Did anyone ever finalize a character sheet for the Yggdrasill rpg? I would love to run the game online butI have zero idea how to make sheets and literally no computer background that could help. Hoping someone has already made one!
Did anyone ever finalize a character sheet for the Yggdrasill rpg? I would love to run the game online butI have zero idea how to make sheets and literally no computer background that could help. Hoping someone has already made one!
Erik, I am in the same boat brother. I have nothing with computer magic, except for a fair speed in typing...
I'm in a similar situation myself. I'd like to run an introductory adventure for my group, but it's tricky without assets that support online play - I can't even find fillable PDF character sheets.
Read the first page & then post in the main sheet request thread.
Yggdrasil doesn't seem to be mentioned there yet, although haven't updated the index in months.
ᐰndreas J. said:
Read the first page & then post in the main sheet request thread.
Yggdrasil doesn't seem to be mentioned there yet, although haven't updated the index in months.
Thank you - I've just done that.
Awesome! Hopefully someone out there has a love for Yggdrasill as well and also has the technical know-how to make the sheet come to life!
I hope that we get some traction here for Yggdrasill as I have made the whole roll20 page for the campaign including all of the NPCs, Monsters etc. but all as notes as the only missing ingredient is the character sheet for the game!
The problem with Yggdrasill is that has a complicated dice mechanic. See her https://app.roll20.net/forum/post/9169401/slug%7D
that dice mechanism was fixed in the Qin sheet I think, or I fixed it but I am not sure if my changes were commited in the github, i'll go look..
Erik G. said:
I hope that we get some traction here for Yggdrasill as I have made the whole roll20 page for the campaign including all of the NPCs, Monsters etc. but all as notes as the only missing ingredient is the character sheet for the game!
!!
On the other hand, can I play? I don't mind using a paper and pencil and dice if I get to play
Guvnor AKA Dr.Tom said:
that dice mechanism was fixed in the Qin sheet I think, or I fixed it but I am not sure if my changes were commited in the github, i'll go look..
The Qin sheet requires API access not sure how it got accepted.
David said:
The Qin sheet requires API access not sure how it got accepted.
The sheet is +5 years old, so would think it got created before that rules was established. There are a bunch of grand-fathered sheets that wouldn't qualify if submitted as new.
Not that I have the slightest idea how any of this is done, but does the existence of the French version and of Qin mean that it is possible to do? Even if I had the account level to make it happen, I am anything but a coder/designer/computer guy in any sense :(
As for slots in the game that is not ready to play - I would have to leave it at a qualified maybe at this point! The other thing I am trying to pursue is the translation of the last 3 books for the system that are in French and never got translated into English during the print run. There will be a time when all of these starts align!
Erik
Jarl Beinirsson has a sheet he's been working on and which he shared with me. It's incomplete and its in French. I had a go at trying to work out how to translate it (myself, as opposed to paying someone else to translate it) but without very much progress.
Yggadrasill seems to be very well researched and the system looks as if has some nice setting-specific flavour. I've read reviews that the system is a bit clunky in places. And that the adventure material is written like a story rather then an adventure. But the biggest issue is that there isn't very much material or support available. Since then, I've shifted my attention to a D100 (Mythras-) based solution for my setting concept. Making sense of Mythras and writing setting content is a thing that I can do.
Justin F. said:
Jarl Beinirsson has a sheet he's been working on and which he shared with me. It's incomplete and its in French. I had a go at trying to work out how to translate it (myself, as opposed to paying someone else to translate it) but without very much progress.
How are you translating it? Are you going through the sheet and changing the text?
No. I could have done that, but then we'd have ended up with different version of the sheet in French and English. It would also have made it harder for people to translate into other languages. I was creating a translation file, but got bogged down trying to understand how it functioned.
Justin F. said:
No. I could have done that, but then we'd have ended up with different version of the sheet in French and English. It would also have made it harder for people to translate into other languages. I was creating a translation file, but got bogged down trying to understand how it functioned.
Any text should be surrounded with a container such as <div> or <span> and the container should have the translation attribute eg.
<span data-il8n="some-text">Some Text</span>
The translation file is JSON which stores data in key pairs. The key and then the data.
{
"some-text":"Some Text",
"more-text":"More Text"
}
If you are using a custom sheet you copy and paste the json into the translation tab in game settings.
I did. Or I wrote it directly in the translation tab. Tried to use the "il8n" tagging in various ways in case I had made a mistake, but couldn't get it to appear on the sheet. In any case I'm now planning an alternative.
The translation works in the Roll20 backend by parse through the custom code and certain containers like span and div and button and replacing the inner text I would say table elements are not included . Character Sheets that use tables for layout will not be accepted as new sheet submission either.
https://wiki.roll20.net/Designing_Character_Sheet_Layout#HTML_Table
Right. Well, that confirms it.
And underlines how far we are from having a solid character sheet for this game.
<td colspan="2" width="100"><span data-iln8n="Nom-u">Nom</span></td>
Also the width in the td is that working as expected? Should it be px or %?
I think that was probably the first thing I tried, but was caught out by the fact that the 'preview' doesn't actually update to show these changes. You have to open a character sheet in the game. But - IT WORKS! Thanks for that.
The layout works OK in French, but I suspect won't work very dynamically with other languages.
Looks like I've got a new hobby (again). I'll extend my Pro account a bit longer too.
Justin F. said:
I think that was probably the first thing I tried, but was caught out by the fact that the 'preview' doesn't actually update to show these changes. You have to open a character sheet in the game. But - IT WORKS! Thanks for that.
The layout works OK in French, but I suspect won't work very dynamically with other languages.
Looks like I've got a new hobby (again). I'll extend my Pro account a bit longer too.
Don't use the preview it hasn't worked in the 4 years I have been working on sheets.
Justin F. said:
I think that was probably the first thing I tried, but was caught out by the fact that the 'preview' doesn't actually update to show these changes. You have to open a character sheet in the game. But - IT WORKS! Thanks for that.
You need to go back and take a look at the basics, bc our Common Mistake #4 is that preview thing you did. Read through the full Common Mistakes list. https://wiki.roll20.net/Building_Character_Sheets#Common_Mistakes
Also, as you're doing the translation thing, you should take a look at the https://wiki.roll20.net/Character_Sheet_Translation if you already haven't.
When it comes toSheet creation, the community wiki documentation is universally better than the help center version, currently the HC have recently got stuff on the coming Sheet Enhancement update they rolled back, but once it's added to the wiki, there is nothing on the Help Center(regarding sheet creation), that isn't better documented on the wiki.
I've looked at all or most of this stuff already. That's how I learned that the preview function was unreliable (however by then it had already given me misleading feedback that threw me off track).
Not wishing be pedantic, but for a new user to initially assume that a tab marked 'Preview' won't reflect substantial changes generated in the tabs located right next to it (for 4 years!), is not a "mistake" on the part of the user. It's a mistake on the part of the designers of the system. And I say that as a professional UX designer.
Thank you for your help and tips though.
Justin F. said:
Not wishing be pedantic, but for a new user to initially assume that a tab marked 'Preview' won't reflect substantial changes generated in the tabs located right next to it (for 4 years!), is not a "mistake" on the part of the user. It's a mistake on the part of the designers of the system. And I say that as a professional UX designer.
Roll20 is what it is, and the official documentation doesn't address a myriad of issues and quirks it has, while the Community Wiki is a solid attempt at filling in the gaps.
When I started doing these things, barely anything was documented, and I had to wrangle these kinds of info from existing sheet authors and by just learning by doing. Now, the community documentation is pretty solid on covering the basics and mentioning common issues in the relevant places. Most of the things written there are by me, done as just a community member.