I just paid for Roll20 Pro, to use Dynamic Lighting and API. Dynamic lighting does not work: Not even legacy. In my campaign, I have done the following: - Setting the page Dynamic lighting to on, update when token drop to on or off. - Creating a player character journal entry, using the characteromancer to finish a character sheet of DnD 5e, and assigning the control and edit capability to a dummy player account. - Creating a token for the entry, that says "represent the character", in the settings make it have vision, and assigning that token to the character entry. - Creating a light on the dynamic layer that has emit bright light 40ft, dim light 40ft. My player account sees nothing. Completely black screen. I tried giving it emit light: Nothing. I tried making it day mode: Nothing. It's like if roll20 does not even recognize that this is a player token. Turn off dynamic lighting: Ahh he can see! Then I tried Setting it to Legacy Dynamic lighting. Make the player token "Has vision" and "All players see light". When I do that, the player can see its own token. BUT as soon as I try to put it as "emit light", as in using the legacy version of emit light to say the token emits light as 40 20 360, it doesn't work. That's right. On my GM screen, I will see the updated light, like this: But if my player moves it, or if I refresh the page with my GM account, I get this: The settings in the LDL disappears. I tried refreshing the page on both accounts, it just does not work. It's like if Roll20 never actually acknowledges me changing the emitting light. I can't get LDL to work, and I can't get UDL to work either. No dynamic lighting works for my players. What is going on!? EDIT: Now, I went into one of my earlier games, which still had LDL. The LDL there worked fine, as expected. Got back to the game I am trying to set up, did not work. Tried doing "Exit Game" on both the dummy player, and my gm account, did not work. Then, I tried going into a map that I got, called "Random-Battle Volcano Cave". I'm not sure where I got it or what pack it's from. It's a map that came preset with walls and light sources. Got in there and the light would work, but not the emit light of the token. I then went into a third game, Lost Mines of Phandelver. It also had this same map, with preset lighting, but on UDL. Tried it there, invited my dummy account..... Everything worked. So I thought ok, is there something about my scripts or map maybe? I went back to the game I am trying to set up, and..... Everything works. For no reason. I am utterly confused.