Changes to feats Dodge and Mobility are now one feat Cleave - Nolonger needs targets to be adjacient to each other Spell Finess - Removed Combat manover feats are now 1 feat - Improved Combat Manuvers , Clustered shots are removed Two Weapon Fighting , automatically grants improved TWF and Greater TWF when you meet the BAB requirements Master Crafer - Allows crafting of fine class items and add a flat 10 Silvers per day to you craft rate Legendery Crafter - Requires 10 ranks in a craft skill, Skill foucs Craft , And master crafter - Allows you to craft perfect and divine items Healing and Harming Feats Healing focus - Add +1 to each dice healed Healing Master(Requires Healing Focus) - When you heal a creature to full HP you also cure 1d4 ability damage. Healing Twister(Requires Healing Focus) - Healing spells are converted to close range rays, you may split the spell down to 1 ray per 4 levels deviding the healing between rays as you wish Harming focus - Add +1 to each dice harmed Harming Master (Requires Harming focus) - Gain an additinal +2 points per die to harm spells Harm the living (Requires Harming Master) - Combine a channal to harm and a harm spell creatures hit by the channal also take 50% of the harm spell.