Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

New User Needs Help w/ a Dice Formula

Hey All! I run an Airship Pirates campaign and my team wants to move to roll20.net to help balance out gaming with real life. So I've been working on a formula, but I'm obviously overlooking something. In the game D6 is standard, with target number successes (1s & 6s). Also 6s are rerolled for possible additional successes. I know i can do  /roll 1d6=1. But getting it to include 6s and reroll a 6 while still counting the original as a success is eluding me. Any insight would be greatly appreciated
1364082947
Pat S.
Forum Champion
Sheet Author
Dice rolling preferences  : Look in there and it should give you what you want which is called exploding dice, I think.
thx metro, but i'll keep playing around with formulas. the "exploding dice" mechanic does the proper reroll on the 6 but adds them up instead of keeping them as independent dice. all else fails i can just do the "ascending" or  "descending"  modifier on the roll and just call out the number of successes just as one would do on an actual board.  almost got it using:  /r {1d6r6}=1   result being: 6s are re-rolled but the initial 6 is not considered a success. though a reroll coming up 1 is considered a success as is a natural 1.
1364090810
Pat S.
Forum Champion
Sheet Author
sorry it didn't help you to fix it completely. It's the best I could think of.
1364090896
Gauss
Forum Champion
You could try this: /roll {1d6!}>6 It will analyze multiple d6's for successes using a target number of 6. Unfortunately, you cannot simultaneously declare both 1's and 6's as a success. You will need to account for the 1's manually.  - Gauss
@metro no worries man. the tip you gave me got me thinking a lot clearer @gauss thanks for stepping in and clarifying the design limit. basically what i'll do is set it to reroll 6s and just do a manual count of all successful target numbers rolled to avoid any confusion during game.