
I'm trying to delay the sound of a macro attack, so that it doesn't overlap with the noise of the dice rolling on the screen, but for some reason it is not delayed. Its a handcrossbow attack macro I add at the end of the macro this command: !roll20AM --audio,play,nomenu|Arrow So the sound is played but at the same time with the sound of the dice rolling on the screen. Executing the !roll20AM --config I put in the tracks list of the API, delay 3 seconds in the Arrow track, but nothing happen.