I'm pretty new to macros, but I'm trying to make one for an Old WoD game. My ST has some pretty specific rulings about dice, mainly : 10 again by default Exploded dice can explode again. 1s remove the reroll of a 10 if possible, otherwise cancel a success What I'm trying to do is a macro that asks for the number of dice, the difficulty, and from which number it explodes. I found one on the forums already, but I'm also trying to make one by myself. I've come up with this mess : /r {?{Dice Pool|8}d10?{Explodes on| No, | 1,!>1| 2,!>2| 3,!>3| 4,!>4| 5,!>5| 6,!>6| 7,!>7| 8,!>8| 9,!>9| 10,!>10|}}>?{Difficulty|6}f1 So, the menu, although cumbersome is because I want to be able to have the option to not explode dice (for damage for example). Is there any other (read cleaner) way to do that ? It also has a blank line at the bottom, which apparently has the same effect as my "No" line, but I don't know where it's from or how to remove it. Additionnaly, is there a way to have 1s cancelling rerolls before cancelling a success (I think no, but I'm not sure)? Alternatively, is there a way to make exploded dice (I mean the one roll in addition thanks to a 10 for example) look differently (have another color or something) ? Thanks in advance !