Hello everyone, I am having a bit of an issue with a 5e D&D character with stacking damage modifiers. I have created separate modifiers for each condition, and set up the token macro like so: @{Selected|wtype}&{template:atkdmg} {{mod=+5}}
{{rname=Rapier}} {{r1=[[@{Selected|d20}cs>20 + 2[STR] + 3[PROF]]]}} @{Selected|rtype}cs>20
+ 2[STR] + 3[PROF]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}}
{{dmg1=[[1d8 + 2[STR]]]}} {{dmg1type=Piercing}} 0 {{dmg2=[[0]]}} {{dmg2type=}}
{{crit1=[[1d8[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=}} {{spelllevel=}} {{innate=}}
{{globalattack=@{Selected|global_attack_mod}}} {{globaldamage=[[2[Fighting
Style: Dueling]+ 1d8[Green Flame Blade (Adj)]]]}}
{{globaldamagecrit=[[1d8+5[Green Flame Blade (Adj)]]]}} {{globaldamagetype=@{Selected|global_damage_mod_type}}}
ammo= @{Selected|charname_output} You can see the modifier (above, bold/italic/underlined) for damage that Green-Flame Blade does to adjacent targets. Any idea how I can set this up so that the adjacent damage will always appear on a separate line? When I use it currently it gets added in will all of the other modifiers. Any help appreciated- thanks! -James