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Quest. A Woodman's Tale January 21st 2am CST / 9am CET / 8am UK / 12pm Georgia/7pm Sydney (FULL)

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Player Character Name Race/Class Eric G Kronk Level 2 LeoBear Barbarian Ayla D. Aerfrey Level 1 Wood Elf Druid Chris Burglekutt Level 1 Gnome Wizard Crimton Aoibhinn  Level 3 Hakuma Avenger School Monster Hunter Draggo Bruisetooth Level 3 Minotaur Rune Knight Fighter  Tim V Alder Level 1 Firbolg Grave Domain Cleric
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Gigi my tiefling bard is down
Hell yeah baby we got one!
I want to sign up as Nox, human, monk, level 1
Henry said: I want to sign up as Nox, human, monk, level 1 Just bear in mind that if Nox is still out on his other adventure, he can't participate in this one too. That's why everybody is able to make up to three characters.
Henry said: I want to sign up as Nox, human, monk, level 1 Let’s go! Got another one!
Room for four more!
I'll bring my level 1 character. Not sure what class he'll be yet.
I'll give this one until Wednesday morning (Georgia time) to reach the required four sign-ups. Otherwise, we'll have to find a new date/time for it.
I'll swap out my Bard for my level 1 Wood elf druid Aerfrey
Sign Aoibhinn in (Level 3 Hakuma Monster Hunter). Let's show them the terror of seeing their friends getting slaughtered before their eyes!
Still need one more in order for this one to go ahead.
Sign up Bruisetooth, please. Level 3 Minotaur Fighter
Crimton said: Sign Aoibhinn in (Level 3 Hakuma Monster Hunter). Let's show them the terror of seeing their friends getting slaughtered before their eyes! Carry #1
Draggo L. said: Sign up Bruisetooth, please. Level 3 Minotaur Fighter Carry #2
Sorry to bother you but I am able to join once more. Vincent, human, monk, level 3
21 Highsun Today, I set out with a group of newly fledged adventurers, though I   Ey  (the name is clearly written by a different person)  Aoibhinn  is also here with us. I'm glad to have some familiarity as I aid those who may not be as aware of the dangers of the marshlands as Aoibhinn and I. We left into an ochre-shaded fog, much thicker and differently coloured to what I'm used to. It didn't seem to make much notice today, as we left in search of a cabin belonging to a woodsman and his fallen friends. The path west was easy enough to follow, though not without its ever-present dangers. Our party was made up of myself,  Aoibhinn , a Leonin named Kronk , a Gnome named Burglekutt , an elf named Aerfrey , and a Firbolg by the name of Alder . Even with the numbers and versality we had, the creatures that waded from the swamp nearly took our lives. I was nearly dragged to my grave, but Burglekutt  blew me clear of the water along with my attacker. Kronk  was also pulled under, and for much longer than I. Long enough for the rest of us to shake off the monstrosities and come to his aid, though the thing that pulled him down was able to flee uncontested thanks to its uncanny ability to walk through the mud and water like air. Something happened between Alder  and the bridge we walked across that I do not wish to speak of, but it dispensed a dagger for his trouble. During my watch that night, we were assailed by more undead things, another conflict that nearly cost my life. I really must stop taking watch on my own. ~~~~~~ 22 Highsun Continuing west, the road eventually brought us to the foot of the mausoleum, where we turned due south as the woodsman back in town had directed. He'd warned us of Goblins, but not the undead we were being plagued by. When we discovered his cabin, we found it empty, if messy. The Goblins had turned it over, but taken nothing of value, or even no value. The woodsman had mentioned that the Goblins had dragged his friends away and butchered them, something not entirely unexpected of raiders, but to leave the place otherwise untouched was odd. That night, during  Aefrey and Alder's  watch, we woke to many feet outside. As it turns out, it was  Goblins, but poorly stitched together dead ones. They were so easy to deal with that I didn't have time to reach the door before the others dealt with them. I'm impressed by their tenacity. They remind me that every warrior is capable, and my own experience means nothing in the face of something I've yet to witness. ~~~~~~ 23 Highsun Continuing on our path, we were ambushed by more abominations in the mist. Some sort of large, constructed animals attacked us, made of bear, wolf and other large beasts, all put together with just enough skill to function, but came apart relatively easily. We moved along, finding ourselves close to our destination; a cave. It stood on the other side of a putrid swamp, the water here so thick with toxins that it hurt just to step in them, made necessary by the rotting, zombified crocodiles guarding the path. Once again, we banded together and, working as a team, saw to their end with relative ease. Kronk  fared less well than the rest of us, but lived to speak of it. Realising how taxing the journey had been, and how dangerous this place was, we opted to return to town and further question the woodsman, while also returning some of his more valued possessions we salvaged from his home. I wouldn't blame him for not wishing to return, so we opted to save him the harrowing journey.
Boredom in the Village I had nothing to do while waiting for the expedition back to the castle so I've decided to kill some time helping with other quest because there's not much you can do in Hope and staying here too long can sorely affect your mindset. So I've ventured west with Bruisetooth and some new faces. FIrst day was quite busy. Some time into going through the swamp we got attacked by the drowned undead. Overall there were no major injuries... Maybe except Alder's head because he started to talk with the bridge (wtf?). We went a bit further and set up camp for a night but undead striked again, this time it were ghouls. It was acctually a pretty close call but we've survived and that's what matters. In the morning we went fursther west and after a while we've turned south and it was roughly 8 miles till we finally reached our destination - Woodman's Camp. It was awfully quiet in there but we found out why by finding a rotten goblin foot in the hunting trap. It was late so we've decided to stay in the house that previously belonged to woodmen. Nightraid of the Not Completly Dead Goblins Obviously, we couldn't get a single night without being attacked because why would we... Well, it wasn't so bad at least. We've anihilated goblin zombies (zoblins?), barricaded the door and went to sleep. Next day we kept pressing on following the tracks of the attackers and reached some ruins surrounded by water that didn't seem normal, which was true. It was stinging and contained crocodiles which were a pain in the ass to fight since they were swimming in those pools. We've dealt with most threats here but we believe we didn't finish the job yet but we're gonna take care of it later.
Burglekutt's journal I set out with a group of adventurers to deal with some Goblins who attacked local hunters in their cabin west of Hope. Our party seems to be a mix of the inexperienced ( Myself , Aerfrey and Alder ) with some more battle-hardened mercenaries ( Bruisetooth , Kronk and  Aoibhinn ) leading the way. We hadn't yet finished our first day of travel when we were set up on by some undead creatures known as Bog Drowned.  One of the ghastly creatures dealt a savage blow to Aoibhinn's neck while others dragged Kronk and Bruisetooth into the swamp water to drown. I managed to blast Bruisetooth out of the water with thunderwave but it took us a lot longer to rescue Kronk . Its amazing how he managed to stay under for so long without drowning.  As we made camp later that night we were set upon yet again, this time by Ghouls. Aerfrey was the first to fall to the creatures followed by Aoibhinn . Alder was able to quickly revive Aerfrey and stablize  Aoibhinn , but no sooner had he done this Kronk and Bruisetooth fell to the Ghouls paralyzing attacks.  This left us with Aerfrey , Alder and Me , the three most inexperienced members of the party, left to deal with these creatures on our own. Surely we were done for! I'm not sure how we persevered, but persevere we did and the last of the creatures fell to our hand. The next day we managed to find the Hunter's Cabin which showed signs of a struggle and some tracks leading south. Interestingly it seemed that the place hadn't been looted after the attack. Why would Goblins leave so many useful tools and weapons behind after a raid?  That night we got our answer. The Cabin was attacked again not by a tribe of Goblins, but a horde of Zombie Goblins. Fortunately their stench was fouler than their bite and we dispatched them with little difficulty.   The next day we followed the tracks south and were attacked by more undead abominations. These creatures appeared to be crudely assembled from a variety of dead animal parts and were once again dealt with quite easily.  Although necromancy has never been a favourite subject of mine I still took the time to examine the corpses. An interesting concept, although quite poorly executed in my professional opinion. As we continued to follow the tracks we were led to the mouth of a cave. This cave was watched by some much more capable guardians - undead crocodiles. They proved to be much more challenging with one even managing to drag poor Kronk into its bubbling, acidic pond.  Now that the crocodiles have been dealt with we have decided to make our way back to Hope to rest. Bruisetooth has assured us that he can easily find his way back here again. I'm assuming that there is a Necromancer hiding out in that cave and I'm an looking forward to perusing his research notes the next time we come here.   
Love it!
People are strange I do feel sorry for the poor Miller, no one deserves to be attacked by Goblin's, let along to be eaten by them. I felt like a tag along with the rest of the group. As much as I wish to see the swamp on my own; having others around, especially with this thick supernatural mist is helpful. Not long into the journey. I couldn't help but feel something terrible was going to happen. My intuition was right - Bog Downed. The undead are disgusting. Seeing them drag others under the water filled me with dread. Yet we all fought bravely. The firbolg Alder, he says he can talk to anything - even the bridge. I'm so jealous. Although I don't think I want to know what they were talking about. In the evening the Minotaur Bruisetooth (how can you bruise a tooth?) alerted us to more undead attacking us. Ghouls this time. Our strongest members, Aoibhinn, Bruisetooth and Kronk all were taken down. But me, the wizard Burglekutt and the cleric Alder stood our ground and lived! After some rest we found the Miller's cabin about 8 hours due south of the mausoleum. One peculiar thing we found there was a rotten Goblin foot in a trap. It could have been there for weeks. Burglekutt made the assumption that it was the foot of a undead creature. Burglekutt is a gloating git. This place I don't know... I just feel sick. The rest of the night and the next day is a blurred. Corpses stitched together in the foulest of ways. Zombie Goblins and crocodiles. What in the Hells is wrong with this place? I thought I felt it in Hope but this frontier, it is sick and has been twisted by some evil force that wishes to pervert the natural order things. I need to got back to Hope and collect my thoughts. Perhaps getting rid of this fog will kickstart the healing process. This place is cursed.