Hey! I'm looking for players for a custom ruleset that uses d20 style mechanics. So! The campaign: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Callind, retaken by the goblins of the south, enters a relative peace state. A band of misfits forms in Riser's Keep. [[ This is the party; will you be from the goblins that retook this land, or are you fighting for your own independence as an escapee from the town's POW district? ]] While the Witch of the Sargasso is beginning to threaten the northern provinces, what will these adventurers get into, and will they get along with the newly established country? I plan on this being a pretty dang open-ended campaign, where players have the ability to make lasting decisions that can completely shift the campaign setting and how things play out in both the short- and long-run. Campaign Features: Though the campaign is open-ended, it will wind up having the following themes: Political Intrigue, Espionage, Etc. Base-Building Rising up in fame and notoriety in-town. Becoming a local rebel or vigilante. Exploration and travel And anything you're willing to propose! Like I said, this campaign is very open-ended in terms of where it's going, and I'm rather excited to see where you all take it. PC Requirements: PCs will start in Riser's Keep, a city recently claimed by the goblins. PCs start at level 3. PCs must be adults. Players must be 18+. PCs are allowed to have a home in town or elsewhere. The idea is that a goblin would have claimed a home in-town, and a POW would have lost their home due to the war.