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Quest: Unexpected Mouth of Doom (formerly Woodsman's Tale) (Thursday, January 28th) 00:00 PST/12:00 Georgia/8:00 GMT/18:00 AEST

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Player Character Level/race/class Chris Burglekutt Level 3 Gnome Divination Wizard Draggo Bruisetooth Level 4 Minotaur Rune Knight Fighter Eric Reza Level 1 Vedalken Knowledge Cleric Henry Luscious Level 1 Dhampir Hexblade Warlock Forrest Indigo Barrakus Level 1 Human Fighter
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Burglekutt is in, lvl 3 gnome wizard
Bruisetooth, level 4 Rune Knight Fighter. Someone remind me to give them a rune before we leave town when we play next.
Draggo L. said: Bruisetooth, level 4 Rune Knight Fighter. Someone remind me to give them a rune before we leave town when we play next. I just assumed you had scribed them onto your own weapons and armor. Was wondering why they didn't come up yesterday!
Multiple Nerdgasms said: Draggo L. said: Bruisetooth, level 4 Rune Knight Fighter. Someone remind me to give them a rune before we leave town when we play next. I just assumed you had scribed them onto your own weapons and armor. Was wondering why they didn't come up yesterday! I mean, Bruisetooth has the Stone Rune on his armour now, but some lucky duck might be able to wield the Fire Rune.
I'll be happy to finish our business with undead creatures. Gonna tell which character will go when  I'll be sure that they will be alive and avaible.
Could you please make a Calendly booking for this? Just trying to get my calendar and availability sorted. Calendly will only let you book a two hour session, but I'll block out the full four hours.
Multiple Nerdgasms said: Could you please make a Calendly booking for this? Just trying to get my calendar and availability sorted. Calendly will only let you book a two hour session, but I'll block out the full four hours. Ayla would like to merge this quest with the previous booking she made on Calandly for  Quest: The Mausoleum - Thursday 28th Jan 12.30pm Georgia/7.30am GMT/7.30pm Sydney/ 11.30pm PST  (which has now been closed)   however I think we wants to slide it back 30mins to 12pm Georgia time rather than 12:30pm. Let us know if there is anything else you need us to do to set this up!
I’ll bring my LvL 1 Vedalken Knowledge Cleric named Reza. If I send Kronk he won’t be able to make it back for Fog Beast 2.
Aerfrey is currently double booked in creatures in the Fog but I can bring Sabrina along. She'll be finished with either Mouth of Doom or Millers Daughter 3 in time for this. 
Lucious, Dhampyr, warlock, hexblade, level 1 wishes to join
Sabrina Is over booked with Fizzbang 3. So I'm going to bow out as I have no available characters. This should be the last time this happens I swear. 
This one will have to go on the back burner if we don’t get at least one more signup by tomorrow evening. 
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My character is a regular human. Lvel 1 Fighter named Indigomonya Wonderseeker. He's looking for the man who killed his father. 
Burglekutt and Bruisetooth got their work cut out for this in this one. Three squishy level 1s!
This is lower level quest right? :P
Forrest Avery said: This is lower level quest right? :P It's not high level or anything, but the last group had seven (including two level 3 frontliners) and didn't find it a cakewalk. We shall see how a bunch of squishy level 1s fair under the watchful eye of Bruisetooth.
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21 Highsun Ah, my first day back amongst civilised folk, if only I could walk amongst them without being hidden beneath this mask, but it's for the best. I very much doubt they'd take to the truth too kindly, at least not while I'm a stranger. Perhaps I can earn their trust so as not to get killed if I were to ever be truly found out? Possibly. The day started well enough, assigned as navigator with my knowledge of such tools in order to take us to what was called The Mouth of Doom. Apparently it's rather close, close enough for children to have stumbled upon it, only to be warded away by some mysterious, yet nevertheless courteous voice that warned them of the danger within. Only a day to the south, a simple task. I was joined by Reza , a tall, blue fellow with an air of nobility about him. Second was Indigo , a martial man who seemed to not understand how a shield worked and chose to wear it on his head. Or perhaps something happened to cause this paranoia, I am not to judge without a little probing first. Third was one Byron , a pale fellow who struck me as one of the Dhampir I'd read about. Together, we would surely tame this land and put a notch in our blades. A simple task, or so I thought. My eyes are not so well adjusted to the harsh light out here, compounded by the ochre fog that seemed to cling to us even harder than any I'd witnessed before. It didn't let up even into the night, though it didn't seem to prevent the wildlife from hunting us down while we slept. After a failure that day of my own making, we were set upon by enormous feathered reptiles, which we dispatched in quick order. Even after seeing my powers, none seemed to be suspicious of my talents. Fortunate. Pity these attackers were just beasts, but I made due with the cerebral moss bars I'd prepared before this venture began. Perhaps the town has a herbalist to let me propagate a more reliable resource? Will have to inquire upon our return to Hope. Byron was especially effective last night, using his crossbow to particular effect against the beasts. To do: -Research moss cultivation. -Hone navigation skills. -Find use for reptile feathers. -Discover dungeon entrance. ~~~~~~~~ 22 Highsun A new day brought me some redemption, allowing me to bring us back on course and locate the entrance to this mouth-like dungeon entrance. It appeared to be made of some strange green stone, similar to gargoyles that the locals spoke of. Speaking of, well, speaking, it didn't have anything to say to us, even after myself and Byron tried speaking to it in different tongues. Perhaps it merely warns the unprepared? A positive sign for us. Within, some way into the darkness, with the aid of Reza's magic to light the way for those incapable of seeing in the dark, we discovered a chamber with six doors. The most northern door spoke a warning to Lucious . Ah yes, Lucious had apparently meant to leave with us from town, but had missed us while getting supplies from the trader. No matter, he proved to be a helpful sort. Byron investigated the north-west doorway, surrounded by holes with a wolf above the arch with the remains of some unfortunate curled up to it. Myself and Reza looked to the south, finding a door marked by a pentacle; a profane symbol used in summoning rituals. While we pondered its purpose, Luscious took the first door, prompting us to follow should he need aid. It was just as well we moved together, as Kobolds had invested the deeper parts of the upper rooms, and defended their pitch here fiercely, refusing to leave and punishing Byron the most. My feet were tested the most during the encounter, running back and forth to keep my fellows alive, with Reza's assistance. It was difficult, the Kobolds proving fierce and readier than we, but we won in the end. I was unconscious for the moment of victory, one of the scaly little shits having been an adept alchemist, and I couldn't seem to jump aside fast enough to avoid the blast as he tossed some concoction our way. I was awoken to the sound of the others telling me to flee and running, warning me of undead on the approach. I knew what I had to do; get that scaly little shit's head , even just for the principle that he nearly did me and Reza in. Indigo assisted in retrieving it, only to insist on holding onto it until we'd both escaped. With the rest having already flown from this place, we fled despite Indigo's wish to remain and fight. Outside, my newfound hunger got the best of me, and nearly cost me my skin that day. While I delved into the Kobold's fading knowledge, I was spied upon by my fellows and they called out my secret. I felt, perhaps, at this point, that I could trust them to know my intentions were pure. I had watched over them, after all. Thankfully, I was correct, and they swore not to speak of what was discovered about me that day. Perhaps Hope will be more than just a name for me here. To do: -Return to Mouth of Doom when better prepared. -Buy drinks for my fellows. -Rest and enhance my skills. -Discover town's roaming cartographers and collaborate our efforts.
Byron's Journal 26 Highsun Another successful jaunt through the swamp. Me and the lads decided to make our way south to some sort of creepy mouth-cave and check the place out. We didn't manage to find it on account of that bloody mist but later that night we came across three Scaleshrikes. Seeing that the brutes were itching for a fight we drew our weapons and attacked. Reza and Indigo seemed to struggle a little with the buggers but I managed to take all 3 down with my trusty crossbow. Altogether a good haul! 27 Highsun After breaking camp we managed to find the cave in short order. Going down the steps led us to an antechamber with 6 doors and we opted to try out the northern door. This led us to a bare room with two corridors heading into the darkness. As I made my way down the northern-most corridor 3 stones came flying out of the darkness and clocked me square in the head. The next thing I remember is Seth standing over me as Indigo began dragging me back towards safety. "Kobalds!" they to me.  We had bloody rough time dealing with those little shits. I attempted to close the distance and take them on up close but once again I found myself knocked unconscious. In the end the battle was ours but as we began to see to our wounds we were chased from the cave by a bunch of skeletons.  By this stage we'd had enough of this place and decided to return. The darkness inside the crypt left us too exposed to ambushed. If only I could get that Darkvision Mutagen to work....