Yes, thank you, i was really struggling with it, but i have been twiking with it myself a little more, thank you for you explanation, it confirmed a lot of things i was unsure. Ziechael said: The 3.5e sheet is very flexible and easily customisable, unless you have a need to you shouldn't need to edit the baked in macros beyond potentially changing the damage die in the base damage macro. The only things you need to do is fill in the weapon details: Weapon: Name of the weapon [text] Type: Piercing, Slashing, Bludgeoning etc [text] Weapon Enh: usually magic but can be anything that adds to both attack and damage calculations [number] Weapon Focus: As per the feat, can use this for anything that only adds to attacks [number] Weapon Specialisation: As per the feat, can use this for anything that only adds to damage [number] Critical: Defines the start point of the crit range, ie. a Scimitar would read 18-20/x2 whereas as long spear would be 20-20/x3 [numbers] Range: Outputs as part of the attack template, record any range related info here [text] Ammunition: As above [text] Attack ability: Use the drop down to choose which ability is used in the attack calculation (note you may need to change this per attack or have two entries for weapons that can be used in melee and at range such as a dagger) Damage ability: Same as above Special Properties: Can use this to list special properties of a magic weapon etc, i.e. `Flaming: [[1d6]] fire damage` Beyond those, unless you are trying to reflect a more complicated weapon, mechanic or feat related shenanigans the only other section you should need to touch is the '1d6' listed at the start of the `Damage Calc` macro, simply change that die to read whatever you need, i.e. 1d4 for a dagger or 1d8 for a heavy mace. If you are having more specific issues with your setup just let us know the details and we'll guide you through the learning curve :)