So as the title says, I have a pretty good idea on a campaign (look further down for info on the campaign) with some really interesting ideas, but I am an absolute newbie when it comes to roll 20 I cant seem to figure out most of the uses on the page and then get confused even more when I open the advanced options for an already implemented feature(character page, enemy stats, etc) so I am asking for help from experienced users. The campaign is based on a new town being built on an unknown dangerous land, your objective depends on the start you take (from new guards sent as reinforcements, a group of adventurers trying to earn renown for the guild, or even a group of vagabonds that got to the city in hopes of a better life) whether it is to make as much profit from the town before anything goes wrong to defending the city at all cost, with this said I have in mind making the campaign to work 2 ways, the story mode and the world mode, story is based on your group and a specific kinds of events leading to a mayor treat to the city, while world mode is based around the city itself and the campaign doesn't truly end until the city is absolutely safe and prosperous or it ends up being destroyed or overrun. For this I already have the world map (with 8 different locations including the main town) some custom classes in mind (these are still en development in order to balance them with the normal classes), a unique way for stats to work making the game more engaging going from your weapon of choice to how the development of your character can affect a lot into the outcome of a situation. Last but not least the events, they are made to interact with each other and I am currently working on a way for a program to roll an event every now and then, the story is driven by this events making the players to think about the best possible way of preventing them to happen or making the most out of them. For example the way that this works is simple lets say you have a 30% chance for an earthquake to happen and a 5% chance for a dam to break as random events, if the earthquake happens this increases the chance for the dam to break, if the dam breaks it might drown the crops resulting on a shortage of food making the players to search for ways of acquiring food and fast before the city is weakened and raided, but it isn't all bad after all since there is a shortage of food if the players make the right move they can end up with big profits from selling large amounts of food, now how could the players have avoided this scenario you may wonder? Funds! if the players acquire gold and invest into town and those funds happen to go towards reinforcing the dam then the chances of the dam breaking decrease even if the earthquake event takes place, but keep in mind this is only a chain of events out of multiple I already have in mind with almost half of the events affecting others for either for the best or the worst and it is imposible to be prepared against every scenario. With all this said feel free to reply if you are interested in helping making the campaign