok   Chris M.: hhh lo I'll watvch Bring up the crew? we'll do these guys now? chip chip   Chris M.: divide and so on   Gnoll #01 -TA The Gnoll Fighter Says, "You there stay back, we were told by panicked merchants that there was a fight out front and we don't want any more trouble"   Chris M.: Zhora we ha a wounded Youn Ti Lord, follow me!   Gnoll #01 -TA The Gnoll Fighter Says, "So take care of him yourself, we cannot leave our posts."   Chris M.: Not even for glory, promotion, gold and easy access to women?   Gnoll #01 -TA The Gnoll Fighter Says, "Not even."   Chris M.: Ok Lo. Wartch them. I'll get tje crew   Zhora The Human (Eurasian) Barbarian Says, "Come on everybody, 2 mor eguards outside"   Gnoll #01 -TA The Gnoll Fighter Says, "You there, in the hat what are you loitering around for? Move along now!"   Dungeon Master (GM): ok, they see Zhora draw her weapon and take a defensive stance with their weapons. So go on ahead and make the init rolls!     WEAPON INITIATIVE ROLL: Zhora the Human (Eurasian) Barbarian, gets ready to make an attack move!   Weapon INIT Roll:  2 Only 1 Initiative Roll shown to save space! Round 1 Reset ↺ Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All     Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Gnoll #06 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again!   Strike Hits an AC of  2  For  8  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round     Chris M.: save the spells, Xili?   Dungeon Master (GM): that is a hit for Dru stabbing for 8 damage : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Gnoll #06! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   2 ,  4 ,  5 ,  2  and  3  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): ok and how do you target them?   Xilicien: 2 each.   Dungeon Master (GM): alright so 6 on #06 and 7 on #05
Xilicien 's turn is done.      Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Gnoll #06! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  4  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): that shot went wide as the gnoll ducks it : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Dungeon Master (GM): Ok buddy   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #06! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  3  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 7!   It seems that Gnoll #06 is defeated!   Camlin 's turn is done. Gnoll #06’s turn has begun! EOT ⇨   Dungeon Master (GM): dead now : The Previous turn is done. Gnoll #05’s turn has begun! EOT ⇨   Gnoll #05 the Fighter, Attacks with the BARDISCHE (5ft) at Camlin!   Strike Hits an AC of  6  For  4  S/M or  5  L HP Damage!   Buddy D.: sweeet   Dungeon Master (GM): a miss! : The Previous turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: From behind   Dungeon Master (GM): ok   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Gnoll #05! Strike Hits an AC of  2  for  10  S/M or  10  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit for 10! he's still alive! : Sheila 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Gnoll #05! Strike Hits an AC of  3  For  5  S/M or  3  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!   It seems that Gnoll #05 is defeated!   Dungeon Master (GM): ok, you defeated them both now, so end of combat and nothing of value upon them.   Chris M.: ties off doors (Zhora)   Dungeon Master (GM): unless someone wants a bardische   Dungeon Master (GM): there are some windows on the wall to the east, none to the south in the center and some windows along the temple doors on the side there camlin remember you tied off the 3 temple doors and one to the side   Lo Shan: Lets open the door   Chris M.: zhor as stading left of the free acess door now Xili ... your move   Dungeon Master (GM): oh that one is not tied now? but the other 3 front ones are?   Chris M.: ever too but one you always leave them one way out   Dungeon Master (GM): I thought these first 3 were tied and the one to the far right was not   Chris M.: Scythian War dictum that will do   Dungeon Master (GM): ok so what will your plan of attack be here now?   Chris M.: I'd like them to come out to us through the choke point (free doors), in chaos as they try the other doors Xixi's barrage can begin any time now if they do not come out, we Leeroy   Dungeon Master (GM): ok but how are you going to flush them out?   Chris M.: Lure Xili w/ cast   Lo Shan: Why try to draw them out? Save time Go in after them   Chris M.: Zhora w/. show then her sexy body so we can surround them, Lo concentrate our fire better so they cannot all try to fear and poison us at once   Lo Shan: What if we cant draw them out? We waste time trying   Chris M.: Agreed, Lo   Chris M.: Then Plan B: Storm the room as we always do I would have tied all those doors, Ricky   Lo Shan: Storm the room   Dungeon Master (GM): you can put X's where you intended to tie the doors   Buddy D.: storm   Chris M.: done Ricky
Dungeon Master (GM): ok i see the x's so you storm in through the front door there or both that door and the one west side door?   Buddy D.: how do we do the x's oh i see them   Lo Shan: Right in the front door   Dungeon Master (GM): those are the ones that were tied off   Chris M.: so now the prey are trapped we can attack then Xili is ready   Dungeon Master (GM): you can start making the init rolls   WEAPON INITIATIVE ROLL: Zhora the Human (Eurasian) Barbarian, gets ready to make an attack move! Weapon INIT Roll:  -2 Only 1 Roll shown to save space! Round 1 Reset ↺ Yuan-Ti Half-Blood Priest #03 -MKT9 's turn is done. Yuan-Ti Half-Blood Priest #02 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he does not do anything yet : Yuan-Ti Half-Blood Priest #02 -MKT9 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Poison Dusk Lizard Man #03! Strike Hits an AC of  7  For  3  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): that is a miss! : Lo Shan 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ok he moves to there : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he moves to there : The Previous turn is done. Poison Dusk Lizard Man #01 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #01 the Ranger, Attacks with the BOLA (4ft) at Lo Shan enemy! Bola Hits an AC of  -4  For  3  S/M/L HP Damage! Bola Wraps Legs (50% or less), Arms (51%+):  77 % Save Vs Paralyzation to stay on feet otherwise stunned for  4  rounds. If still standing they are immobilized for  1  rounds ok so 3 damage from the bola wrapping around Lo Shan's arms and immobilized for 1 round :
Poison Dusk Lizard Man #01 's turn is done. Dru’s  turn has begun! EOT ⇨ All   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Poison Dusk Lizard Man #03 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -6  For  7  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit! : The Previous turn is done. Poison Dusk Lizard Man #04 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays put for now : Poison Dusk Lizard Man #04 's turn is done. Poison Dusk Lizard Man #02 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #02 the Ranger, Attacks with the BOLA (4ft) at Dru enemy! Bola Hits an AC of  10  For  3  S/M/L HP Damage! Bola Wraps Legs (50% or less), Arms (51%+):  58 % Save Vs Paralyzation to stay on feet otherwise stunned for  1  rounds. If still standing they are immobilized for  1  rounds that is a miss! : Poison Dusk Lizard Man #02 's turn is done. Yuan-Ti Half-Blood Priest #01 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays put for now : Yuan-Ti Half-Blood Priest #01 -MKT9 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): and he stays where he is : The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Poison Dusk Lizard Man #03! Strike Hits an AC of  8  For  6  S/M or  4  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): that missed! : Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he stays put : The Previous turn is done. Poison Dusk Lizard Man #03 , it's now your turn! EOT ⇨   Dungeon Master (GM): he attacks  5 Cromther   Poison Dusk Lizard Man #03 the Ranger, Attacks with the LONG SPEAR (8ft) at Lord Cromther enemy! Long Spear Strike Hits an AC of  3  For  7  S/M or  4  L HP Damage! a hit! : Poison Dusk Lizard Man #03 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Lo Shan: Go in and cast Web   Xilicien: How far can I move again?   Dungeon Master (GM): 120 ft right now   Buddy D.: imma gonna get you tuan ti yuan   Xilicien the Enchanter, using a set of 3 nut shells, cast the CONFUSION Spell upon DeathWalker #03! Level 4 Magic-User * Enchantment / Charm Priest Sphere: Mentalism Components V,S,M Casting Time 4  Segments Range 120 ft /  120 yds outdoors Duration 2  rounds +  1  round / level:  9  Rounds Area of Effect Up to  60 ft x  60 ft square Saving Throw Special Effects:  This spell causes confusion in one or more creatures within spell range, creating indecision and the inability to take effective action. Confused creatures will react as follows: Die Roll Action: 01–10 Wander away (unless prevented) for 1 turn 11–60 Stand confused for 1 round (then roll again) 61–80 Attack nearest creature for 1 round (then roll again) 81–91 Attack druid or his party for 1 round (then roll again) 92-100 Act Normally for 1 round (then roll again) It will affect  9  creatures, plus a possible additional number of creatures determined by subtracting the level or number of hit dice of the strongest opponent creature within the spell range and area of effect from the level of the magic-user who cast the spell of confusion. All creatures affected will be those closest to the wizard within the area of effect. Each affected creature must make a saving throw each round, unless they are caused to “wander away for 1 turn” in which case they will go as far away from the magic-user as is possible in one turn of normal movement, as conditions permit. All saving throws are at -2. Confused creatures act according to the table of actions shown above, but saving throws and actions are checked at the beginning of each round.   Buddy D.: what are death walkers   Dungeon Master (GM): the natives that live in the city's north section   Buddy D.: oh ok   Dungeon Master (GM): they are just sitting in the pews currently along with commoners is that how you wish to cast the spell for sure now, Xillicien?   Chris M.: OOO   Dungeon Master (GM): you will get 2 fire newts, all 4 deathwalkers and 1 gnoll
Xilicien: Is that yellow border the spells area?   Dungeon Master (GM): yes 60 ft x 60 ft   Xilicien: What ages are the commoners? approximately.   Dungeon Master (GM): it varies really though no young ones less than 18 so ok with the spell then? or centering upon someone else?   Chris M.: I'd see if I canget the Preists in it, Xili that eworks so well last time?   Dungeon Master (GM): ok, i will take the blue square then rolling saves now 71 39 79 71   Dungeon Master (GM): 75 13 85 61 63 98   Dungeon Master (GM): 41 100 ok that is all that is effected i believe as the YT are level 8 and Xil is 7 : Xilicien 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Dungeon Master (GM): ok, when it's their turn i roll the save if they don't save the confusion either continues or gets rerolled   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Poison Dusk Lizard Man #04! Strike Hits an AC of  10  for  9  S/M or  7  L HP Bludgeoning Damage!   Dungeon Master (GM): missed! : Sheila 's turn is done. The next turn has begun! EOT ⇨   Gnoll #10 the Fighter, Attacks with the BARDISCHE (5ft) at Xilicien!   Strike Hits an AC of  7  For  5  S/M or  8  L HP Damage! missed : The Previous turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  6  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! yup   Dungeon Master (GM): you just missed him! : Camlin 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ok he stops there : The Previous turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Poison Dusk Lizard Man #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  3  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): missed! : Zhora 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he stays where he is for now : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): same for him : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): and him
The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he moves to there : The Previous turn is done. Yuan-Ti Half-Blood Priest #03 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays back ok any 2nd attacks? dru?   Chris M.: yes   Dungeon Master (GM): Lo? Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Poison Dusk Lizard Man #03 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  9  For  5  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Lo Shan: Yes for Lo also   Dungeon Master (GM): a miss ok   Chris M.: & zhoa has 2 more arrow   Dungeon Master (GM): ok   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Poison Dusk Lizard Man #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  3  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): go ahead lo   Lo Shan the Monk (Oriental), attacks Poison Dusk Lizard Man #03 with the KUNG FU KICK! Strike Hits An AC Of  -2  For  7 + 2  S/M/L Bludgeoning Damage (KO%: 27 %) Type Of Kung Fu Kick Attack:  11  : Poison Dusk Lizard Man #03'S A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  1  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): missed 2nd arrow a hit with a head kick for 9 damage and stunned for 1 round any more 3rd attacks?   Chris M.: yes   Dungeon Master (GM): I think cromther is 2/1 rounds   Dru the Fighter, wields a dagger in each hand. He thrusts at Poison Dusk Lizard Man #03 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -2  For  7  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round on mr stunned   Dungeon Master (GM): a hit for 7   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Poison Dusk Lizard Man #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  4  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): anyone rolliing for cromther? missed 3rd arrow   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -4  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Lo Shan: I can roll   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Poison Dusk Lizard Man #03! Strike Hits an AC of  8  For  7  S/M or  9  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): Cromther missed, Camlin hits cromther did 2 attacks already   Chris M.: yes both issed missed
Round 2                                         Reset ↺ Yuan-Ti Half-Blood Priest #03 -MKT9 's turn is done. Yuan-Ti Half-Blood Priest #02 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): again the YT stays back : Yuan-Ti Half-Blood Priest #02 -MKT9 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Chris M.: Lord C actually gets 3 w/ sword   Dungeon Master (GM): his macro shows 2 attacks per round not 3 or 3 every 2 for that matter   Chris M.: he's double specialized   Dungeon Master (GM): that would give him 2 attacks per round instead of 3 every 2 rounds   Chris M.: ok understood   Dungeon Master (GM): Lo you can move   Lo Shan: Will attack   Dungeon Master (GM): ok   Lo Shan, attacks Poison Dusk Lizard Man #03 with the KUNG-FU IRON FIST! Strike Hits: AC  13 For  6  Bludgeoning Dmg (KO%: 61 ) Poison Dusk Lizard Man #03'S A/C :  5 Type Of Kung-Fu Fist Attack:  7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): that is a miss! : Lo Shan 's turn is done. The next turn has begun! EOT ⇨   Fire Newt #04 the Fire Newt, Attacks with the FIRE BREATH (5") at Sheila enemy! Fire Breath Strike Hits an AC of  14  For  4  S/M/L HP Damage! that missed! : The Previous turn is done. The next turn has begun! EOT ⇨   Fire Newt #06 the Fire Newt, Attacks with the FIRE BREATH (5") at Dru enemy! Fire Breath Strike Hits an AC of  7  For  1  S/M/L HP Damage! missed! : The Previous turn is done. Poison Dusk Lizard Man #01 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #01, Fires FLIGHT ARROW (18") with the COMPOSITE LONG BOW (6ft) at Dru! Short Range 6 to 60 ft   Strike Hit an AC of  1 For  2  S/M/L Piercing Damage! 2 attacks / round Make sure to note # of arrows fired in round! a hit for 2 : Poison Dusk Lizard Man #01 's turn is done. The next turn has begun! EOT ⇨ All   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Poison Dusk Lizard Man #03 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  3  For  6  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round stunned dude   Dungeon Master (GM): a hit for 6 : The Previous turn is done. Poison Dusk Lizard Man #04 , it's now your turn! EOT ⇨   Dungeon Master (GM): on sheila or Cromther:  3 sheila   Chris M.: ok   Poison Dusk Lizard Man #04 the Ranger, Attacks with the LONG SPEAR (8ft) at Lord Cromther enemy! Long Spear Strike Hits an AC of  0  For  3  S/M or  8  L HP Damage! he hit!   Chris M.: fuck : Poison Dusk Lizard Man #04 's turn is done.      Poison Dusk Lizard Man #02 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Dru enemy! Flight Arrow #1 Strike Hits: AC  -3 For  6  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft just the 1st one which hits for 6 : Poison Dusk Lizard Man #02 's turn is done. Yuan-Ti Half-Blood Priest #01 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays back : Yuan-Ti Half-Blood Priest #01 -MKT9 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): so does he :
The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Poison Dusk Lizard Man #03! Strike Hits an AC of  -4  For  4  S/M or  15  L HP Damage! Gets 2 attacks / 1 round. stunned =one   Dungeon Master (GM): a hit!   Lo Shan: dont forget saves vs confusion   It seems that Poison Dusk Lizard Man #03 is defeated!   Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   SAVE VS. SPELL For Poison Dusk Lizard Man #01 - TD the Lizard Men Ranger   Rolls:  19  Needs ≥  16 ok he shakes off the confusion spell's effect : The Previous turn is done. Poison Dusk Lizard Man #03 , it's now your turn! EOT ⇨   Dungeon Master (GM): oh dead he is : Poison Dusk Lizard Man #03 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Dungeon Master (GM): when we get to the end of this round i need to roll saves for the deathwalker retreat? attack? cast?   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at DeathWalker #04! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   4 ,  2 ,  2 ,  3  and  2  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): ok and your targets are?   Xilicien: All deathwalker 4   Dungeon Master (GM): 11 damage : Xilicien 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Poison Dusk Lizard Man #04! Strike Hits an AC of  0  for  5  S/M or  5  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit   Chris M.: which do 2-5? ok' I am notr fussed   Dungeon Master (GM): yes : Sheila 's turn is done.                                                                                                     The next turn has begun! EOT ⇨   Gnoll #10 the Fighter, Attacks with the BARDISCHE (5ft) at Xilicien!   Strike Hits an AC of  8  For  2  S/M or  7  L HP Damage! missed : The Previous turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -5  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! : Camlin 's turn is done. The next turn has begun! EOT ⇨   Gnoll #07 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Zhora enemy! Flight Arrow #1 Strike Hits: AC  12 For  3  S/M/L HP Damage! Short Range is: 31ft to 50ft a miss : The Previous turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Poison Dusk Lizard Man #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  5  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): you missed!
Zhora 's turn is done. The next turn has begun! EOT ⇨   Gnoll #09 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Xilicien enemy! Flight Arrow #1 Strike Hits: AC  11 For  4  S/M/L HP Damage! Short Range is: 31ft to 50ft a miss! : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he stays back : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): so does he : The Previous turn is done. The next turn has begun! EOT ⇨   Gnoll #08 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Zhora enemy! Flight Arrow #1 Strike Hits: AC  2 For  4  S/M/L HP Damage! Short Range is: 31ft to 50ft hits her for 4 : The Previous turn is done. Yuan-Ti Half-Blood Priest #03 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays back ok i need to make saves for the ones with the confusion spell   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  12  Needs ≥  17 still confused so she attacks the one besides her   DeathWalker Female #01 the Fighter, Attacks with the SHORT SPEAR (8ft) at DeathWalker #01 enemy! Short Spear Strike Hits an AC of  8  For  3  S/M or  8  L HP Damage! missed   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  3  Needs ≥  16   still confused stays there confused   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  12  Needs ≥  16   he runs up to attack Xil in his confusion then i need to roll the d100 again to see how he stays confusred   DeathWalker #02 the Fighter, Attacks with the SHORT SPEAR (8ft) at Xilicien enemy! Short Spear Strike Hits an AC of  17  For  6  S/M or  6  L HP Damage!   CRITICAL FUMBLE ROLL OF 1 For DeathWalker #01 -TB the Human Fighter results in: Fumble Roll 9 Result Slip Effect You slip and fall stunned for  2  rounds unless you roll your Dexterity or less. Save DC DEX     DEXTERITY CHECK For DeathWalker #01 -TB the Fighter Rolls:  10  Needs ≤  11 he's stunned for 2 rounds   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  17  Needs ≥  17 makes the save no longer confused   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  12  Needs ≥  17 still confused and she moves to attack xil this round then i roll again to see how she stays confused   DeathWalker Female #03 the Fighter, Attacks with the SHORT SPEAR (8ft) at Xilicien enemy! Short Spear Strike Hits an AC of  5  For  2  S/M or  3  L HP Damage! missed 59   Dungeon Master (GM): stands confused in place now   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  11  Needs ≥  16   Chris M.: maybe fall back Xili?   Dungeon Master (GM): stays confused in place
  SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  11  Needs ≥  16   DeathWalker #04 the Fighter, Attacks with the SHORT SPEAR (8ft) at Sheila enemy!   Short Spear Strike Hits an AC of  4  For  2  S/M or  3  L HP Damage! hits her 33 now stands confused   Dru: Good evening. My apologies. I fell asleep.   Dungeon Master (GM): hello there!   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  7  Needs ≥  17   DeathWalker Female #04 the Fighter, Attacks with the SHORT SPEAR (8ft) at DeathWalker #04 enemy!   Short Spear Strike Hits an AC of  18  For  6  S/M or  3  L HP Damage!   Lo Shan: Hey good time to pop in   Dungeon Master (GM): missed him now this roll:  32 she just stands confused now   SAVE VS. SPELL For Gnoll #01 -TA the Gnoll Fighter   Rolls:  16  Needs ≥  17 stays confused ok any 2nd attacks for this round???   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Fire Newt #06 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -7  For  7  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit   Chris M.: yes   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Poison Dusk Lizard Man #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  3  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  7  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss and a miss   Lo Shan: Can Lo move and attack?   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Poison Dusk Lizard Man #04! Strike Hits an AC of  0  For  7  S/M or  15  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): yea so long as you didn't use up your melee movemen speed   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Fire Newt #06! Strike Hits an AC of  -1  For  8  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): hits!   Chris M.: LC hit his dude for 7 too   Dungeon Master (GM): yes ok ok 3rd attacks now?   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Poison Dusk Lizard Man #04! Long Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  14 For  3  S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): oh 2 gnolls and 2 lizard men get 2nd attacks with bows and that missed   Dru the Fighter, wields a dagger in each hand. He thrusts at Fire Newt #06 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -1  For  6  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round
  Gnoll #07 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Zhora enemy! Flight Arrow #1 Strike Hits: AC  0 For  2  S/M/L HP Damage! Short Range is: 31ft to 50ft a hit   Gnoll #08 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Zhora enemy! Flight Arrow #1 Strike Hits: AC  -2 For  2  S/M/L HP Damage! Short Range is: 31ft to 50ft   Chris M.: ow   Dungeon Master (GM): a hit   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Dru enemy! Flight Arrow #1 Strike Hits: AC  -5 For  6  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  5 For  2  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss! ok for 3rd round now???   Dru: Thanks for running him while I slumbered.   Chris M.: yues : Round 3 Reset ↺ Yuan-Ti Half-Blood Priest #03 -MKT9 's turn is done. Yuan-Ti Half-Blood Priest #02 -MKT9 , it's now your turn! EOT ⇨   Chris M.: np. :)   Dungeon Master (GM): he moves there to the door : Yuan-Ti Half-Blood Priest #02 -MKT9 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan, attacks Fire Newt #06 with the KUNG-FU IRON FIST! Strike Hits: AC  8 For  10  Bludgeoning Dmg (KO%: 59 ) Fire Newt #06'S A/C :  5 Type Of Kung-Fu Fist Attack:  2 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): a miss : Lo Shan 's turn is done. The next turn has begun! EOT ⇨   Fire Newt #04 the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Sheila! Strike Hits an AC of  1  For  2  S/M or  5  L HP Slashing Damage! a hit for 2 : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): either lo or dru:  1 lo Fire Newt #06 the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Lo Shan! Strike Hits an AC of  -1  For  4  S/M or  7  L HP Slashing Damage! a hit for 4 : The Previous turn is done. Poison Dusk Lizard Man #01 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  12 For  2  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss : Poison Dusk Lizard Man #01 's turn is done. The next turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Fire Newt #06 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -2  For  7  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): you have fire newt #06 attacking ok you hit for 7
The Previous turn is done. Poison Dusk Lizard Man #04 , it's now your turn! EOT ⇨   Dungeon Master (GM): sheila or Cromther:  4 cromther   Poison Dusk Lizard Man #04 the Ranger, Attacks with the LONG SPEAR (8ft) at Lord Cromther enemy! Long Spear Strike Hits an AC of  6  For  4  S/M or  5  L HP Damage! missed! : Poison Dusk Lizard Man #04 's turn is done. Poison Dusk Lizard Man #02 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Dru enemy! Flight Arrow #1 Strike Hits: AC  1 For  4  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a hit for 4 : Poison Dusk Lizard Man #02 's turn is done. Yuan-Ti Half-Blood Priest #01 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he moves through the doors : Yuan-Ti Half-Blood Priest #01 -MKT9 's turn is done. The next turn has begun! EOT ⇨   SAVE VS. SPELL For Yuan-Ti Half-Blood Priest -MKT9 the Yuan-Ti Half-Blood   Rolls:  12  Needs ≥  13 he stays confused : The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Poison Dusk Lizard Man #04! Strike Hits an AC of  4  For  5  S/M or  9  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a hit!   Chris M.: yeay : Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  10  Needs ≥  16 oh wait Fire Newt #01, saved last round so he just moves here going through the door the priest went into : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Chris M.: see yea later prosrastinator     Dungeon Master (GM): some one can move up to help xil because if he retreats he gets 3 attacks on him   Chris M.: I know But I am sort of tied up   Lo Shan: I can on my turn   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon DeathWalker #02! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   3   2   4   7   5   6   5 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  3  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   Dungeon Master (GM): 5 meteors now?   Xilicien: Yes, have any of the three taken any damage yet?   Dungeon Master (GM): then 2 more no they are at full health   Xilicien: I'll hit the Gnoll with all of them then. try to anyway.   Dungeon Master (GM): so 5 meteors for 21 hit points on gnoll #10 it will be   It seems that Gnoll #10 is defeated!   Dungeon Master (GM): that got him!
Chris M.: :) : Xilicien 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, praying to Ra, and laying a hand upon the injured Dru, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   9  Hit Points   Dungeon Master (GM): remember you have 2 more meteors for next round xil ok : Sheila 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he's dead : The Previous turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  5  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): that hit! : Camlin 's turn is done. The next turn has begun! EOT ⇨   Dru: "Thank you, Sheila and bless be Ra."   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Zhora enemy! Flight Arrow #1 Strike Hits: AC  7 For  6  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft that hits for 6   Chris M.: hail Ra! : The Previous turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Poison Dusk Lizard Man #04! Strike Hits an AC of  -4  For  10  S/M or  8  L HP Damage!   Dungeon Master (GM): she hits him!   It seems that Poison Dusk Lizard Man #04 is defeated!   Zhora 's turn is done. The next turn has begun! EOT ⇨   SAVE VS. SPELL For Gnoll #01 -TA the Gnoll Fighter   Rolls:  3  Needs ≥  17 ok he still confused  75 he attacks nearest person next round DWFemale #03 that would be : The Previous turn is done. The next turn has begun! EOT ⇨   Chris M.: I have more attack   Dungeon Master (GM): he exits through the door tihe YT Priest and other Fire newt did : The Previous turn is done. The next turn has begun! EOT ⇨   Chris M.: Dru also has 2 more attacks   Dungeon Master (GM): that one does the same!   Chris M.: I think'from last round : The Previous turn is done. The next turn has begun! EOT ⇨   Dru: Yes   Dungeon Master (GM): he attacks either Cromther, Zhora or Camlin:  5 Camlin Gnoll #08 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Medium Range) at Camlin enemy! Flight Arrow #1 Strike Hits: AC  7 For  4  S/M/L HP Damage! Medium Range is 51ft to 100ft (-2 To Hit) a miss!
The Previous turn is done. Yuan-Ti Half-Blood Priest #03 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he moves to the front of the church to engage soon   Chris M.: from behind   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #08! Strike Hits an AC of  7  For  9  S/M or  15  L HP Damage!   Dungeon Master (GM): ok before we do that i need to roll saves for the Deathwalkers then 2nd attacks   Chris M.: miss anway   Dungeon Master (GM): zhora missed hold on for the rest   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  20  Needs ≥  17 ok she shakes off the spell now   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  2  Needs ≥  16 he stays confused   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  11  Needs ≥  17 stunned anyways for another round as well   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  17  Needs ≥  16 no longer confused   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  18  Needs ≥  16 no longer confused   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  7  Needs ≥  17 stays confused:  18 just stands there for a round ok 2nd attacks   Dru the Fighter, wields a dagger in each hand. He thrusts at Fire Newt #06 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -5  For  6  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): he hits for 6!   Lo Shan: Lo will run forward to help Xilicien   It seems that Fire Newt #06 is defeated!   Dungeon Master (GM): ok   Chris M.: we have troubld on the roight flank Dru   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at DeathWalker #02! Strike Hits an AC of  14 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  14  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand).   Dru: Ok   Dungeon Master (GM): that missed! any more 2nd attacks before i do lizardmen and YT bows? Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Fire Newt #04! Strike Hits an AC of  -2  For  5  S/M or  10  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): ok a hit!   Gnoll #07 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Medium Range) at Zhora enemy! Flight Arrow #1 Strike Hits: AC  13 For  2  S/M/L HP Damage! Medium Range is 51ft to 100ft (-2 To Hit) a miss   Gnoll #07 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Medium Range) at Lord Cromther enemy! Flight Arrow #1 Strike Hits: AC  12 For  5  S/M/L HP Damage! Medium Range is 51ft to 100ft (-2 To Hit)   Dungeon Master (GM): a miss
  Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Dru enemy! Flight Arrow #1 Strike Hits: AC  6 For  6  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  7 For  3  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss ok 3rd attacks for anyone?   Dru: Me   Dungeon Master (GM): ok you actually get 4 if yo do daggers or darts Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Gnoll #08 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  6  For  8  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dru: Man!   Chris M.: from the flank   Dungeon Master (GM): ok i'll give it to him then for 8 daamge   Chris M.: :)   Dungeon Master (GM): another one dru?   Dru: Awesome! That was my third attack. I would have more if i went missile.   Dungeon Master (GM): ok anyone more from anyone? :                                                 Round 4 Reset ↺ Yuan-Ti Half-Blood Priest #03 -MKT9 's turn is done. Yuan-Ti Half-Blood Priest #02 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): He's no longer in the temple : Yuan-Ti Half-Blood Priest #02 -MKT9 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at DeathWalker #02! Strike Hits an AC of  6  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): you hit! : Lo Shan 's turn is done.       The next turn has begun! EOT ⇨   DeathWalker #02 the Fighter, Attacks with the SHORT SPEAR (8ft) at Lord Cromther enemy! Short Spear Strike Hits an AC of  2  For  4  S/M or  5  L HP Damage! a hit for 4 : The Previous turn is done. The next turn has begun! EOT ⇨   Chris M.: Lo and Xili seem obverextended?   Dungeon Master (GM): dead : The Previous turn is done. Poison Dusk Lizard Man #01 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  0 For  6  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a hit for 6
Poison Dusk Lizard Man #01 's turn is done. The next turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Gnoll #08 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -9  For  7  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit!   Dru: Yes! : The Previous turn is done.         Poison Dusk Lizard Man #04 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's dead : Poison Dusk Lizard Man #04 's turn is done. Poison Dusk Lizard Man #02 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Medium Range at Sheila enemy! Flight Arrow #1 Strike Hits: AC  16 For  6  S/M/L Damage! -2 'To Hit' on Medium Range of 71ft to 140ft a fumble   CRITICAL FUMBLE ROLL OF 1 For Poison Dusk Lizard Man #01 - TD the Lizard Men Ranger results in: Fumble Roll 84 Result Hit Friend Effect You hit a friend with you weapon fully, he/she takes normal damage. so the one besides him took the 6 damage instead LM01 : Poison Dusk Lizard Man #02 's turn is done. Yuan-Ti Half-Blood Priest #01 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's with the priest now : Yuan-Ti Half-Blood Priest #01 -MKT9 's turn is done. The next turn has begun! EOT ⇨   SAVE VS. SPELL For Poison Dusk Lizard Man #01 - TD the Lizard Men Ranger   Rolls:  6  Needs ≥  16 stays confused : The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Fire Newt #04! Strike Hits an AC of  7  For  6  S/M or  5  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a miss : Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he is with the priest : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien: These last two on the one with the shield.   Dungeon Master (GM): that would be 11 damage then from the last 2 meteors : Xilicien 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   11  Hit Points   Dungeon Master (GM): ok
Sheila 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -5  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   : Camlin 's turn is done. The next turn has begun! EOT ⇨   Gnoll #07 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lord Cromther enemy! Flight Arrow #1 Strike Hits: AC  10 For  1  S/M/L HP Damage! Short Range is: 31ft to 50ft a miss : The Previous turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #08! Strike Hits an AC of  11  For  4  S/M or  15  L HP Damage!   Dungeon Master (GM): missed! : Zhora 's turn is done. The next turn has begun! EOT ⇨   Chris M.: umph   Gnoll #09 the Fighter, Attacks with the BARDISCHE (5ft) at DeathWalker Female #03!   Strike Hits an AC of  4  For  6  S/M or  9  L HP Damage!   It seems that DeathWalker Female #03 is defeated!   SAVE VS. SPELL For Gnoll #01 -TA the Gnoll Fighter   Rolls:  18  Needs ≥  17 he snaps out of it now : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): he's with the priest : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): as is he : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): attacks either dru or zhora:  1 dru   Gnoll #08 the Fighter, Attacks with the BARDISCHE (5ft) at Dru!   Strike Hits an AC of  4  For  3  S/M or  10  L HP Damage! missed! : The Previous turn is done. Yuan-Ti Half-Blood Priest #03 -MKT9 , it's now your turn! EOT ⇨   Dru: Yes!   Dungeon Master (GM): ok he's in the other bldg now ok saves for Deathwalkers then the 2nd attacks   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  18  Needs ≥  17 no longer confused   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  2  Needs ≥  16 stays confused and zhora will hit for her 2nd attack   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter Rolls:  10  Needs ≥  16 stays confused   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  19  Needs ≥  17   no longer confused ok now for the 2nd attacks     Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #08! Strike Hits an AC of  -1  For  5  S/M or  12  L HP Damage! from behind   It seems that Gnoll #08 is defeated!
  Lo Shan the Monk (Oriental), attacks DeathWalker #02 with the KUNG FU KICK! Strike Hits An AC Of  9  For  7 + 2  S/M/L Bludgeoning Damage (KO%: 62 %) Type Of Kung Fu Kick Attack:  5  : DeathWalker #02'S A/C:  7 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Chris M.: doors jammed shut tight no longer confused ok now for the 2nd attacks zhora went already   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Fire Newt #04 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  2  For  5  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit for 5   Lo Shan: Lo missed also   Dungeon Master (GM): ok   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Fire Newt #04! Strike Hits an AC of  -3  For  10  S/M or  13  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a hit for 10 ok now for bows from gnolls & YT   Gnoll #07 the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Dru enemy! Flight Arrow #1 Strike Hits: AC  13 For  2  S/M/L HP Damage! Short Range is: 31ft to 50ft a miss   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  2 For  2  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft   Dungeon Master (GM): a miss   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  1 For  5  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a hit for 5 any third attacks?   Chris M.: Dr Dr   Dru: yes   Chris M.: Dru   Dru the Fighter, wields a dagger in each hand. He thrusts at Fire Newt #04 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -4  For  5  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): you hit for 5   It seems that Fire Newt #04 is defeated!
Round 5 Reset ↺ Yuan-Ti Half-Blood Priest #03 -MKT9 's turn is done. Yuan-Ti Half-Blood Priest #02 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): priest ran away : Yuan-Ti Half-Blood Priest #02 -MKT9 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), attacks DeathWalker #02 with the KUNG FU KICK! Strike Hits An AC Of  11  For  10 + 2  S/M/L Bludgeoning Damage (KO%: 76 %) Type Of Kung Fu Kick Attack:  11  : DeathWalker #02'S A/C:  7 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): he missed! : Lo Shan 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): dead : The Previous turn is done. Poison Dusk Lizard Man #01 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  -4 For  2  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a hit for 2 : Poison Dusk Lizard Man #01 's turn is done.      The next turn has begun! EOT ⇨ All   Dru: Question   Dungeon Master (GM): yea?   Dru: If I throw at this creture is there a chance of hitting Sheila?   Chris M.: nevermind that Dru   Dungeon Master (GM): if you miss yes either the YT or sheila gets hit   Chris M.: I can bear it   Lo Shan: Maybe run this round then call it for tonight?   Dru the Fighter, wields a dagger in each hand. He thrusts at Yuan-Ti Half-Blood Priest #03 -MKT9 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  2  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): you miss! : The Previous turn is done. Poison Dusk Lizard Man #02 , it's now your turn! EOT ⇨   Dru: Ooo!   Poison Dusk Lizard Man #02 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  10 For  2  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss! : Poison Dusk Lizard Man #02 's turn is done. Yuan-Ti Half-Blood Priest #01 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): ran off : Yuan-Ti Half-Blood Priest #01 -MKT9 's turn is done. The next turn has begun! EOT ⇨     SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  15  Needs ≥  16 still confused
The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Yuan-Ti Half-Blood Priest #03 -MKT9! Strike Hits an AC of  3  For  5  S/M or  11  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a miss : Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ran off : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at DeathWalker #02! Strike hits an AC of  8  for: 1 Charge use:  7  S/M/L or 3 charges used:  10  HP Damage! DM please note charges expended!   Dungeon Master (GM): that missed! : Xilicien 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Dru: Uh oh. Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Yuan-Ti Half-Blood Priest -MKT9! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.   SAVE VS. SPELL For Yuan-Ti Half-Blood Priest -MKT9 the Yuan-Ti Half-Blood   Rolls:  15  Needs ≥  13   Chris M.: aw   Dungeon Master (GM): he shakes off the spell's effect! : Sheila 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Dungeon Master (GM): i will get him   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -2  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   It seems that Poison Dusk Lizard Man #02 is defeated!   Camlin 's turn is done. The next turn has begun! EOT ⇨   Chris M.: going well, cam, you are controllig our left flank all by yourself   Gnoll #07 the Fighter, Attacks with the BARDISCHE (5ft) at Lord Cromther! Strike Hits an AC of  8  For  4  S/M or  7  L HP Damage! a miss : The Previous turn is done. Zhora , it's now your turn! EOT ⇨ All   Chris M.: from the flank   Dungeon Master (GM): ok   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #07! Strike Hits an AC of  5  For  10  S/M or  9  L HP Damage!   Dungeon Master (GM): a hit for 10 : Zhora 's turn is done. The next turn has begun! EOT ⇨   Gnoll #09 the Fighter, Attacks with the BARDISCHE (5ft) at Xilicien!   Strike Hits an AC of  12  For  7  S/M or  10  L HP Damage! a miss!
The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): with the head priest that ran off : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): so is he : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): dead : The Previous turn is done. Yuan-Ti Half-Blood Priest #03 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): attacks dru or sheila 5 sheila   Yuan-Ti Half-Blood Priest #03 -MKT9, Attacks with the GLAIVE (8ft) at Sheila enemy! Glaive Strike Hits an AC of  -4  For  5  S/M or  4  L Damage! a hit!   Dru: Damn!   Dru growls menacingly.   Dungeon Master (GM): another Deathwalker tries for the door   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #07! Strike Hits an AC of  11  For  8  S/M or  14  L HP Damage!   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  5  Needs ≥  16 stays confused   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  16  Needs ≥  16 no longer confused   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  16  Needs ≥  17 stays confused that one attacks lo shan   DeathWalker #02 the Fighter, Attacks with the SHORT SPEAR (8ft) at Lo Shan enemy! Short Spear Strike Hits an AC of  14  For  5  S/M or  3  L HP Damage! missed   Dungeon Master (GM): ok zhora missed her 2nd attack, any others here?   Dru: yes   Lo Shan: Lo   Dungeon Master (GM): ok roll them   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at DeathWalker #02! Strike Hits an AC of  -4  For  6  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dru the Fighter, wields a dagger in each hand. He thrusts at Yuan-Ti Half-Blood Priest #03 -MKT9 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again!   Strike Hits an AC of  9  For  8  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): lo hits for 6 Dru missed   Dru: Aargh!   Dungeon Master (GM): 2nd attacks for 1 lizardman   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  10 For  3  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss   any 3rd attacks   Dru: yes   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Yuan-Ti Half-Blood Priest #03 -MKT9 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  4  For  8  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a miss!   Dru: poor rolls
Round 6 Reset ↺ Yuan-Ti Half-Blood Priest #03 -MKT9 's turn is done. Yuan-Ti Half-Blood Priest #02 -MKT9 , it's now your turn! EOT ⇨   Lo Shan: Finish this round and call it?   Dungeon Master (GM): oh ok he's with the priest : Yuan-Ti Half-Blood Priest #02 -MKT9 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Dungeon Master (GM): this will be the last round for the night   Lo Shan, attacks DeathWalker #02 with the KUNG-FU IRON FIST! Strike Hits: AC  6 For  5  Bludgeoning Dmg (KO%: 94 ) DeathWalker #02'S A/C :  7 Type Of Kung-Fu Fist Attack:  4 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): Lo hits for 5 damage with the body punch   It seems that DeathWalker #02 is defeated!   Lo Shan 's turn is done. Poison Dusk Lizard Man #01 , it's now your turn! EOT ⇨   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  13 For  3  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft a miss : Poison Dusk Lizard Man #01 's turn is done. The next turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Yuan-Ti Half-Blood Priest #03 -MKT9 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -10  For  8  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a solid stab for 8 damage!   Dru screams.   Dru: "Finally!" : The Previous turn is done. Poison Dusk Lizard Man #02 , it's now your turn! EOT ⇨   Chris M.: nat 20?   Dungeon Master (GM): dead no otherwise a green box would be around the number   Chris M.: ok : Poison Dusk Lizard Man #02 's turn is done. Yuan-Ti Half-Blood Priest #01 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): that's the head priest that ran off : Yuan-Ti Half-Blood Priest #01 -MKT9 's turn is done. The next turn has begun! EOT ⇨   SAVE VS. SPELL For Fire Newt #01 -TK the Fire Newt Fire Newt   Rolls:  6  Needs ≥  16 stays confused : The Previous turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Yuan-Ti Half-Blood Priest #03 -MKT9! Strike Hits an AC of  1  For  11  S/M or  12  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a miss :
Lord Cromther 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ran off : The Previous turn is done. Xilicien , it's now your turn! EOT ⇨ All   Dungeon Master (GM): the one on Xil has not been hit yet!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Gnoll #09! Strike hits an AC of  15  for: 1 Charge use:  4  S/M/L or 3 charges used:  11  HP Damage! DM please note charges expended!   Dungeon Master (GM): ok a miss!   Xilicien: Miss? : Xilicien 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Dungeon Master (GM): yea xil rolled a 7   Dru: Magic users don't have great THAC0s. Are you out of spells?   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Yuan-Ti Half-Blood Priest -MKT9! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.   Lo Shan: He maybe out of melee close ones   SAVE VS. SPELL For Yuan-Ti Half-Blood Priest -MKT9 the Yuan-Ti Half-Blood   Rolls:  2  Needs ≥  13 he is now held in place! : Sheila 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Dru: Oooooooo yes!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Poison Dusk Lizard Man #01! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  4  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit for 9 : Camlin 's turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): attacks either cromther or zhora:  4 zhora   Gnoll #07 the Fighter, Attacks with the BARDISCHE (5ft) at Zhora!   Strike Hits an AC of  6  For  6  S/M or  6  L HP Damage! a hit for 6 : The Previous turn is done. Zhora , it's now your turn! EOT ⇨ All   Dungeon Master (GM): he's facing you now so no back attack   Chris M.: Zhora coup de grace the held priest   Dungeon Master (GM): ok   It seems that Yuan-Ti Half-Blood Priest #03 -MKT9 is defeated!
Zhora 's turn is done. The next turn has begun! EOT ⇨   Gnoll #09 the Fighter, Attacks with the BARDISCHE (5ft) at Xilicien!   Strike Hits an AC of  2  For  4  S/M or  8  L HP Damage! a hit for 4 : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ran off : The Previous turn is done. The next turn has begun! EOT ⇨   Dungeon Master (GM): ran off : The Previous turn is done. Yuan-Ti Half-Blood Priest #03 -MKT9 , it's now your turn! EOT ⇨   Dungeon Master (GM): dead now   Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #07! Strike Hits an AC of  9  For  7  S/M or  17  L HP Damage!   Dungeon Master (GM): deathwalkers now   Chris M.: miss   Dungeon Master (GM): then zhora missed   SAVE VS. SPELL For DeathWalker #01 -TB the Human Fighter   Rolls:  17  Needs ≥  16 no longer confused that one runs to the doors to help the others break through   SAVE VS. SPELL For DeathWalker Female #01 -TB the Human Fighter   Rolls:  14  Needs ≥  17 stays confused ok now for your 2nd attacks   Lo Shan, attacks Gnoll #09 with the KUNG-FU IRON FIST! Strike Hits: AC  8 For  3  Bludgeoning Dmg (KO%: 41 ) Gnoll #09'S A/C :  5 Type Of Kung-Fu Fist Attack:  4 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  4  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dru the Fighter, wields a dagger in each hand. He thrusts at Gnoll #07 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again!   Strike Hits an AC of  -4  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): lo missed and Dru hits for 5 the lizardman now   Poison Dusk Lizard Man #01 the Ranger, Fires FLIGHT ARROWS (18") with the LONG BOW (6ft) Short Range at Camlin enemy! Flight Arrow #1 Strike Hits: AC  0 For  2  S/M/L Damage! -5 'To Hit' on Long Range of 6ft to 70ft hits for 2 any more 2nd attacks? 3rd attacks now   Strike Hits an AC of  8  For  7  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): he missed ok we shall stop here for the night and continue round 7 next week   Dru: Ok   Chris M.: :) tanks for the session :)   Dungeon Master (GM): so thank you all for playing and I will see you all in the new year!   Dru: Again my apologies. I will set alarms going forward.   Dungeon Master (GM): ok Dru!   Lo Shan: Thanks for making it hope you make it next time CYA   Xilicien: Goodnight.   Devin M.: From I