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Looking for help on making a campaign

So as the title says, I have a pretty good idea on a campaign (look further down for info on the campaign) with some really interesting ideas, but I am an absolute newbie when it comes to roll 20 I cant seem to figure out most of the uses on the page and then get confused even more when I open the advanced options for an already implemented feature(character page, enemy stats, etc) so I am asking for help from experienced users. The campaign is based on a new town being built on an unknown dangerous land, your objective depends on the start you take (from new guards sent as reinforcements, a group of adventurers trying to earn renown for the guild, or even a group of vagabonds that got to the city in hopes of a better life) whether it is to make as much profit from the town before anything goes wrong to defending the city at all cost, with this said I have in mind making the campaign to work 2 ways, the story mode and the world mode, story is based on your group and a specific kinds of events leading to a mayor treat to the city, while world mode is based around the city itself and the campaign doesn't truly end until the city is absolutely safe and prosperous or it ends up being destroyed or overrun. For this I already have the world map (with 8 different locations including the main town) some custom classes in mind (these are still en development in order to balance them with the normal classes), a unique way for stats to work making the game more engaging going from your weapon of choice to how the development of your character can affect a lot into the outcome of a situation. Last but not least the events, they are made to interact with each other and I am currently working on a way for a program to roll an event every now and then, the story is driven by this events making the players to think about the best possible way of preventing them to happen or making the most out of them. For example the way that this works is simple lets say you have a 30% chance for an earthquake to happen and a 5% chance for a dam to break as random events, if the earthquake happens this increases the chance for the dam to break, if the dam breaks it might drown the crops resulting on a shortage of food making the players to search for ways of acquiring food and fast before the city is weakened and raided, but it isn't all bad after all since there is a shortage of food if the players make the right move they can end up with big profits from selling large amounts of food, now how could the players have avoided this scenario you may wonder? Funds! if the players acquire gold and invest into town and those funds happen to go towards reinforcing the dam then the chances of the dam breaking decrease even if the earthquake event takes place, but keep in mind this is only a chain of events out of multiple I already have in mind with almost half of the events affecting others for either for the best or the worst and it is imposible to be prepared against every scenario. With all this said feel free to reply if you are interested in helping making the campaign
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keithcurtis
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Marketplace Creator
API Scripter
It might be better to break this out into a list of very specific requests on how to handle within Roll20. The only one I see described with any detail is the problem of generating events. Even that might be out of the realm of the Roll20 engine as you are actually designing a system of rules for handling an aspect of your game. Unless you are interested in programming a very specific API (Pro subscription perk, and would require some JavaScript skills), that sort of thing might be handled better by an external spreadsheet.
keithcurtis said: It might be better to break this out into a list of very specific requests on how to handle within Roll20. The only one I see described with any detail is the problem of generating events. Even that might be out of the realm of the Roll20 engine as you are actually designing a system of rules for handling an aspect of your game. Unless you are interested in programming a very specific API (Pro subscription perk, and would require some JavaScript skills), that sort of thing might be handled better by an external spreadsheet. Yes I do have an external program that randomly picks an event from happening outside of Roll20, once the event is chosen I have the script for the event and make the program to roll again to see if any other event follows (for example there could be a 30% of another event happening and the other 70% of nothing happening). All of that is already sorted out I am however absolutely overwhelmed by Roll20 when it comes to the features it holds, making npc, modifying enemies, the fog, event triggers, etc. I guess what I am asking for is someone to teach me how to handle Roll20 because the tutorials end up confusing me and its so much information on top of what I am already doing.
KevinPlayerZX said: keithcurtis said: It might be better to break this out into a list of very specific requests on how to handle within Roll20. The only one I see described with any detail is the problem of generating events. Even that might be out of the realm of the Roll20 engine as you are actually designing a system of rules for handling an aspect of your game. Unless you are interested in programming a very specific API (Pro subscription perk, and would require some JavaScript skills), that sort of thing might be handled better by an external spreadsheet. Yes I do have an external program that randomly picks an event from happening outside of Roll20, once the event is chosen I have the script for the event and make the program to roll again to see if any other event follows (for example there could be a 30% of another event happening and the other 70% of nothing happening). All of that is already sorted out I am however absolutely overwhelmed by Roll20 when it comes to the features it holds, making npc, modifying enemies, the fog, event triggers, etc. I guess what I am asking for is someone to teach me how to handle Roll20 because the tutorials end up confusing me and its so much information on top of what I am already doing. I'd be willing to help you out, or at least I think I'd be able to? I'm no programmer, but I know how to do the making of NPCs, modifying enemies, some of the dynamic lightings, but I don't know what you mean by event triggers?
Forge said: KevinPlayerZX said: keithcurtis said: It might be better to break this out into a list of very specific requests on how to handle within Roll20. The only one I see described with any detail is the problem of generating events. Even that might be out of the realm of the Roll20 engine as you are actually designing a system of rules for handling an aspect of your game. Unless you are interested in programming a very specific API (Pro subscription perk, and would require some JavaScript skills), that sort of thing might be handled better by an external spreadsheet. Yes I do have an external program that randomly picks an event from happening outside of Roll20, once the event is chosen I have the script for the event and make the program to roll again to see if any other event follows (for example there could be a 30% of another event happening and the other 70% of nothing happening). All of that is already sorted out I am however absolutely overwhelmed by Roll20 when it comes to the features it holds, making npc, modifying enemies, the fog, event triggers, etc. I guess what I am asking for is someone to teach me how to handle Roll20 because the tutorials end up confusing me and its so much information on top of what I am already doing. I'd be willing to help you out, or at least I think I'd be able to? I'm no programmer, but I know how to do the making of NPCs, modifying enemies, some of the dynamic lightings, but I don't know what you mean by event triggers? It would be great is there any way I can contact you to start working on the campaign, but don't worry there is no rush since first I need to prepare all the classes before we even attempt at making npc or valance the enemies.
KevinPlayerZX said: Forge said: KevinPlayerZX said: keithcurtis said: It might be better to break this out into a list of very specific requests on how to handle within Roll20. The only one I see described with any detail is the problem of generating events. Even that might be out of the realm of the Roll20 engine as you are actually designing a system of rules for handling an aspect of your game. Unless you are interested in programming a very specific API (Pro subscription perk, and would require some JavaScript skills), that sort of thing might be handled better by an external spreadsheet. Yes I do have an external program that randomly picks an event from happening outside of Roll20, once the event is chosen I have the script for the event and make the program to roll again to see if any other event follows (for example there could be a 30% of another event happening and the other 70% of nothing happening). All of that is already sorted out I am however absolutely overwhelmed by Roll20 when it comes to the features it holds, making npc, modifying enemies, the fog, event triggers, etc. I guess what I am asking for is someone to teach me how to handle Roll20 because the tutorials end up confusing me and its so much information on top of what I am already doing. I'd be willing to help you out, or at least I think I'd be able to? I'm no programmer, but I know how to do the making of NPCs, modifying enemies, some of the dynamic lightings, but I don't know what you mean by event triggers? It would be great is there any way I can contact you to start working on the campaign, but don't worry there is no rush since first I need to prepare all the classes before we even attempt at making npc or valance the enemies. There sure is. I'll send you my Discord handle via PM