Drow Gunslinger WDH Medium humanoid (elf), any alignment Armor Class 18 ( studded leather armor , shield ) Hit Points 84 ( 13d8 + 26 ) Speed 30 ft. STR DEX CON INT WIS CHA 13 (+1) 18 (+4) 14 (+2) 11 (+0) 13 (+1) 14 (+2) Saving Throws Dex +6 , Con +4 , Wis +3 Skills Perception +3 , Stealth +8 Senses darkvision 120 ft., passive Perception 13 Languages Elvish, Undercommon Challenge 4 (1,100 XP) Fey Ancestry. The drow has advantage on saving throws against being charmed , and magic can't put the drow to sleep. Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on the drow's ranged attack rolls with a pistol. In addition, the drow ignores half cover and three-quarters cover when making ranged attacks with a pistol. Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 12 ) It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness , faerie fire , levitate (self only) Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions Multiattack. The drow makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 ( 1d6 + 4 ) piercing damage. Poisonous Pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 ( 1d10 + 4 ) piercing damage plus 11 ( 2d10 ) poison damage. Source: WDH , page 201 Encounter Builder Use Proficiency Dice