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Ch. 54: Witch Doctor Yrak's Temple

Dru: Welcome   Dungeon Master (GM): I don't know if Buddy is coming in or not, he is for tomorrow's game   Chris M.: There is a game tomorrow?   Dungeon Master (GM): the one I ran for the SteigCon V convention   Chris M.: O yeah   Lo Shan: Devin may still pop in also we can at least finish this fight maybe check around more   Dungeon Master (GM): ok, Buddy is coming in, he almost slept through iit!   Lo Shan: haha ok     Dungeon Master (GM): We can get started. We left off after you had entered another temple, this time in the slum district of the Forbidden City. Sheila's smashing open of a chest in a bedroom, attracted the attention of bugbears whom come running out of the room to the east side of the corridor. Zhora tried to surprise them but could not. So, now we can make initiative rolls here and get ready for a combat! WEAPON INITIATIVE ROLL: Bugbear Fanatic #03 -S6 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  1 Only 1 Init Shown to save space! Chris M.: Dru, please have the Ring of Dodging   Dru: Do I have it already? Or will we resolve that after this battle?   Dungeon Master (GM): ring of free action and +2 short sword....whom has them?   Chris M.: Zhora w/ have given it to you when she knew what it was   Dungeon Master (GM): so dru for the ring   Chris M.: Rinof Dodging from Zhora to Dru   Dru: What does it do? Stats?   Chris M.: Rin of Free action to lo or Shiela   Dungeon Master (GM): I put the info on Dru's sheet just now under Magic Items   Chris M.: Idon;t know Dru It helps you dodge   Dru: Thank you.   Dungeon Master (GM): he can move freely through things like water, plants, webbing.   Chris M.: You have multiple attacks so can use it well Ricky, there are two rings in play 1. ring of Dodging   Dungeon Master (GM): now the +2 short sword? anyone or just stowed away in the bag of holding?   Chris M.: 2. ring of Free Action   Dungeon Master (GM): who has a ring of dodging???   Dru: Barbarians can use Magic WEapons   Chris M.: Dru has that ring of dodging now   Dungeon Master (GM): oh you think the one Zhora wore is that ok   Dru: They gain that ability at Level 4   Chris M.: yes! That ring goes to Dru. The one Zhora had   Dungeon Master (GM): just remind me that Zhora has a +1 to her AC   Chris M.: Ok. No rush on the macros Did she get the +2 baby sword?   Dungeon Master (GM): if she wants it, are you going to use it tonight or save it for later?   Chris M.: Use now   Lo Shan: Ok so Lo Shan has Free Action?   Dungeon Master (GM): ok so i need to get a macro made quickly as i can here.   Chris M.: i do think it would be rationalto have Shiela warded from od Person But Lo has it for now The Ring of Free action   Zhora the Human (Eurasian) Barbarian, gets ready to throw a Punch! Punch INIT Roll:  4   Dungeon Master (GM): ok it's in now   Chris M.: Hi Buddy! Just in time to save me : Round 1 Reset ↺ Bugbear Fanatic #04 -S6 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Fanatic #05 -S6! Strike Hits an AC of  7  For  5  S/M or  6  L HP Slashing Damage!   Dungeon Master (GM): Zhora you are up first and you missed the bugbear! : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Chris M.: yeah   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Bugbear Fanatic #03 -S6! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  5 For  6  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): the turn mark should be rotating! even though it shows as being on, on my end it does not rotate! you hit!
Camlin 's turn is done. Dru’s turn has begun! EOT ⇨                                                                            All   Dru the Fighter, Attacks Bugbear Fanatic #03 -S6, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -8  For  6  S/M or  6  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): a solid stab for 6 damage! : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Fanatic #05 -S6! Strike Hits an AC of  1  For  9  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): Lo slams the bugbear for 9 damage! : Lo Shan 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Lo Shan: sure   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Bugbear Fanatic #03 -S6! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   5   5   7   7   4   4   5 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  2  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   Chris M.: Great positioinging Lo; now they cannot all get out so easy   Dungeon Master (GM): ok so, 5 meteors now 2 next round if you do it that way. How are you targeting them?   Lo Shan: 2 at each in the hallway   Chris M.: Let's focus our attention on the one just south of Dru? Xili   It seems that Bugbear Fanatic #03 -S6 is defeated! It seems that Bugbear Fanatic #05 -S6 is defeated!   Chris M.: Ok. I was wrong LOL   Dungeon Master (GM): you can fire the remaining 3 next round for 4, 4 and 5 damage : Xilicien 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Dungeon Master (GM): ok, who can pick up Cromther here tonight?   Lo Shan: ok once the others come out   Buddy D.: I can   Dungeon Master (GM): ok   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Bugbear Fanatic #04 -S6! Strike Hits an AC of  0  For  9  S/M or  15  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): that is a hit for 9 damage! opps 15 they are 7 ft tall so ok   Dru: They are not large sized? Aw.   Dungeon Master (GM): you severely wounded that one! : Lord Cromther 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: Pass : Sheila 's turn is done. Bugbear Fanatic #03 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's bleeding to death on the floor : Bugbear Fanatic #03 -S6 's turn is done. Bugbear Fanatic #05 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): and so is he
Bugbear Fanatic #05 -S6 's turn is done. Bugbear Fanatic #06 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he attacks:  5 Zhora   Chris M.: Shiela preps a speech to get BB  fantatics  to surrender LOL   Dungeon Master (GM):   Bugbear Fanatic #06 -S6 the , strikes with the Footman's MACE(2.5ft) at Zhora enemy! Hammer Strike Hits an AC of  1  for  4  S/M or  6  L HP Damage! a hit!   Chris M.: Ow : Bugbear Fanatic #06 -S6 's turn is done. Bugbear Fanatic #04 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Fanatic #04 -S6 the , strikes with the Footman's MACE(2.5ft) at Lord Cromther enemy! Hammer Strike Hits an AC of  -3  for  4  S/M or  2  L HP Damage! a hit! any 2nd attacks?   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Fanatic #06 -S6! Strike Hits an AC of  -1  For  10  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): you slam him for 10 damage!   Dru: I was throwing daggers and now there are allies in the way so I am going to cease throwing.   Dungeon Master (GM): anyone else? ok 3rd attacks for anyone? : Round 2 Reset ↺ Bugbear Fanatic #04 -S6 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Chris M.: 2 attack this round for Zhora   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Fanatic #06 -S6! Strike Hits an AC of  7  For  9  S/M or  4  L HP Slashing Damage!   Dungeon Master (GM): that is a miss : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear Fanatic #04 -S6! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -7  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 11!   Buddy D.: whamo   Chris M.: :)   It seems that Bugbear Fanatic #04 -S6 is defeated!   Buddy D.: take that you nasty critter : Camlin 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Fanatic #06 -S6 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -7  For  6  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): you nail him for 6 damage! not dead yet though : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Fanatic #06 -S6! Strike Hits an AC of  10  For  4  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): that missed! : Lo Shan 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Dungeon Master (GM): ok the meteors for 4,4, & 5 on? #06   Lo Shan: 2 meteors for 8 damage   It seems that Bugbear Fanatic #06 -S6 is defeated!   Dru retrieves his dagger.   Lo Shan: has 1 more for 5   Dungeon Master (GM): yes
Dungeon Master (GM): end of combat so what do you do now? nothing of value upon them unless you want a mace or their chain mail   Chris M.: Xili gets coin purse from last session and dumps in haversack   Lo Shan: check for more doors   Dungeon Master (GM): this big room looks like an office and lounge area   Buddy D.: i wanna open this door   Dungeon Master (GM): you enter another bedroom   Lo Shan: anyone in it?   Buddy D.: can I search the box   Dungeon Master (GM): it is empty of an occupant   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  64 % Needs ≤  62 %   Dungeon Master (GM): ok lo could not pick open the lock on the chest   Chris M.: shall I bash this one open too, Lo?   Lo Shan: go ahead   Chris M.: bash bash   Dungeon Master (GM): ok, it has priestly clothing and a coin pouch.   Chris M.: coin pouch to haversack like last one   Dungeon Master (GM): ok   Lo Shan: If doors not locked open them   Dungeon Master (GM): ok   Chris M.: Let's lure then into corridor, then deal w/ cleric w/ staff?   Dungeon Master (GM): you have entered the temple area and i need surprise rolls from whomever first entered through the door   Chris M.: Zhora   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  16  % : If a 10% or less is rolled then Zhora is surprised!   Dungeon Master (GM): ok so no one goes into the temple and instead waits to see what they do   Chris M.: rolling d100( 10 ) = 10   Lo Shan: rolling 1d6( 6 ) = 6   Dungeon Master (GM): or is Zhora going right on in?   Chris M.: Do I have to? I should be the one to scope   Dungeon Master (GM): no, because you just mentioned about luring them into the hall   Chris M.: If we can scope from the doorway, she'll stand there Ok Fixed   Dungeon Master (GM): you could have stepped in then stepped back but the one closest to zhora would get a free whap at you   Chris M.: Let him whip   Dungeon Master (GM):   Bugbear Fanatic #07 -S6 the , strikes with the Footman's MACE(2.5ft) at Zhora enemy! Hammer Strike Hits an AC of  1  for  2  S/M or  3  L HP Damage!   Chris M.: Ow   Dungeon Master (GM): Zhora stepping back lessened the blow   WEAPON INITIATIVE ROLL: Zhora the Human (Eurasian) Barbarian, gets ready to make an attack move! Weapon INIT Roll:  2 Only 1 Init Roll shown to save space! Dungeon Master (GM): at the moment now it is a stand off, they are not coming in and you are not entering the temple.  zhora and Lo can see a huge plant on the altar, that is moving it's tendrils Chris M.: Yummy. The MMs can add veggies to diet
Round 1 Reset ↺ Lord Cromther 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Fanatic #09 -S6! Strike Hits an AC of  6  For  10  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): you just missed him! : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Fanatic #09 -S6 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  6  For  8  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): you missed! : Dru’s turn is done. Xilicien , it's now your turn! EOT ⇨ All   Lo Shan: shoot last meteor at bugbear on his right?   Dungeon Master (GM): #09 is wearing splint mail and using a morning star   Lo Shan: 5 damage   Dungeon Master (GM): you can if Xil is between Zhora and Dru ok   SAVE VS. SPELL For Bugbear Fanatic #07 -S6 the Bugbear   Rolls:  14  Needs ≥  16 : Xilicien 's turn is done. Bloodthorn Plant’s turn has begun! EOT ⇨   Dungeon Master (GM): The bloodthorn plant just writhes upon the altar currently : Bloodthorn’s turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear Fanatic #07 -S6! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -7  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   It seems that Bugbear Fanatic #07 -S6 is defeated!   Camlin 's turn is done. Bugbear Fanatic #07 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's dead now : Bugbear Fanatic #07 -S6 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at BloodThorn Plant! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  9 For  1  S/M/L Piercing HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): a miss : Zhora 's turn is done. Bugbear Fanatic #10 -S6 , it's now your turn! EOT ⇨   Bugbear Fanatic #10 -S6 the , strikes with the MORNING STAR (2.5ft) at Lo Shan enemy! Morning Star Strike Hits an AC of  14  for  3  S/M or  7  L HP Damage!     CRITICAL FUMBLE ROLL OF 1 For Bugbear Fanatic #10 -S6 the Bugbear results in: Fumble Roll 45 Result Lose Grip Effect A lose grip of your weapon, no attack next round, unless you roll your Dexterity or less Save DC DEX   DEXTERITY CHECK For Bugbear Fanatic #10 -S6 the Rolls:  17  Needs ≤  14 ok he maintains a grip on his weapon
Lo Shan: FUMBLE!! : Bugbear Fanatic #10 -S6 's turn is done. Yrak’s turn has begun! EOT ⇨   Chris M.: My 2nd arrow? #C1-PROTECTIONFROMGOOD-1E not yet! you see Yrak is casting a spell but no effect is seen : Yrak’s turn is done. Bugbear Fanatic #02 -S6 , it's now your turn! EOT ⇨ Bugbear Fanatic #02 -S6 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, casts the SILENCE 15ft RADIUS Spell upon, Witchdoctor Yrak -I5! Level 2 Cleric * Alteration Priest Sphere: Guardian Components V,S Casting Time 5  Segments Range 120 ft Duration 2 rounds per level:  14  Rounds at level 7 Area of Effect 30  ft diameter sphere Saving Throw None Effects:  Upon casting this spell, complete silence prevails in the area of its effect!   Dungeon Master (GM): Bugbear #02 simply runs over to the south end of the altar and sheila cast the silence spell upon the witchdoctor : Sheila 's turn is done. Bugbear Fanatic #09 -S6 , it's now your turn! EOT ⇨   Bugbear Fanatic #02 -S6 the , strikes with the Footman's MACE(2.5ft) at Lo Shan enemy! Footman’s mace Strike Hits an AC of  2  for  2  S/M or  6  L HP Damage! he slams Lo for 2 damage! : Bugbear Fanatic #09 -S6 's turn is done. Bugbear Fanatic #01 -S6 , it's now your turn! EOT ⇨   Chris M.: It w/ soon be time for Xili to Fireball the spellcaster and his tree?   Dungeon Master (GM): that one moved to the north end of the altar : Bugbear Fanatic #01 -S6 's turn is done. Bugbear Fanatic #08 -S6 , it's now your turn! EOT ⇨   Lo Shan: Yes saving that   Bugbear Fanatic #08 -S6 the , strikes with the Footman's MACE(2.5ft) at Camlin enemy! Hammer Strike Hits an AC of  10  for  6  S/M or  6  L HP Damage! he missed! : Bugbear Fanatic #08 -S6 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Bugbear Fanatic #10 -S6! Strike Hits an AC of  9  For  9  S/M or  14  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a miss! ok 2nd Attacks now!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Fanatic #08 -S6! Strike Hits an AC of  0  For  8  S/M or  16  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Lo Shan the Monk (Oriental), attacks Bugbear Fanatic #09 -S6 with the KUNG FU KICK!   Strike Hits An AC Of  5  For  7  +  2  S/M/L Bludgeoning Damage (KO%: 38 %) Type Of Kung Fu Kick Attack:  10  : Bugbear Fanatic #09 -S6'S A/C:  4 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Witchdoctor Yrak -I5! Short Range 6 to 50 ft -5 'To Hit'   Strike Hits an AC of  -6 For  1  S/M/L Piercing HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): Lo shan missed, Camlin hits as does Zhora
  Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Bugbear Fanatic #09 -S6 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -5  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): Dru hits ok 3rd Attacks anyone?   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Fanatic #09 -S6 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -7  For  8  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): Dru hit! : Round 2 Reset ↺ Lord Cromther 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All Lo Shan, attacks Bugbear Fanatic #09 -S6 with the KUNG-FU IRON FIST! Strike Hits: AC  -3 For  3  +  2  Bludgeoning Dmg (KO%: 63 ) Bugbear Fanatic #09 -S6'S A/C :  4 Type Of Kung-Fu Fist Attack:  1 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  1  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): Lo pounds the bugbear for 5 with a head punch! and stunned him for 1 round : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Fanatic #09 -S6 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -8  For  8  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): he is stabbed for 5 damage! : Dru’s turn is done. Xilicien , it's now your turn! EOT ⇨ All   Lo Shan: Thats it for this round : Xilicien 's turn is done. Bloodthorn Plant’s turn has begun! EOT ⇨ Bloodthorn Plant’s turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Camlin! Strike Hits an AC of  5  For  3  S/M or  10  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): that is a hit! : Camlin 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at BloodThorn Plant! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  -7 For  5  S/M/L Piercing HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): you rolled a crit and i will let you have double damage of 10!   Chris M.: Thankyou : Zhora 's turn is done. Bugbear Fanatic #10 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he goes for  4 Cromther   Bugbear Fanatic #10 -S6 the , strikes with the MORNING STAR (2.5ft) at Lord Cromther enemy! Morning Star Strike Hits an AC of  14  for  4  S/M or  7  L HP Damage!
CRITICAL FUMBLE ROLL OF 1 For Bugbear Fanatic #10 -S6 the Bugbear results in: Fumble Roll 58 Result Weapon Fumble Dropped Effect Whoops! What a klutz, you drop whatever item was used in the attack, including weapons, focuses, ammunition, or spell components. Any item dropped scatters in a random direction and can't be used again until gathered.     Dungeon Master (GM): 5                                       it falls south of him and lands  5  ft from him   : Bugbear Fanatic #10 -S6 's turn is done. Yrak’s turn has begun! EOT ⇨   Chris M.: He is silenced   Dungeon Master (GM): he tried to cast another spell realizes he can't voice! : Yrak’s turn is done. Bugbear Fanatic #02 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays where he is at south end of altar : Bugbear Fanatic #02 -S6 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: pass : Sheila 's turn is done. Bugbear Fanatic #09 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): Bugbear #09 is stunned : Bugbear Fanatic #09 -S6 's turn is done. Bugbear Fanatic #01 -S6 , it's now your turn! EOT ⇨   Bugbear Fanatic #01 -S6 the , strikes with the Footman's MACE(2.5ft) at Zhora enemy! Hammer Strike Hits an AC of  -4  for  5  S/M or  3  L HP Damage!   Dungeon Master (GM): a hit for a critical 10 damage on her   : Bugbear Fanatic #01 -S6 's turn is done. Bugbear Fanatic #08 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): oh yea right #09 was stunned so no attack anyways   Bugbear Fanatic #08 -S6 the , strikes with the Footman's MACE(2.5ft) at Camlin enemy! Hammer Strike Hits an AC of  13  for  4  S/M or  3  L HP Damage! he missed! : Bugbear Fanatic #08 -S6 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Chris M.: From the flank!   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Bugbear Fanatic #10 -S6! Strike Hits an AC of  -8  For  11  S/M or  11  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): ok i'll take that one then for 11   Xilicien The Elven Magic-User Says, "Fire in the hole!!"   Dungeon Master (GM): ok any 2nd attacks here?   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Fanatic #08 -S6! Strike Hits an AC of  8  For  9  S/M or  10  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Chris M.: Can I still shoot bow when the Bb just hit me?   Lo Shan, attacks Bugbear Fanatic #09 -S6 with the KUNG-FU IRON FIST! Strike Hits: AC  13 For  2  +  2  Bludgeoning Dmg (KO%: 41 ) Bugbear Fanatic #09 -S6'S A/C :  4 Type Of Kung-Fu Fist Attack:  6 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  4  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Chris M.: at such close range?
  Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Bugbear Fanatic #09 -S6 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -2  For  6  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round                        Dungeon Master (GM): no she can't use the bow now   Chris M.: OK   Dungeon Master (GM): Camlin & Lo Shan missed, Dru hits for 6   It seems that Bugbear Fanatic #09 -S6 is defeated!   Dungeon Master (GM): ok any 3rd Attacks?   Chris M.: Lord C gets 2nd attack w. sword   Dru: No. Target died.   Devin M.: Forgot it was Sunday again.   Dungeon Master (GM): Oh Hello Devin!   Chris M.: Hi Devin :)   Devin M.: Hello & WTF is that!   Dungeon Master (GM): ok, Cromther can hit #10 It's a giant plant thing with tendrils it covers the whole altar ok i will just go to next round : Round 3 Reset ↺ Lord Cromther 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan: (Hey Xilicien already cast Melf's Minute Meteors)   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Fanatic #10 -S6! Strike Hits an AC of  9  For  8  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): he missed! : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru: Am I able to move through allies?   Lo Shan: Yes cant stop in same space   Dungeon Master (GM): yes, so long as no one is using a 2-handed weapon in the space you wish to pass through Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Fanatic #08 -S6 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  8  For  6  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): he missed!   Dru: Awww : Dru’s turn is done. Xilicien , it's now your turn! EOT ⇨ All   Chris M.: Fireball?   Xilicien: I don't know that one.   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear Fanatic #08 -S6! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   3 ,  3 ,  4 ,  3  and  5  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Chris M.: Thanks Devin   Dungeon Master (GM): all 4 on 8?   Xilicien: Has he been hit before?   Dungeon Master (GM): yes   Xilicien: 2 and 2   Dungeon Master (GM): so 2 on #08 and 2 on #10?   Xilicien: Yes. : Xilicien 's turn is done. Bloodthorn Plant’s turn has begun! EOT ⇨ Bloodthorn Plant’s turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Fanatic #08 -S6!   Strike Hits an AC of  11  For  6  S/M or  15  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. a miss! : Camlin 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Chris M.: Can Zhora belay her action till after Sheila?   Dungeon Master (GM): ok
Zhora 's turn is done. Bugbear Fanatic #10 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he attacks:  6 Cromther   Bugbear Fanatic #10 -S6 the , strikes with the MORNING STAR (2.5ft) at Lord Cromther enemy! Morning Star Strike Hits an AC of  11  for  8  S/M or  4  L HP Damage! and missed! : Bugbear Fanatic #10 -S6 's turn is done. Yrak’s turn has begun! EOT ⇨   Chris M.: Did he recover his Morning Star? I thought he fumbled it   Dungeon Master (GM): he stays put at the altar ok he would just be picking it back up now what that was #09 so no : Yrak’s turn is done. Bugbear Fanatic #02 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stays at the south end of the altar : Bugbear Fanatic #02 -S6 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Bugbear Fanatic #01 -S6! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.   Dungeon Master (GM): ok Sheila and Zhora goes now   Chris M.: Is BB Held?     SAVE VS. SPELL For Bugbear Fanatic #01 -S6 the Bugbear   Rolls:  5  Needs ≥  16   he is Held in place!   Chris M.: Zhora ends him   Dungeon Master (GM): ok   It seems that Bugbear Fanatic #01 -S6 is defeated!   Sheila 's turn is done. Bugbear Fanatic #09 -S6 , it's now your turn! EOT ⇨ Bugbear Fanatic #09 -S6 's turn is done. Bugbear Fanatic #01 -S6 , it's now your turn! EOT ⇨ Bugbear Fanatic #01 -S6 's turn is done. Bugbear Fanatic #08 -S6 , it's now your turn! EOT ⇨   Dungeon Master (GM): dru or Camlin:  3 dru   Bugbear Fanatic #08 -S6 the , strikes with the Footman's MACE(2.5ft) at Dru enemy! Hammer Strike Hits an AC of  11  for  6  S/M or  5  L HP Damage! a miss! : Bugbear Fanatic #08 -S6 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at Bugbear Fanatic #08 -S6! Strike Hits an AC of  -10  For  4  S/M or  9  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a hit!   It seems that Bugbear Fanatic #08 -S6 is defeated!   Buddy D.: eot   Dungeon Master (GM): 2nd Attacks for anyone?   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Bugbear Fanatic #10 -S6 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -10  For  7  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear Fanatic #10 -S6! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -9  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dru: Nat 20
  Lo Shan the Monk (Oriental), attacks Bugbear Fanatic #10 -S6 with the KUNG FU KICK! Strike Hits An AC Of  15  For  3  +  2  S/M/L Bludgeoning Damage (KO%: 72 %) Type Of Kung Fu Kick Attack:  6  : Bugbear Fanatic #10 -S6'S A/C:  4 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): a fumble   CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in:   Fumble Roll 50 Result Dropped Lose Grip Effect Whoops! Save or you drop whatever item was used in the attack, including weapons, focuses, ammunition, or spell components. Any item dropped scatters in a random direction and can't be used again until gathered. Save DC DEX   Lo Shan: DEXTERITY CHECK For Lo Shan the Monk (Oriental) Rolls:  7  Needs ≤  17   Dungeon Master (GM): Dru usually if that was a natural 20 it would hightlight the box in green   Dru: Hover over the 110. It was a 20   Dungeon Master (GM): but i can't tell from hover over it, it kills the bugbear regardless ok i see it now I was looking at wrong macro   It seems that Bugbear Fanatic #10 -S6 is defeated!   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at BloodThorn Plant! Strike Hits an AC of  -7  For  11  S/M or  9  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): ok that hits!   Dru: Awesome : Round 4 Reset ↺ Lord Cromther 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Bugbear Fanatic #02 -S6! Strike Hits an AC of  1 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  5  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand).   Dungeon Master (GM): a hit for 5 : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at BloodThorn Plant with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -5  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit! : Dru’s turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon BloodThorn Plant! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   7   4   5   4   5   5   4 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  2  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   Dungeon Master (GM): ok, so 5 now you can do   Xilicien: I'm thinking the 5 at once.   Dungeon Master (GM): ok   Lo Shan: At the plant?   Dungeon Master (GM): 25 damage total yes
Xilicien 's turn is done. Bloodthorn Plant’s Turn has begun! EOT ⇨   BloodThorn Plant, Attacks with TENDRIL #01 at Lo Shan enemy! Tendril #1 Strike Hits an AC of  3  Thorns attached to the tendril suck out the victim's body fluids for 25% of Victims Hit Points in Damage! missed   BloodThorn Plant, Attacks with TENDRIL #02 at Lord Cromther enemy! Tendril #2 Strike Hits an AC of  0  Thorns attached to the tendril suck out the victim's body fluids for 25% of Victims Hit Points in Damage! a hit so takes off 12   BloodThorn Plant, Attacks with TENDRIL #03 at Dru enemy! Tendril #3 Strike Hits an AC of  -11  Thorns attached to the tendril suck out the victim's body fluids for 25% of Victims Hit Points in Damage!   Dungeon Master (GM): a hit! takes off 11 damage!   : Bloodthorn Plant’s turn is done. Camlin , it's now your turn! EOT ⇨ All   Chris M.: maybe we should kill that from range?   Dungeon Master (GM): Ok Buddy your move!   Dru: I doubt it will just stand there while we back up and shoot at it.   Chris M.: ok   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at BloodThorn Plant! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  6  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): that missed! : Camlin 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Chris M.: same routine as last time   Dungeon Master (GM): so a hold person then zhora finishes off if held?   Chris M.: I want to try and hold the bad wizard and then Z can kill him   Dungeon Master (GM): on Yrak?   Chris M.: yea   Dungeon Master (GM): ok   SAVE VS. SPELL For Witchdoctor Yrak -I5 the Bugbear   Rolls:  9  Needs ≥  14 he is held in place!   Chris M.: Zhora does her grisly chore   Dungeon Master (GM): when it is Sheila's turn : Zhora 's turn is done. Bugbear Fanatic #10 -S6 , it's now your turn! EOT ⇨ Bugbear Fanatic #10 -S6 's turn is done. Yrak’s turn has begun! EOT ⇨   Dungeon Master (GM): He just stays by the altar : Yrak’s turn is done. Bugbear Fanatic #02 -S6 , it's now your turn! EOT ⇨   Bugbear Fanatic #02 -S6 the , strikes with the Footman's MACE(2.5ft) at Lo Shan enemy! Hammer Strike Hits an AC of  5  for  3  S/M or  1  L HP Damage! a miss! : Bugbear Fanatic #02 -S6 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: she helds Y   Dungeon Master (GM): ok now for sure the spell is cast and he is held   It seems that Witchdoctor Yrak -I5 is defeated!     Chris M.: Now Z kills him : Sheila 's turn is done. Bugbear Fanatic #08 -S6 , it's now your turn! EOT ⇨ Bugbear Fanatic #08 -S6 's turn is done. Lord Cromther , it's now your turn! EOT ⇨ All   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at BloodThorn Plant! Strike Hits an AC of  -6  For  4  S/M or  11  L HP Damage! Gets 2 attacks / 1 round.   Dungeon Master (GM): a hit for 11 ok any 2nd Attacks?   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at BloodThorn Plant with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  3  For  6  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Lord Cromther the Paladin, attacks with his Weapon of Choice, the LONG SWORD (Double Specialized; 3.5ft) at BloodThorn Plant!   Strike Hits an AC of  -1  For  4  S/M or  9  L HP Damage! Gets 2 attacks / 1 round.   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Fanatic #02 -S6!   Strike Hits an AC of  -4  For  4  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.
  Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at BloodThorn Plant! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -2  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!     Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at BloodThorn Plant!   Strike Hits an AC of  -8  For  5  S/M or  6  L HP Slashing Damage!   Dungeon Master (GM): everyone hit! Lo's hit was a critical for 8 damage any 3rd attacks?   Dru the Fighter, wields a dagger in each hand. He thrusts at BloodThorn Plant with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  0  For  6  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit and the body fluid sucking plant goes limp!   It seems that BloodThorn Plant is defeated!   Round 5 Reset ↺ Lord Cromther 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Dungeon Master (GM): 1 Bugbear left standing! that bloodthorn plant had 100 HP!   Lo Shan the Monk (Oriental), attacks Bugbear Fanatic #02 -S6 with the KUNG FU KICK! Strike Hits An AC Of  -4  For  5  +  2  S/M/L Bludgeoning Damage (KO%: 76 %) Type Of Kung Fu Kick Attack:  8  : Bugbear Fanatic #02 -S6'S A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): a critical roll of 20 for 14 damage with a side kick and stunned for 3 rounds! : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dungeon Master (GM): ok so the bugbear is down for 3 rounds   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Fanatic #02 -S6 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  6  For  8  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): dead for sure now!   It seems that Bugbear Fanatic #02 -S6 is defeated!   End of Combat!   Sheila, praying to Ra, and laying a hand upon the injured Lord Cromther, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   14  Hit Points   Dru slumps to the ground gasping for air!   Sheila, praying to Ra, and laying a hand upon the injured BloodThorn Plant, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   12  Hit Points   Dungeon Master (GM): yea, Dru and Cromther are dying of thirst right now!   Chris M.: I want to CSW Dru   Dungeon Master (GM): ok   Chris M.: I just did Lord C too   Dru: "Freaking blood sucking plant!   Buddy D.: damn plant   Chris M.: Would the tenacles have continued to drain, having locked on?   Buddy D.: yes   Chris M.: You do NOT have to tell me O fuck\ Glad it's dead   Buddy D.: yeah man those things are pretty rough we fked it up   Chris M.: I have a lot of CLW left. I repair all the scratches Zhora can wait till last She's sort of masochistic
Dru grabs a water skin and drinks deeply.   Dungeon Master (GM): i put the last two cures on dru an Lo   Dru: "Thank you, Sheila.   Sheila, praying to Ra, and laying a hand upon the injured Lord Cromther, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   6  Hit Points   Dru bows respectfully.   Dru: "I give thanks to Ra!"   Dungeon Master (GM): ok what does the party do now?   Chris M.: Ra loves you, Dru   Dru: If that priest summoned that plant I am glad someone cast silence on him.   Chris M.: time to loot esp. attention to Yazak's stuff and the mace and the spint mail and that guy's stuff   Lo Shan: Guess we can leave the temple after we loot the bodies   Chris M.: Loot then back to MM Compoud to get Spells back   Dungeon Master (GM): ok, some bugbears had chain mail and mace others had splint mail and morningstars   Chris M.: I'll fix Zhora now   Dungeon Master (GM): nothing of value carried upon them.   Sheila, praying to Ra, and laying a hand upon the injured Zhora, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   2  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Zhora, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   6  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Zhora, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   3  Hit Points   Lo Shan: Witchdoctor hs nothing?   Dungeon Master (GM): checking on that   Sheila, praying to Ra, and laying a hand upon the injured Zhora, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   4  Hit Points That should do it for now So it's just a one night camp we need   Dungeon Master (GM): yrak has a two handed sword and wearing chain mail   Chris M.: Magic?   Buddy D.: hmmmm   Dungeon Master (GM): ah, Yrak is wearing a ring!   Chris M.: Ok. We bag it all. Sheila w. detect magic in the morning   Dungeon Master (GM): on his right pinky finger   Chris M.: It w/ be a 2 night camp   Lo Shan: Lo Shan pees on the altar hehe
Dungeon Master (GM): ok let me bring up the city map   Chris M.: bag the splint mail and the mace and aly stuff of sergeant BB too Screw you heretics! (Shiela)   Dungeon Master (GM): oh before i do that any more exploring on the south end of the temple   Lo Shan: Got another set of doors Open says me   Dungeon Master (GM): another hallway similar to the north side one   Lo Shan: Check to see if doors are locked   Dungeon Master (GM): starting with the closest door it is not locked   Lo Shan: open it   Dungeon Master (GM): it is a bedroom   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  49 % Needs ≤  62 %   Dungeon Master (GM): ok you picked the lock open! inside are clothing and a coin pouch   Chris M.: Shiela w/ bash chest w/ permission   Dungeon Master (GM): well he managed to open that one!   Lo Shan: take the pouch "Hey Xilicien add it to the others"   Chris M.: Is a shield +1 AC?   Dungeon Master (GM): middle doors on other side now? yes   Lo Shan: yep   Xilicien: Sorry, add what to the others?   Lo Shan: Open if not locked Coin pouch to haversack   Dungeon Master (GM): another room similar to the north one, an office / lounge combo   Xilicien: Okay.   Dungeon Master (GM): last door in hall?   Lo Shan: next doors   Dungeon Master (GM): not counting the one that goes outside a bedroom and another chest for Lo   Lo Shan: open if not locked   Dungeon Master (GM): bedroom door not locked neither is last door   Chris M.: Bash bash money to bag   Dungeon Master (GM): chest is locked   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  36 % Needs ≤  62 %   Dungeon Master (GM): you open it see clothing and a coin pouch   Lo Shan: Another coin pouch to Haversack   Dungeon Master (GM): to the south you see a large pool with fountains with snake statues spurting water out of their mouthes   Xilicien: How many pouches is that so far?   Dungeon Master (GM): 4 1 in each bedroom   Lo Shan: I think its 4   Chris M.: 4   Dungeon Master (GM): I will roll on amount of contents when I type up the summary   Chris M.: Back to base. No more healing spells Lo?   Dungeon Master (GM): is that where the rest of you want to go?   Dru: Fine with me.   Buddy D.: sure   Dungeon Master (GM): ok   Xilicien: I'm good with that.   Lo Shan: Show the city please we can decide where to next then   Dungeon Master (GM): ok so now where will the next excursion take you?   Lo Shan: Rest of the S area then gather up Gladiators and finish the job   Dungeon Master (GM): ok so S1, 4, 5, 7, 8, 9, & 10 have not been explored   Buddy D.: um not too sure   Dungeon Master (GM): roll a D10 on it then?   Lo Shan: Sure check those and then finish the city in a big sweep and decide where to go from here? rolling 1d10( 5 ) = 5   Dungeon Master (GM): ok do S5 it is   Chris M.: But camp first?   Lo Shan: camp first then check out S area then Clean up City   Chris M.: So we get all the new loot out and Sheila detects magic Splint mail, mace, staff, ring(s), etc. 2-H Sword Morning star sorry, not mace   Dungeon Master (GM): ok no magics on anything but the ring that was on Yrak's pinky   Chris M.: Can Zhora still be guinea pig w/ ring?   Dungeon Master (GM): I pinged all visible doors from the street
Dru: No   Chris M.: Ok   Dru: She's a barbarian. She would destroy the ring if anythig.   Chris M.: I was not going to keep it, just chck it for cursed But ok   Lo Shan: Doors locked?   Dru: It's not about keeping it. I'm just pointing out barbarians distrust magic.   Dungeon Master (GM): yes   Chris M.: I understand :) Sheila tries on the Ring   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  22 % Needs ≤  62 %   Dungeon Master (GM): the lock is picked open! a large room with furs piled on the floor likely for bedding     SEARCH FOR SECRET Doors or Hidden Items For Camlin the Half-Elf Ranger Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes (One 10 ft wall section) / Full Search =  1  Hour Results Whispered to DM   SEARCH ROLLS RESULTS For Camlin: North Wall:  1  East Wall:  5  South Wall:  3  West Wall:  5  Ceiling:  1  Floor:  2   Buddy D.:   Dungeon Master (GM): gnawed bones and filth also litter the floor in here.   Lo Shan: Anything else here?   Dungeon Master (GM): nothing was found in the search by camlin along the south and east walls   Lo Shan: search the furs   Dungeon Master (GM): ok, you don't find anything of value among the furs   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  23 % Needs ≤  35 %   Dungeon Master (GM): ok, i see you are at the north door of the room and Lo Shan does not hear anything   Lo Shan: Doors locked?   Dungeon Master (GM): nope   Lo Shan: open them   Chris M.: Zhoa scopes it   Lo Shan: doorway or Archway?   Chris M.: Big place   Lo Shan: check NW doors NE   Buddy D.: are the hatch locked   Dungeon Master (GM): looks like they want Lo at the next north door across the hall   Lo Shan: NW sure   Buddy D.: is the hacth locked   Dungeon Master (GM): this door is not locked listening in?   Lo Shan: Naw open it   Chris M.: oops   Dungeon Master (GM): ok, when Lo peek in he spots bugbears just chatting among themselves rolling on if they noticed the door coming open a bit
i'll say 50 / 50 chance 84 they did not notice   Lo Shan: Lets call it here then   Dungeon Master (GM): very well,   Chris M.: ok :)   Dungeon Master (GM): Ok with the rest of you?   Chris M.: Let's remember we seem to have surprised them for next week, tho?   Dungeon Master (GM): Alright looks we we stop here and so Thank You All for Playing Tonight and I shall see you all Next Sunday!   Dru: Awesome!   Dungeon Master (GM): I will roll on whom was surprised when you come through the door   Dru: Thanks for the game.   Dungeon Master (GM): these bugbears by the way are the tallest you have ever seen   Chris M.: yes. Thanks everybody :D Vets!   Lo Shan: CYA Next Week Oh Hey Next Sunday Lord Gosumba Twitch Elminster Ed Greenwood   Dungeon Master (GM): they are at least 7.5 to 8.5 feet tall!   Dru: Damn   Dungeon Master (GM): Cool   Chris M.: so Large?   Dungeon Master (GM): So if you are not here that is where you'll be yes Large   Dru: Bugbear Veteran? Should be Bugbear Mutant!   Chris M.: LOL   Dungeon Master (GM): I believe large size is 7 ft on up   Xilicien: Goodnight.   Dru: Yep.   Lo Shan: Debating missing the game or catching it on Youtube later hehe   Dungeon Master (GM): Perhaps enhanced by Horan   Devin M.: from me.   Lo Shan: G night CYA People   Chris M.: :)   Dungeon Master (GM): Goodnight Devin! Bye all!   Dru: Night everyone!   Buddy D.: see yall   Chris M.: Bye from me till next week