Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 55: Assault on a Bugbear Residence in the Slum District of the Forbidden City

Dru: Hi   Devin M.: hello.   Dungeon Master (GM): in the meantime I will roll for the bugbears being surprised by your entrance into their abode. 1   3   2   4   6 ok only 1 was surprised and he's in the back from your entrance point.   Chris M.: Fall back and lure them to us? We need them to clump for Xili   Dungeon Master (GM): there is a double door to the north on the opposite side, they could just go out that way   Lo Shan: Maybe We clump in the corner?   Dungeon Master (GM): and a double door on the east wall.   Chris M.: Or lead them to the MM Kill Zone LOL Lead on Lo   Devin M.: Which spell should I go with this time?   Chris M.: If we can make them clump up, then maye Confusion? That's the problem. they are too far apart and can surround us   Lo Shan: After we get into the corner You go with Confusion assuming they attack en masse   Chris M.: Let's use the south room? lo?   Xilicien: Is confusion the best option or do you think web might be preferable?   Chris M.: either way, we want them to clump   Dru: They will shred through web.   Dungeon Master (GM): there are likely two other rooms on the opposite side of the building,   Chris M.: also they probably very strong 9 ft tall   Dungeon Master (GM): well. 8.5 anyways   Chris M.: ok   Dungeon Master (GM): ok, we can make the initiative rolls here Only one Initiative roll shown to save space. ok, let's get started with combat now!     Cleric SPELL INITIATIVE ROLL: Sheila the Human Cleric, gets ready to cast a Spell! Spell INIT Roll:  -2 Lo Shan The Human Monk (Oriental) Says, "Everyone mass in the northwest corner Xili in back"   : Round 1 Reset ↺ Dru’s turn has begun! EOT ⇨ All   Dru: Is that a door in front of me?     Lo Shan The Human Monk (Oriental) Says, "Try to double up on them instead cornering not a good plan"   Dru: And if so is it open?   Dungeon Master (GM): the double door is where Camlin is   Dru: I will move.   Dru: Done. : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Veteran #02 -S5! Strike Hits an AC of  6  For  5  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear Veteran #04 -S5! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  -5 For  6  S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): She hits! : Zhora 's turn is done. Bugbear Veteran #05 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #05 -S5 the , strikes with the GLAIVE (8ft) at Camlin enemy! Glaive Strike Hits an AC of  -2  for  3  S/M or  3  L HP Damage! a hit! : Bugbear Veteran #05 -S5 's turn is done. Camlin , it's now your turn! EOT ⇨ All     Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #05 -S5!   Strike Hits an AC of  12  For  7  S/M or  20  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. missed! : Camlin 's turn is done.
  Xilicien the Enchanter, using a bit of spider silk, casts the WEB Spell upon Bugbear Veteran #03 -S5! Level 2 Magic-User * Evocation Components V,S,M Casting Time 2  Segments Range 5ft/Level:  35 ft at level 7 Duration 2 Turns/Level:  14  Turns at level 7 Area of Effect Special Saving Throw Vs Spells Negates or Half Effects:  A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points — floor and ceiling, opposite walls, etc. — diametrically opposed. The web spell covers a maximum area of  80  cubic ft, (eight 10-foot × 10-foot × 10-foot cubes), and the webs must be at least  10 ft thick, so a mass  40 ft high,  20 ft wide, and  10 ft deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength, (7 if the webs are half strength), must remain fast until freed by another or until the spell wears off. Missile fire is generally ineffective against creatures trapped in webs. For every full turn trapped there is a  5 % cumulative chance of suffocating to death. See spell description for more info.   Dungeon Master (GM): that is the area, eight 10 ft cubes, you can move that box how you want it. let me redo it first as i said you can reposition it, i think   Xilicien: Can we get that sideways to also encompass this guy by me? I am unable to interact with your drawing.   Chris M.: Kewl   Dungeon Master (GM): ok, doing it that way snags two of them the other way also blocks the double door on the east wall. ok so which way are we going with for sure?   Xilicien: I was thinking the current one.   Lo Shan: Way it is now   Dungeon Master (GM): alright   SAVE VS. SPELL For Bugbear Veteran #05 -S5 the Bugbear   Rolls:  9  Needs ≥  16   SAVE VS. SPELL For Bugbear Veteran #03 -S5 the Bugbear   Rolls:  15  Needs ≥  16   Lo Shan: At worst delays them for awhile   Dungeon Master (GM): both are completely snagged 23   5 ha! one is already starting to suffocate! : Xilicien 's turn is done. Bugbear Veteran #04 -S5 , it's now your turn! EOT ⇨   Lo Shan: Good that makes this fight much easier   Dungeon Master (GM):   Bugbear Veteran #04 -S5 the , strikes with the GLAIVE (8ft) at Lord Cromther enemy! Glaive Strike Hits an AC of  6  for  3  S/M or  1  L HP Damage! he missed : Bugbear Veteran #04 -S5 's turn is done. Bugbear Veteran #03 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): suffocating : Bugbear Veteran #03 -S5 's turn is done. Bugbear Veteran #01 -S5 , it's now your turn! EOT ⇨   Lo Shan: surprised   Dungeon Master (GM): he ran out the side door : Bugbear Veteran #01 -S5 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Bugbear Veteran #04 -S5! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. just one ... so -2 on save?   SAVE VS. SPELL For Bugbear Veteran #04 -S5 the Bugbear   Rolls:  9  Needs ≥  16 he is held!
Sheila 's turn is done. Bugbear Veteran #02 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #02 -S5 the , strikes with the GLAIVE (8ft) at Lo Shan enemy! Glaive Strike Hits an AC of  -3  for  6  S/M or  3  L HP Damage! he hits! : Bugbear Veteran #02 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All   Chris M.: end him!       Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #04 -S5!   Strike Hits an AC of  -6  For  12  S/M or  8  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Chris M.: Coup de grace   Dungeon Master (GM): any 2nd attacks here?   Chris M.: Zhora gets 2nd arrow   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #02 -S5! Strike Hits an AC of  1  For  4  S/M or  6  L HP Bludgeoning Damage!   Chris M.: but I wanted LC to coup de grace the held BB   Dungeon Master (GM): a hit! Ok   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear Veteran #02 -S5! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  12 For  1  S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round!   CRITICAL MISSILE/THROWN WEAPON ROLL OF 20 For Zhora the Human (Eurasian) Barbarian results in: CriticalHitsMissileOrThrowing Roll 94 Result Blinded in Eye Effect Blinded in your  4 : 1-3 Right or Left Eye!   Chris M.: rolling d4( 4 ) = 4   Dungeon Master (GM): i will say when you nocked it it slipped and poked in in the left eye...temp blindness for  1  rounds then   Chris M.: makes sense   : Round 2 Reset ↺ Lord Cromther’s turn is done. Dru’s turn has begun! EOT ⇨ All   Dungeon Master (GM): Dru heard shouting in bugbear in the hallway   Dru: Which direction?   Dungeon Master (GM): north, yea the one that ran out   Dru: Can I throw dagger?     Dru the Fighter, Attacks Bugbear Veteran #01 -S5, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -7  For  7  S/M or  6  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): you hit for 6 Dru   Dru: Great Done   Buddy D.: sorry im late   Dungeon Master (GM): hello buddy   Dru: Hey Buddy   Buddy D.: covid vaccine almost killed me this week   : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Dungeon Master (GM): Yea, go ahead and tell them about it Buddy   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #02 -S5! Strike Hits an AC of  7  For  3  S/M or  4  L HP Bludgeoning Damage!   Buddy D.: i got the vaccinne and i hd a bad reaction started to die they saved me thursday   Dungeon Master (GM): Lo Shan missed : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Lo Shan: Glad you made it now dont die tonight   Buddy D.: ha ha ill try not too   Dungeon Master (GM): Zhora, wake up and move!   Chris M.: coup de gras ythat bB   Dungeon Master (GM): ok, you are getting the held bugbear alright   It seems that Bugbear Veteran #04 -S5 is defeated!
Chris M.: yes : Zhora 's turn is done. Bugbear Veteran #05 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): 52 ok not suffocating yet, had a 10% chance : Bugbear Veteran #05 -S5 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #05 -S5! Strike Hits an AC of  1  For  3  S/M or  20  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): wow a good solid hit for 20 damage now remember that if you hit next round we add +1   Buddy D.: sweet : Camlin 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien:   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear Veteran #02 -S5! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   4 ,  4 ,  3 ,  4  and  2  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): ok, how do you spread the missiles 2 each on #03 and #05?   Xilicien: I suppose.   Dungeon Master (GM): ok so 8 and 7 damage : Xilicien 's turn is done. Bugbear Veteran #01 -S5 , it's now your turn! EOT ⇨   Bugbear Veteran #01 -S5 the , strikes with the GLAIVE (8ft) at Dru enemy! Glaive Strike Hits an AC of  13  for  1  S/M or  4  L HP Damage! a miss   : Bugbear Veteran #01 -S5 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Chris M.: done   : Sheila 's turn is done. Bugbear Veteran #02 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #02 -S5 the , strikes with the GLAIVE (8ft) at Lo Shan enemy! Glaive Strike Hits an AC of  12  for  1  S/M or  7  L HP Damage! missed : Bugbear Veteran #02 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All     Lo Shan: Help Lo?   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #02 -S5! Strike Hits an AC of  -2  For  10  S/M or  16  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   It seems that Bugbear Veteran #02 -S5 is defeated!   Chris M.: wow   Dungeon Master (GM): ok 2nd attacks now   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #05 -S5! Strike Hits an AC of  -5  For  5  S/M or  9  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): that is a critical roll of 20 for 18 damage!   It seems that Bugbear Veteran #05 -S5 is defeated!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #01 -S5! Strike Hits an AC of  -2  For  6  S/M or  6  L HP Bludgeoning Damage!   Buddy D.: yes!   Dungeon Master (GM): a hit for 6
Round 3 Reset ↺ Lord Cromther’s turn is done. Dru’s turn has begun! EOT ⇨ All   Dungeon Master (GM): ok hold on i need to make some new inits   WEAPON INITIATIVE ROLL: Bugbear Veteran #06 -S5 the Bugbear , gets ready to make an attack move! Weapon INIT Roll:  1 [Only one Initiative Roll shown to save space.]   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Veteran #01 -S5 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -1  For  8  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round     : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All     Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #01 -S5!   Strike Hits an AC of  -4  For  4  S/M or  3  L HP Bludgeoning Damage!   Dungeon Master (GM): both of you hit! Lo for double damage with a crit roll of 20 for 6   Lo Shan: Yay : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear Veteran #01 -S5! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  11 For  4  S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): she missed! : Zhora 's turn is done. Bugbear Veteran #07 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #07 -S5 the , strikes with the MORNING STAR (2.5ft) at Lo Shan enemy! Morning Star Strike Hits an AC of  -5  for  7  S/M or  4  L HP Damage! ouch a critical roll of 20 results in 14 damage! : Bugbear Veteran #07 -S5 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #01 -S5! Strike Hits an AC of  6  For  6  S/M or  16  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): Camlin missed : Camlin 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Dungeon Master (GM): what are you contemplating Xil? just a move to there?   Xilicien: Yeah, that's all for now. : Xilicien 's turn is done. Bugbear Veteran #06 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #06 -S5 the , strikes with the MORNING STAR (2.5ft) at Lo Shan enemy! Morning Star Strike Hits an AC of  -4  for  3  S/M or  7  L HP Damage! a hit! : Bugbear Veteran #06 -S5 's turn is done. Bugbear Veteran #14 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): Lo Shan has 4 HP left!   Chris M.: Thanks   Dungeon Master (GM):   Bugbear Veteran #14 -S5 the , strikes with the GLAIVE (8ft) at Zhora enemy! Glaive Strike Hits an AC of  0  for  6  S/M or  8  L HP Damage! he hits! : Bugbear Veteran #14 -S5 's turn is done. Bugbear Veteran #08 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he moves to that point : Bugbear Veteran #08 -S5 's turn is done. Bugbear Veteran #13 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): and he moved to that point : Bugbear Veteran #13 -S5 's turn is done.
Bugbear Veteran #01 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he attacks:  5 camlin   Bugbear Veteran #01 -S5, strikes with the GLAIVE (8ft) at Camlin enemy! Glaive Strike Hits an AC of  2  for  5  S/M or  4  L HP Damage! and missed : Bugbear Veteran #01 -S5 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   11  Hit Points done : Sheila 's turn is done. Bugbear Veteran #09 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he moves out into the hallway : Bugbear Veteran #09 -S5 's turn is done. Bugbear Veteran #10 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): and he moved out into the north hallway : Bugbear Veteran #10 -S5 's turn is done. Bugbear Veteran #15 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he runs up the south hallway : Bugbear Veteran #15 -S5 's turn is done. Bugbear Veteran #12 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he runs up the east hallway : Bugbear Veteran #12 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All   Chris M.: Xili, we need confusion to the south   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #13 -S5!   Strike Hits an AC of  10  For  5  S/M or  14  L HP Slashing Damage! Gets 3 attacks / 2 rounds. he missed : Lord Cromther’s turn is done. Bugbear Veteran #11 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he runs up the south hallway 2nd attack anyone?   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Bugbear Veteran #01 -S5 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  3  For  8  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Lo Shan the Monk (Oriental), attacks Bugbear Veteran #07 -S5 with the KUNG FU KICK!   Strike Hits An AC Of  6  For  3  +  2  S/M/L Bludgeoning Damage (KO%: 99 %) Type Of Kung Fu Kick Attack:  9  : Bugbear Veteran #07 -S5'S A/C:  4 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): dru hits for 7   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear Veteran #14 -S5! Short Range 6 to 50 ft -5 'To Hit'   Strike Hits an AC of  -4 For  1  S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round!   It seems that Bugbear Veteran #01 -S5 is defeated!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #14 -S5! Strike Hits an AC of  -3  For  6  S/M or  16  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): Zhora hits for 1 on #14 instead of #01 for Zhora   Chris M.: yes. 1 HO after Dru already whacked it :)   Dungeon Master (GM): Lo Shan missed Camlin hits for 18 damage now (+3) we will make that #06 for camlin anyone with a 3rd attack?   Dru: yes   Dungeon Master (GM): alright
  Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Veteran #06 -S5 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  3  For  8  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): he hits! : Round 4 Reset ↺ Bugbear Veteran #11 -S5 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Veteran #06 -S5 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -4  For  6  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): Dru hits! : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Bugbear Veteran #07 -S5! Strike Hits an AC of  15  For  5  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a wild swing and a miss! : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Veteran #06 -S5! Strike Hits an AC of  5  For  5  S/M or  10  L HP Slashing Damage! Gets 3 attacks per 2 rounds   Dungeon Master (GM): she just missed him! : Zhora 's turn is done. Bugbear Veteran #07 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): attacks Lo   Bugbear Veteran #06 -S5 the , strikes with the GLAIVE (8ft) at Lo Shan enemy! Glaive Strike Hits an AC of  -4  for  4  S/M or  1  L HP Damage! a hit for 4! : Bugbear Veteran #07 -S5 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #06 -S5! Strike Hits an AC of  0  For  6  S/M or  10  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): a hit for 10+4!   It seems that Bugbear Veteran #06 -S5 is defeated!   Camlin 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Chris M.: confusion at the massed BBs in the south? Xili   Xilicien the Enchanter, using a set of 3 nut shells, cast the CONFUSION Spell upon Bugbear Veteran #15 -S5! Level 4 Magic-User * Enchantment / Charm Priest Sphere: Mentalism Components V,S,M Casting Time 4  Segments Range 120 ft /  120 yds outdoors Duration 2  rounds +  1  round / level:  9  Rounds Area of Effect Up to  60 ft x  60 ft square Saving Throw Special Effects:  This spell causes confusion in one or more creatures within spell range, creating indecision and the inability to take effective action. Confused creatures will react as follows: Die Roll Action: 01–10 Wander away (unless prevented) for 1 turn 11–60 Stand confused for 1 round (then roll again) 61–80 Attack nearest creature for 1 round (then roll again) 81–91 Attack druid or his party for 1 round (then roll again) 92-100 Act Normally for 1 round (then roll again) It will affect  10  creatures, plus a possible additional number of creatures determined by subtracting the level or number of hit dice of the strongest opponent creature within the spell range and area of effect from the level of the magic-user who cast the spell of confusion. All creatures affected will be those closest to the wizard within the area of effect. Each affected creature must make a saving throw each round, unless they are caused to “wander away for 1 turn” in which case they will go as far away from the magic-user as is possible in one turn of normal movement, as conditions permit. All saving throws are at -2. Confused creatures act according to the table of actions shown above, but saving throws and actions are checked at the beginning of each round.   Dungeon Master (GM): ok so it will get all 7 around the center of the building   Chris M.: Yay :)   SAVE VS. SPELL For Bugbear Veteran #14 -S5 the Bugbear   Rolls:  8  Needs ≥  16   SAVE VS. SPELL For Bugbear Veteran #09 -S5 the Bugbear   Rolls:  14  Needs ≥  16   SAVE VS. SPELL For Bugbear Veteran #08 -S5 the Bugbear   Rolls:  1  Needs ≥  16
  SAVE VS. SPELL For Bugbear Veteran #12 -S5 the Bugbear   Rolls:  14  Needs ≥  16   SAVE VS. SPELL For Bugbear Veteran #13 -S5 the Bugbear   Rolls:  18  Needs ≥  16   SAVE VS. SPELL For Bugbear Veteran #15 -S5 the Bugbear   Rolls:  1  Needs ≥  16   SAVE VS. SPELL For Bugbear Veteran #11 -S5 the Bugbear   Rolls:  9  Needs ≥  16   ok only #13 next to Camlin saved against the confusion, now to see how they are confused   Lo Shan: BRB   Dungeon Master (GM): 25 i need to write this down as well so #14 Stands confused for 1 round 42 same for #09 85 #08 will attack #09   Dungeon Master (GM): #12:  67 #12 Attacks #08 and opps #08 attacks the nearest adventurer so Lord Cromther #15:  14 Stands confused for 1 round #11:  21 stands confused for 1 rd   Dungeon Master (GM): ok, let me make the confused attack rolls now   Bugbear Veteran #08 -S5 the , strikes with the MORNING STAR (2.5ft) at Lord Cromther enemy! Morning Star Strike Hits an AC of  4  for  5  S/M or  2  L HP Damage! he hits! he goes for #09 not #08   Bugbear Veteran #12 -S5 the , strikes with the MORNING STAR (2.5ft) at Bugbear Veteran #09 -S5 enemy! Morning Star Strike Hits an AC of  6  for  2  S/M or  3  L HP Damage! he missed : Xilicien 's turn is done. : Bugbear Veteran #14 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): either Zhora, Dru or camlin:  2 Zhora   Bugbear Veteran #10 -S5 the , strikes with the MORNING STAR (2.5ft) at Zhora enemy! Morning Star Strike Hits an AC of  -3  for  5  S/M or  6  L HP Damage! he hit! : Bugbear Veteran #14 -S5 's turn is done. Bugbear Veteran #08 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he just attacked Cromther : Bugbear Veteran #08 -S5 's turn is done. Bugbear Veteran #13 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #13 -S5 the , strikes with the MORNING STAR (2.5ft) at Lord Cromther enemy! Morning Star Strike Hits an AC of  -2  for  5  S/M or  6  L HP Damage! he hit : Bugbear Veteran #13 -S5 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   5  Hit Points : Sheila 's turn is done.
Bugbear Veteran #09 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's confused, just standing there : Bugbear Veteran #09 -S5 's turn is done. Bugbear Veteran #10 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): attacks Zhora, Dru or Camlin 4 Dru   Bugbear Veteran #10 -S5 the , strikes with the MORNING STAR (2.5ft) at Dru enemy! Morning Star Strike Hits an AC of  8  for  4  S/M or  4  L HP Damage! missed   Dru: phew! : Bugbear Veteran #10 -S5 's turn is done. Bugbear Veteran #15 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's standing there confused : Bugbear Veteran #15 -S5 's turn is done. Bugbear Veteran #12 -S5 , it's now your turn ! EOT ⇨ Bugbear Veteran #12 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All   Dungeon Master (GM): opps he attacked #09 now Cromther   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #13 -S5!   Strike Hits an AC of  -8  For  8  S/M or  8  L HP Slashing Damage! Gets 3 attacks / 2 rounds. a critical roll of 20 results in 16 double damage! : Lord Cromther’s turn is done. Bugbear Veteran #11 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he stands there confused   Dungeon Master (GM): alright any 2nd attacks?   Dungeon Master (GM): zhora will hit for 4   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Bugbear Veteran #10 -S5 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -8  For  8  S/M or  5  L HP Piercing Damage! Gets 2 attacks/round   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #07 -S5!   Strike Hits an AC of  7  For  3  S/M or  6  L HP Bludgeoning Damage!   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Veteran #10 -S5! Strike Hits an AC of  1  For  9  S/M or  4  L HP Slashing Damage! Gets 3 attacks per 2 rounds   Dungeon Master (GM): Dru hits for 5, Lo Missed, Zhora hits! any 3rd attack?   Dru: yes   Dungeon Master (GM): ok   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Veteran #10 -S5 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  -8  For  5  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit for 6!   : Round 5 Reset ↺ Bugbear Veteran #11 -S5 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Veteran #10 -S5 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  1  For  8  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit! : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan, attacks Bugbear Veteran #07 -S5 with the KUNG-FU IRON FIST! Strike Hits: AC  15 For  6  +  2  Bludgeoning Dmg (KO%: 67 ) Bugbear Veteran #07 -S5'S A/C :  4 Type Of Kung-Fu Fist Attack:  7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): a fumbled attack!
Lo Shan:   CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 60 Result Shield Tangle Effect You get your shield temporarily tangled up on something of your opponent.     Dungeon Master (GM): ok just a slip up is all : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Veteran #10 -S5! Strike Hits an AC of  11  For  7  S/M or  7  L HP Slashing Damage! Gets 3 attacks per 2 rounds   Dungeon Master (GM): Zhora also fumbles!   Chris M.: CRITICAL FUMBLE ROLL OF 1 For Zhora the Human (Eurasian) Barbarian results in: Fumble Roll 9 Result Slip Effect You slip and fall stunned for  1  rounds unless you roll your Dexterity or less. Save DC DEX     Dungeon Master (GM): roll a dex check for the slip   Chris M.: DEXTERITY CHECK For Zhora the Barbarian Rolls:  8  Needs ≤  16   Buddy D.: back wife just dumped soup in our bed   Dungeon Master (GM): ok you are good you can attack next round   Buddy D.: lol : Zhora 's turn is done. Bugbear Veteran #07 -S5 , it's now your turn! EOT ⇨   Chris M.: lol   Dungeon Master (GM): you sure she is not taking the blame for the dog?! ;p   Buddy D.: lol   Dungeon Master (GM): ok Sheila or Lo:  1   Chris M.: lol. Dog soup   Dungeon Master (GM): Sheila   Bugbear Veteran #07 -S5 the , strikes with the MORNING STAR (2.5ft) at Sheila enemy! Morning Star Strike Hits an AC of  10  for  3  S/M or  5  L HP Damage! he missed! : Bugbear Veteran #07 -S5 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #07 -S5! Strike Hits an AC of  -5  For  9  S/M or  10  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): a critical roll of 20 for 10 +5 i think now   Buddy D.: yes   Dungeon Master (GM): so 20 +5 = 25   Chris M.: wow : Camlin 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien:   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear Veteran #14 -S5! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   5 ,  3 ,  2 ,  5  and  5  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.
Dungeon Master (GM): ok where are they headed?   Xilicien: 4 nearest, if possible   Chris M.: Get the 2 to the north?   Dungeon Master (GM): ok so all on #14 15 total damage   Xilicien: Yeah, probably best to concentrate the damage.   Dungeon Master (GM): ok : Xilicien 's turn is done. Bugbear Veteran #14 -S5 , it's now your turn! EOT ⇨     SAVE VS. SPELL For Bugbear Veteran #14 -S5 the Bugbear   Rolls:  18  Needs ≥  16 he is now no longer confused : Bugbear Veteran #14 -S5 's turn is done. Bugbear Veteran #08 -S5 , it's now your turn! EOT ⇨     SAVE VS. SPELL For Bugbear Veteran #08 -S5 the Bugbear   Rolls:  6  Needs ≥  16 he stays confused still attacking cromther though   Bugbear Veteran #08 -S5 the , strikes with the MORNING STAR (2.5ft) at Lord Cromther enemy! Morning Star Strike Hits an AC of  -1  for  3  S/M or  3  L HP Damage! a hit! : Bugbear Veteran #08 -S5 's turn is done. Bugbear Veteran #13 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #13 -S5 the , strikes with the GLAIVE (8ft) at Lord Cromther enemy! Glaive Strike Hits an AC of  12  for  3  S/M or  3  L HP Damage! he missed : Bugbear Veteran #13 -S5 's turn is done. Sheila , it's now your turn! EOT ⇨ All   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Bugbear Veteran #14 -S5! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. just the one -2 save     SAVE VS. SPELL For Bugbear Veteran #14 -S5 the Bugbear   Rolls:  15  Needs ≥  16 he is held! : Sheila 's turn is done. Bugbear Veteran #09 -S5 , it's now your turn! EOT ⇨   SAVE VS. SPELL For Bugbear Veteran #09 -S5 the Bugbear   Rolls:  16  Needs ≥  16 he shakes off the confusion
Bugbear Veteran #09 -S5 's turn is done. Bugbear Veteran #10 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he attacks either Zhora, dru or camlin:  1 zhora   Bugbear Veteran #10 -S5 the , strikes with the MORNING STAR (2.5ft) at Zhora enemy! Morning Star Strike Hits an AC of  12  for  7  S/M or  5  L HP Damage! he missed : Bugbear Veteran #10 -S5 's turn is done. Bugbear Veteran #15 -S5 , it's now your turn! EOT ⇨     SAVE VS. SPELL For Bugbear Veteran #15 -S5 the Bugbear   Rolls:  13  Needs ≥  16 he stays confused : Bugbear Veteran #15 -S5 's turn is done. Bugbear Veteran #12 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #12 -S5 the , strikes with the GLAIVE (8ft) at Bugbear Veteran #09 -S5 enemy! Glaive Strike Hits an AC of  6  for  3  S/M or  3  L HP Damage! he missed : Bugbear Veteran #12 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #13 -S5!   Strike Hits an AC of  0  For  12  S/M or  12  L HP Slashing Damage! Gets 3 attacks / 2 rounds. he hits! : Lord Cromther’s turn is done. Bugbear Veteran #11 -S5 , it's now your turn! EOT ⇨     SAVE VS. SPELL For Bugbear Veteran #13 -S5 the Bugbear   Rolls:  10  Needs ≥  16   Dru: Nice damage!   Dungeon Master (GM): stays confused any 2nd attacks?   Dru the Fighter, wields a DAGGER (15"; Double Spec) in each hand. He thrusts at Bugbear Veteran #10 -S5 with the dagger in his right hand! He feints with the dagger in his left, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his right hand closes again! Strike Hits an AC of  -10  For  5  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round Nat 20!   Dungeon Master (GM): a critical roll of 20 for 12 damage!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Veteran #07 -S5! Strike Hits an AC of  0  For  5  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   It seems that Bugbear Veteran #10 -S5 is defeated!     Lo Shan: Coup de gras It seems that Bugbear Veteran #07 -S5 is defeated!     Dungeon Master (GM): ok Cromther gets a 2nd this round           Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #13 -S5!   Strike Hits an AC of  -5  For  9  S/M or  9  L HP Slashing Damage! Gets 3 attacks / 2 rounds. he finished that one!   It seems that Bugbear Veteran #13 -S5 is defeated!     Chris M.: See the BB Held in the south, Dru? cop de gras it of you want   Dungeon Master (GM): any 3rd attacks?   Buddy D.: none here   Dungeon Master (GM): ok he's finished off   Dru: coup de gras It seems that Bugbear Veteran #14 -S5 is defeated!     Chris M.: Thanks dru :)
Round 6 Reset ↺ Bugbear Veteran #11 -S5 's turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, Attacks Bugbear Veteran #08 -S5, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -9  For  6  S/M or  4  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): he hits! : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #08 -S5! Strike Hits an AC of  -4  For  4  S/M or  3  L HP Bludgeoning Damage!   Chris M.: from behind, Lo   Dungeon Master (GM): a critical roll of 20 for 6 damage! : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Veteran #08 -S5! Strike Hits an AC of  -2  For  7  S/M or  9  L HP Slashing Damage! Gets 3 attacks per 2 rounds   Dungeon Master (GM): a hit! : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #09 -S5! Strike Hits an AC of  12  For  9  S/M or  15  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): a miss!   Buddy D.: miss : Camlin 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Bugbear Veteran #08 -S5! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   5   3   5   3   5   4   4 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  4  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   Dungeon Master (GM): ok how many do you fire at him?   Chris M.: That was me pinging to Xili   Xilicien: Has be been hit?   Chris M.: yes a little   Dungeon Master (GM): yes he is a little more than moderately hurt   Xilicien: How about 3?   Dungeon Master (GM): 3 meteors = 13 damage and you drop him!   It seems that Bugbear Veteran #08 -S5 is defeated!     Chris M.: yay. Well times too Xili Now Shiela can work on the ones in s : Xilicien 's turn is done.
Sheila , it's now your turn! EOT ⇨ All   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Bugbear Veteran #15 -S5! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. -2 save   SAVE VS. SPELL For Bugbear Veteran #15 -S5 the Bugbear   Rolls:  12  Needs ≥  16 he is held in place! : Sheila 's turn is done. Bugbear Veteran #09 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM): he attacks Lo or Camlin:  3 Lo   Bugbear Veteran #09 -S5 the , strikes with the MORNING STAR (2.5ft) at Lo Shan enemy! Morning Star Strike Hits an AC of  -4  for  7  S/M or  2  L HP Damage! a hit for 7 : Bugbear Veteran #09 -S5 's turn is done. Bugbear Veteran #15 -S5 , it's now your turn! EOT ⇨   Chris M.: held   Dungeon Master (GM): right : Bugbear Veteran #15 -S5 's turn is done. Bugbear Veteran #12 -S5 , it's now your turn! EOT ⇨   Dungeon Master (GM):   Bugbear Veteran #12 -S5 the , strikes with the GLAIVE (8ft) at Bugbear Veteran #09 -S5 enemy! Glaive Strike Hits an AC of  7  for  1  S/M or  10  L HP Damage! missed : Bugbear Veteran #12 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #12 -S5!   Strike Hits an AC of  1  For  6  S/M or  8  L HP Slashing Damage! Gets 3 attacks / 2 rounds. a hit! : Lord Cromther’s turn is done. Bugbear Veteran #11 -S5 , it's now your turn! EOT ⇨   SAVE VS. SPELL For Bugbear Veteran #11 -S5 the Bugbear   Rolls:  16  Needs ≥  16 no longer confused any 2nd attacks for round 6   Dru the Fighter, Attacks Bugbear Veteran #11 -S5, with the thrown DAGGER (15"; Double Specialized)! Long Range: 21 to 30 ft (-5 TH) Strike Hits an AC of  -2  For  4  S/M or  4  L HP Piercing Damage! Can throw 4 daggers per round   Chris M.: coup de grace him   It seems that Bugbear Veteran #15 -S5 is defeated!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #09 -S5! Strike Hits an AC of  8  For  5  S/M or  6  L HP Bludgeoning Damage!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #09 -S5! Strike Hits an AC of  6  For  3  S/M or  12  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): dru hits, Lo missed
ok any 3rd attack? Dru?   Dru: Yes   Dru the Fighter, Attacks Bugbear Veteran #11 -S5, with the thrown DAGGER (15"; Double Specialized)! Long Range: 21 to 30 ft (-5 TH) Strike Hits an AC of  -6  For  6  S/M or  4  L HP Piercing Damage! Can throw 4 daggers per round   Buddy D.: i misread that   Dungeon Master (GM): ok that was camlin's 2nd and missed   Dru: I have a fourth as well.   Dungeon Master (GM): Dru rolls a critical 20 for 8 damage   Dru: I have one more   Dru the Fighter, Attacks Bugbear Veteran #11 -S5, with the thrown DAGGER (15"; Double Specialized)! Long Range: 21 to 30 ft (-5 TH) Strike Hits an AC of  8  For  5  S/M or  6  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): a miss! : Round 7 Reset ↺ Bugbear Veteran #11 -S5 's turn is done. Dru’s turn has begun! EOT ⇨ All     : Dru’s turn is done. Lo Shan , it's now your turn! EOT ⇨ All   Dru the Fighter, Attacks Bugbear Veteran #11 -S5, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -8  For  6  S/M or  4  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): a hit! OK Lo   Lo Shan, attacks Bugbear Veteran #09 -S5 with the KUNG-FU IRON FIST! Strike Hits: AC  4 For  1  +  2  Bludgeoning Dmg (KO%: 35 ) Bugbear Veteran #09 -S5'S A/C :  4 Type Of Kung-Fu Fist Attack:  2 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): he hits for 3 with a body punch! : Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear Veteran #11 -S5! Strike Hits an AC of  9  For  9  S/M or  10  L HP Slashing Damage! Gets 3 attacks per 2 rounds   Dungeon Master (GM): she missed : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Dungeon Master (GM): You there Buddy?   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #09 -S5! Strike Hits an AC of  -1  For  9  S/M or  13  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): a hit! : Camlin 's turn is done. Xilicien , it's now your turn! EOT ⇨ All   Chris M.: the one in the south, Xili?   Xilicien: Yes, I shall send my remaining 4 after him, it is 4 right?   Dungeon Master (GM): yes for a total of 16 damage it will be!   It seems that Bugbear Veteran #11 -S5 is defeated!   Chris M.: Thanks Xili :)\ : Xilicien 's turn is done.
Sheila , it's now your turn! EOT ⇨ All   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   16  Hit Points   Dungeon Master (GM): two buggers left : Sheila 's turn is done. Bugbear Veteran #09 -S5 , it's now your turn! EOT ⇨   Chris M.: that was hairy b4 Xili got the Confusion done   Dungeon Master (GM): attacks either lo, Xil or Camlin:  3 Xil   Bugbear Veteran #09 -S5 the , strikes with the MORNING STAR (2.5ft) at Xilicien enemy! Morning Star Strike Hits an AC of  10  for  5  S/M or  6  L HP Damage! he missed! : Bugbear Veteran #09 -S5 's turn is done. Bugbear Veteran #12 -S5 , it's now your turn! EOT ⇨     SAVE VS. SPELL For Bugbear Veteran #09 -S5 the Bugbear   Rolls:  16  Needs ≥  16 no longer confused! : Bugbear Veteran #12 -S5 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #12 -S5!   Strike Hits an AC of  6  For  13  S/M or  13  L HP Slashing Damage! Gets 3 attacks / 2 rounds. he missed : Lord Cromther’s turn is done.   2nd attacks now Cromther gets one   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Veteran #09 -S5! Strike Hits an AC of  12  For  4  S/M or  5  L HP Bludgeoning Damage!   Dru: I thought this guy dies.   Dungeon Master (GM): he missed no he has a lot of HP left   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear Veteran #12 -S5!   Strike Hits an AC of  3  For  9  S/M or  11  L HP Slashing Damage! Gets 3 attacks / 2 rounds. ok a hit! 3rd Attack for anyone?   Lo Shan: Dru?   Dru: No I need to switch from missile to melee. So next round   Dungeon Master (GM): alright : Round 8 Reset ↺ Lord Cromther’s turn is done. Dru’s turn has begun! EOT ⇨ All   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Veteran #09 -S5 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  1  For  5  S/M or  7  L HP Piercing Damage! Gets 2 attacks/round   Dungeon Master (GM): a hit! : Dru’s turn is done.
Lo Shan , it's now your turn! EOT ⇨ All   Lo Shan, attacks Bugbear Veteran #09 -S5 with the KUNG-FU IRON FIST! Strike Hits: AC  -3 For  4  +  2  Bludgeoning Dmg (KO%: 50 ) Bugbear Veteran #09 -S5'S A/C :  4 Type Of Kung-Fu Fist Attack:  4 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  2  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): a hit for 6 with a body punch and stunned for 2 rounds but it kills him anyways!   It seems that Bugbear Veteran #09 -S5 is defeated!   Lo Shan 's turn is done. Zhora , it's now your turn! EOT ⇨ All   Chris M.: waits for the Hold spell from S done : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Veteran #12 -S5! Strike Hits an AC of  -1  For  7  S/M or  16  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): that drops the last bugbear!   Chris M.: ah   It seems that Bugbear Veteran #12 -S5 is defeated!   Sheila, praying to Ra, and laying a hand upon the injured Lord Cromther, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   1  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Zhora, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   1  Hit Points   Dru: I am going to gather the daggers I threw.   Sheila, praying to Ra, and laying a hand upon the injured Lord Cromther, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   8  Hit Points   Sheila, praying to Ra, and laying a hand upon the injured Lord Cromther, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   2  Hit Points   Dungeon Master (GM): they all had splint mail on 10 have glaives on them 5 have morning stars   Chris M.: That's the end of the Healing just one Hold spell left   Dungeon Master (GM): ok   Dru: "Wow!"   Dungeon Master (GM): what does the party do now   Chris M.: search last room and then back to base search the whole place then back to base and camp for spells and healing it w/ be a 2 night camp   Dungeon Master (GM): ok in all of the mangy fur piles you find coin pouches, of which I will roll on their contents when i type up the summary.
Chris M.: door to the east maybe more?   Lo Shan: check the doors   Chris M.: Is it open, Z tries it   Dungeon Master (GM): she can open it   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  31  % : If a 10% or less is rolled then Zhora is surprised!   Chris M.: rolling d100( 33 ) = 33   Dungeon Master (GM): it leads back outside   Chris M.: yep   Dungeon Master (GM): ok bring up the city map?   Lo Shan: Done here Lets go Yes City map   Chris M.: done   Dungeon Master (GM): back to the mongrelman camp and then where to after a rest? well? pick a place to explore!   Lo Shan: S4   Dungeon Master (GM): ok any objections to S4?   Dru: No   Dungeon Master (GM): ok, you are in the street here arriving at a new bldg   Lo Shan: Looking for doors on this side Locked?   Dungeon Master (GM): hold on i need to check ok, it's not locked in fact the building is in ruins i mean the triangle one to the NW   Lo Shan: ah ok do we notice anything does it look like it was a temple or something?   Dungeon Master (GM): the other door is intact and building is sound looks newly restored in fact it is definitely not styled like a temple   Chris M.:   Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.):  Surprise Roll Result  35  % : If a 10% or less is rolled then Zhora is surprised!   Chris M.: rolling d100( 81 ) = 81 Z is in n/w room   Dungeon Master (GM): looks like a place for living in, similar to the previous day's bldg you were at. nothing jumps at Zhora as she moves among the rubble of that bldg   Lo Shan: Is the door locked?   Dungeon Master (GM): yes   Buddy D.: do we have a theif i cant rememeber   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  15 % Needs ≤  62 %   Dungeon Master (GM): Lo is basically the thief currently he picks the lock open!   Buddy D.: thats right   Dungeon Master (GM): you see a big empty triangular room here with new green marble flooring. It is like walking into a brand new home without any furnishings.   Lo Shan: check these doors   Dungeon Master (GM): ok that one opened slightly when you tried it   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  3 % Needs ≤  35 %   Dungeon Master (GM): nothing to be heard beyond the door!   Lo Shan: open the door   Dungeon Master (GM): a large rectangular room with a shiny new blue marble floor   Lo Shan: SW doors   Dungeon Master (GM): ok   Lo Shan: Locked?   Dungeon Master (GM): i see camln's ping no it is not locked   Lo Shan: open it   Dungeon Master (GM): another similar rectangular room with white marble flooring again it is also empty   Lo Shan: Can practice cracking marble with my kung fu   Dungeon Master (GM): ha ha!\ Camlin doing anything at the door he is at?   Buddy D.: yes   Lo Shan: Locked?   Buddy D.: I was going to enter   Dungeon Master (GM): it is not locked   Buddy D.: waiting for the gang   Dungeon Master (GM): a smaller rectangular room with a double door on it's east and south walls   Lo Shan: east first locked?   Dungeon Master (GM): yes it is locked!   Buddy D.: oop
  Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  13 % Needs ≤  35 %   Dungeon Master (GM): Lo Hears multiple very loud snoring inside!   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  32 % Needs ≤  62 %   Dungeon Master (GM): Lo Picks open the lock!   Lo Shan: open the door   Dungeon Master (GM): you see 10 sleeping bugbears in here!   Chris M.: & I thought the building was so huge and empty we must be in China   Dungeon Master (GM): ha ha!   Lo Shan: How about we wrap it for this week go inside next week?   Dungeon Master (GM): well since Horan is asian the building could have some oriental and even roman like stylings we can do that!   Dru: Ok   Chris M.: ok   Lo Shan: Hopefully CYA all next week   Dungeon Master (GM): alright we shall stop here then and continue with the sleeping bugbears next week!   Buddy D.: cee ya have a great night   Dungeon Master (GM): Thank You all for Playing Tonight and See You All For Next Week's Game!   Dru: Take care   Chris M.: Thanks everybody   Devin M.: Okay, bye & goodnight!   Dru: Thanks for tunning! running   Dungeon Master (GM): You are Welcome!