
Hi, I'm trying to implement 2 options for a channel divinity macro. I have a cleric of the forge, with 2 options: Turn Undead and Artisan's Blessing . The thing is that I can easily make the 2 macros separately, but I would like to save space in the token action bar. This is the macro as I've finished it, but it looks like it needs some tweaking :S, I can't find the key. I just need a question of which option you want Turn Undead or Artisan's Blessing, and then the macro for the chosen option will be displayed. @{selected|wtype}&{template:atkdmg} {{rname=Channel Divinity}} {{range=30ft}} {{save=1}} {{saveattr=Wisdom}} {{savedc=[[[[(@{selected|spell_save_dc})]][SAVE]]]}} ?{Query 1|Turn Undead, As an action, you present your holy symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is **turned for 1 minute or until it takes any damage**. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.}}|Artisan's Blessing, You can use your Channel Divinity to create simple items.You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you. The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual} !ammo @{selected|character_id} class_resource -1 Channel Divinity Any help or suggestions? Thank you :)