If you don't have edit permissions, no. Running a macro that rolls perception for the entire group at once is usually something the person running the game would do, and a GM can pull all the attributes with @{charactername|attribute}. If you want to set up something that your GM can run, then you should be able to just swap out names and put together a macro from what I have been using. I have a group skills chat menu set up with perception being one of the options on that menu. All of the different skills that may be rolled as a group (like appraise, survival, sense motive, etc.) all follow this same basic template: /w gm &{template:pc} {{showchar=[[0]]}} {{charname=}} {{name=Group Perception}} {{type=attackdamage}} {{roll=}} {{descflag=1}} {{desc=**S'werc Soloe (+@{S'wrec Soloe|perception})** [[1d20+@{S'wrec Soloe|perception}]], @{S'wrec Soloe|perception_notes} **Lily (+@{Lily|perception})** [[1d20+@{Lily|perception}]], @{Lily|perception_notes} **Dax (+@{Dax|perception})** [[1d20+@{Dax|perception}]], @{Dax|perception_notes} **Sanos (+@{Sanos|perception})** [[1d20+@{Sanos|perception}]], @{Sanos|perception_notes} **Salazarr (+@{Salazarr Antonio de Oliverira|perception})** [[1d20+@{Salazarr Antonio de Oliverira|perception}]], @{Salazarr Antonio de Oliverira|perception_notes} **Templeton (+@{Templeton|perception})** [[1d20+@{Templeton|perception}]], @{Templeton|perception_notes}}} That will display the character name followed by the perception modifier, then the roll, and finally displaying any notes under that skill. Ends up looking like this: Our poor paladin is cursed on perception rolls no matter which one of us rolls them....