CoC movement btb doesn’t seem well suited for Using a squared battle map like you would for dungeons and dragons. I’d like to run some games that are a bit more pulp like in action and would pretty much like to do the same as I do with D and D. Does anybody have any rules they use for more tactical combat movement situations in the game? I don’t want to homebrew the game too much. But back in the day for early Cthulhu games I just had characters move 12 spaces or move six spaces and perform actions or something like that . Any tips would be appreciated.