Changes to feats Dodge and Mobility are now one feat  Cleave - Nolonger needs targets to be adjacient to each other Spell Finess -  Removed Combat manover feats are now 1 feat - Improved Combat Manuvers , Clustered shots are removed  Two Weapon Fighting , automatically grants improved TWF and Greater TWF  when you meet the BAB requirements Master Crafer - Allows crafting of fine class items and  add a flat 10 Silvers per day to you craft rate Legendery Crafter - Requires 10 ranks in a craft skill, Skill foucs Craft , And master crafter - Allows you to craft perfect and divine items Healing and Harming Feats Healing focus  - Add +1 to each dice healed                 Healing Master(Requires Healing Focus) - When you heal a creature to full HP you also cure 1d4 ability damage.                 Healing Twister(Requires Healing Focus) - Healing spells are converted to close range rays, you may split the spell down to 1 ray                                                                                      per 4 levels deviding the healing between rays as you wish               Harming focus - Add  +1 to each dice harmed                 Harming Master (Requires Harming focus) - Gain an additinal +2 points per die to harm spells                 Harm the living (Requires Harming Master) - Combine a channal to harm and a harm spell creatures hit by the channal also take                                                                                         50% of the harm spell.