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Ch. 56: Bugbear Occupied buildings are explored and dealt with in the Slum District of the Forbidden City

Dungeon Master (GM): Hello All! &nbsp; Chris M.: Hi Ricky I spoke to crom he wants to put on splint &amp; shield &nbsp; Dungeon Master (GM): ok though it is bugbear sized, let's see how tall he is hmm he has 2 different heights though i leaning to what it says on the computerized sheet because people tend to forget to update the paper sheet so that means he's 5' 6" He does already have a shield &nbsp; Lo Shan: Hey All There is a show on Twitch starting soon talking about Dark Elves with Ed Greenwood and Greyhawk Peeps&nbsp; <a href="https://www.twitch.tv/lordgosumba" rel="nofollow">https://www.twitch.tv/lordgosumba</a> I will be listening to it &nbsp; Lord Cromther: hello all &nbsp; Lo Shan: Hey Glad you made it &nbsp; Lord Cromther: I actually got off work early today &nbsp; Lo Shan: Nice of them &nbsp; Dungeon Master (GM): Hello Cromth! &nbsp; Lord Cromther: Nothing was broken today Knowing my luck I will get called in now &nbsp; Dungeon Master (GM): is Lord Cromther 6ft 1inch or 5' 6"? if 6' 1" I will let you wear the bugbear splint &nbsp; Lord Cromther: dont remember what I have on my sheet &nbsp; Dungeon Master (GM): both &nbsp; Lord Cromther: give me a sec &nbsp; Dungeon Master (GM): the paper sheet shows 6ft 1 the computerized sheet shows 5ft 6 &nbsp; Chris M.: Hi Dru I think the armour is too big for you, lord C? &nbsp; Lord Cromther: In bio I have 6'1 &nbsp; Dungeon Master (GM): they are size large creatures &nbsp; Chris M.: 6ft, 1" makes sense ... big and strong &nbsp; Lord Cromther: I will go with 6'1 might have been left over from my previous character &nbsp; Dungeon Master (GM): ok looks like it was changed to 6' 1" so ok &nbsp; Lord Cromther: yeah I fixed it so they were the same &nbsp; Chris M.: Tell us if we find any catwalk worthy armour for Sheila. she like high fashion Orange is the new black Or gold. Like Ra! &nbsp; Dungeon Master (GM): ok, we can get underway here. We left off when Lo Shan heard snoring coming from the room beyond the door you are at. &nbsp; Buddy D.: platnium is is the new gold lol &nbsp; Lord Cromther: can I get rid of the old armor so I am not overweight &nbsp; Dungeon Master (GM): yea &nbsp; Chris M.: is the old armour magical? Crom? &nbsp; Dungeon Master (GM): it's daytime and these guys are sleeping &nbsp; Chris M.: wait a sec. Sheila casts Prayer &nbsp; Lo Shan The Human Monk (Oriental) Says, "Xilicien, Their sleeping, go in cast web and Confusion" &nbsp; Dungeon Master (GM): I didn't see a + to the old armor so no &nbsp; Lord Cromther: no just plain scale mail &nbsp; Chris M.: ok wait till they clump Xili ? &nbsp; Lord Cromther: would you like it &nbsp; Chris M.: no. That's fine, LC I'm AC 2 &nbsp; Lo Shan: They are already clumped up 8 on one side &nbsp; Chris M.: Can sleepers be coup de grace, Ricky? &nbsp; Lord Cromther: did you fix my ac / &nbsp; Dungeon Master (GM): sheila didn't have prayer in her spell menu &nbsp; Chris M.: It's on her list &nbsp; Dru: I have been trying to log in for 20 minutes &nbsp; Dungeon Master (GM): I could add it in wow &nbsp; Chris M.: Wisdom 18 she's amazing &nbsp; Dungeon Master (GM): anyone else have a problem logging in? &nbsp; Sheila, praying to Ra, and using a silver holy symbol of Ra and prayer beads, casts the PRAYER Spell upon, Camlin! Level 3 Cleric * (Conjuration/Summoning) Reversible Priest Sphere: Combat Components V,S,M Casting Time 6 &nbsp;Segments Range 0 ft Duration 1 round/level: 7 rounds Area of Effect 60 ft radius Saving Throw None Effects: &nbsp;The cleric brings special favor upon himself and his party and causes harm to his enemies. Those in the area at the instant the spell is completed are affected for the duration of the spell. This spell exactly duplicates the effects of a chant with regard to bonuses of +1 for friendly attacks and saving throws and -1 on like enemy dice. However, once the prayer is uttered, the cleric can do other things, unlike a chant which he or she must continue to make the spell effective. If another priest of the same religious persuasion (not merely the same alignment) is chanting when a prayer is cast, the effects combine to +2 and –2, as long as both are in effect at once. &nbsp; Chris M.: Can we coup de grace sleepers? Or is there a roll? &nbsp; Buddy D.: brb &nbsp; Chris M.: brb &nbsp; Dungeon Master (GM): you could if they stay asleep
everyone would need to move quietly &nbsp; Lord Cromther: ummm.. Not going to happen in scale &nbsp; Dru: No. &nbsp; Xilicien: So, is the web cast? &nbsp; Dru: Sleep in 1st edition affected creatures cannot be awakened by noises they have to be shaken awake. &nbsp; Lord Cromther: need some oil so I wont squeak &nbsp; Dungeon Master (GM): can spell casters cast something into the room? they may not hear your vocalizations if whispered, I should roll the normal 10% anyways for them Dru these Bugbears are snoozing in the normal way, not magically induced &nbsp; Dru: Oh? Sorry. &nbsp; Dungeon Master (GM): ok, so Shiela can cast the prayer spell prior to entering &nbsp; Chris M.: so the ruling is that they might as well be awake? Yes, shiela casts that Prayer &nbsp; Dungeon Master (GM): they will stay asleep so long as you are not heard &nbsp; Chris M.: ut we cannot kill them in their sleep w/ coup de grae? autohits? &nbsp; Lord Cromther: for me that would be evil &nbsp; Dungeon Master (GM): if you start casting a spell in the other room first that will reduce the chance of waking them up &nbsp; Lord Cromther: killing something in it sleep &nbsp; Dungeon Master (GM): (To GM)rolling d100( 78 ) = 78 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 50 ) = 50 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 69 ) = 69 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 72 ) = 72 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 58 ) = 58 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 11 ) = 11 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 87 ) = 87 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 100 ) = 100 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 42 ) = 42 &nbsp; Dungeon Master (GM): (To GM)rolling d100( 4 ) = 4 &nbsp; Chris M.: well, says Shiela, we'll call you when they wake up &nbsp; Dru: I cannot find my token. &nbsp; Lo Shan: How many can we catch with a web spell? of the 8? &nbsp; Dungeon Master (GM): any more spell casting? anyone going into the room...Monk does the move silently roll everyone else a dexterity roll at -4 +4 rather &nbsp; Lo Shan the Human Superior Master, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM &nbsp; (From Lo Shan): &nbsp;MOVE SILENTLY Roll:&nbsp; 6 % Needs ≤&nbsp; 77 % &nbsp; Chris M.: get moving folks, the Prayer w/ not last forever &nbsp; Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear #07 -S4! Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 14 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds + the Prayer &nbsp; Dungeon Master (GM): Lo Shan manages to sneak into the room quietly &nbsp; DEXTERITY CHECK For Zhora the Barbarian Rolls:&nbsp; 9 &nbsp;Needs ≤&nbsp; 16 &nbsp; Lo Shan: Thought the web was cast need to figure who was caught &nbsp; Chris M.: Ok, rewid Zhora yeah &nbsp; Dungeon Master (GM): ok so every has +1 to hit and on saves the enemy will have the reverse &nbsp; Chris M.: reso;ve Xili first yes, due to Prayer &nbsp; Dungeon Master (GM): ok so xilicien also will cast a web? &nbsp; Lord Cromther: &nbsp; Xilicien: Yes.
Chris M.: Everybody remember to add +1 to their attacks for the Prayer! :D &nbsp; Chris M.: I seee you dancing, dru : ROUND 1 Xilicien , it's now your turn! EOT ⇨ All &nbsp; &nbsp; Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear #08 -S4! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1 &nbsp;segment Range 130 &nbsp;ft Duration Instant Area of Effect Targeted Creature(s) in a&nbsp; 10 &nbsp;square ft area Saving Throw None Damage: &nbsp; 3 ,&nbsp; 3 ,&nbsp; 5 ,&nbsp; 4 &nbsp;and&nbsp; 4 &nbsp;Force Force Effects: &nbsp;Fires&nbsp; 4 &nbsp;missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. &nbsp; Dungeon Master (GM): ok, how are you splitting it? &nbsp; Xilicien: 2 him, 2 the one immediately north of him. &nbsp; Dungeon Master (GM): ping him &nbsp; Lord Cromther: which ones can we hit with out getting stuck in the web &nbsp; Dungeon Master (GM): well the 2 to the east and #03 to the north are outside the webbing everyone else you need to cut through the web to attack, say 5 ft around the edges so bugbear #07 and 06 north of xilicien &nbsp; Chris M.: Let's just kill the free ones and deal with that issue later? &nbsp; Xilicien: Yes. ? &nbsp; Dungeon Master (GM): so -6 on #08 and -9 on #05
Xilicien 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #03 -S4! Strike Hits an AC of&nbsp; 5 &nbsp;For&nbsp; 9 &nbsp;S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round. &nbsp; Dungeon Master (GM): a hit! : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All &nbsp; Chris M.: +1 for Prayer &nbsp; Dungeon Master (GM): let me roll on this: In armor 1-50:&nbsp; 73 &nbsp; Chris M.: -1 to BB AC &nbsp; Dungeon Master (GM): no wearing armor &nbsp; Dru the Fighter, Attacks Bugbear #08 -S4, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of&nbsp; 6 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 5 &nbsp;L HP Piercing Damage! Can throw 4 daggers per round &nbsp; Dungeon Master (GM): it would just get stuck in the webbing if you throw it try #09? &nbsp; Dru: No. I will hold and end. &nbsp; Dungeon Master (GM): ok : Dru’s turn is done. Lord Cromther’s turn has begun! EOT ⇨ All &nbsp; Dungeon Master (GM): remember they are AC 10 with no armor &nbsp; Chris M.: lol This will not take long &nbsp; Dungeon Master (GM): well they were sleeping &nbsp; Chris M.: yes Only PCs sleep in their armour? LOL &nbsp; Lo Shan: PCs are tough that way &nbsp; Buddy D.: my guy sleep in his banana hammick &nbsp; Chris M.: Tough and quite rightly PARANOID &nbsp; Dungeon Master (GM): Lord Cromther can move 120 ft now &nbsp; Chris M.: I think paladinds sleep in their armour. &amp; self-flagellate &nbsp; Lord Cromther: I was trying to figure that out can I hit the one hear or would I get stuck in the web &nbsp; Buddy D.: farting in your aromor is the worst &nbsp; Lo Shan: Hes in Web &nbsp; Dru: Who moved me? &nbsp; Dungeon Master (GM): Cromther can move to any 3 of the ones not in the web &nbsp; Chris M.: Real ladies don't fart &nbsp; Dungeon Master (GM): and attack &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #09 -S4! Strike Hits an AC of&nbsp; -6 &nbsp;For&nbsp; 13 &nbsp;S/M or&nbsp; 16 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): and all of the strength abillity bonuses are going into the roll! That is a hit! &nbsp; Lord Cromther: I can only swing once because I moved correct &nbsp; Dungeon Master (GM): 16 damage Never thought of that but it makes a lot of sense : Lord Cromther’s turn is done. Bubear’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): i will say they don't get an attack this 1st round
Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Zhora , it's now your turn! EOT ⇨ All &nbsp; Chris M.: BB says to LC, hang on. Unfair! Wait till I get my armour on! Killing unarmoued foes? is that really L/G? &nbsp; Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear #03 -S4! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of&nbsp; 10 For&nbsp; 4 &nbsp;S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): she missed rather hit &nbsp; Chris M.: +1 for {rayer &nbsp; Dungeon Master (GM): for 4 : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #07 -S4! Strike Hits an AC of&nbsp; 14 &nbsp;For&nbsp; 3 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. shit critical fail &nbsp; Dungeon Master (GM): he fumbled &nbsp; Chris M.: brb. I moved Shiela. She w/ pass &nbsp; Dungeon Master (GM): besides you would be cutting the webbing instead right now &nbsp; Lo Shan: Caught in web? &nbsp; Dungeon Master (GM): roll the fumble result &nbsp; CRITICAL FUMBLE ROLL OF 1 For Camlin the Half-Elf Ranger results in: Fumble Roll 55 Result Weapon Fumble Dropped Effect Whoops! What a klutz, you drop whatever item was used in the attack, including weapons, focuses, ammunition, or spell components. Any item dropped scatters in a random direction and can't be used again until gathered. &nbsp; &nbsp; Dungeon Master (GM): ok, so it was simply stuck in the webbing and can be pulled out next round : Camlin 's turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Sheila , it's now your turn! EOT ⇨ All &nbsp; Lo Shan: Cast Hold Person? &nbsp; Dungeon Master (GM): Chris can do that or are you thinking of something else Chris? are you there Chris? we will just say she stays put this round &nbsp; Lo Shan: He said BRB a bit ago &nbsp; Dungeon Master (GM): ok any 2nd attacks? 3rd attacks? &nbsp; Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear #03 -S4! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of&nbsp; 6 For&nbsp; 4 &nbsp;S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round! 2nd arrow &nbsp; Dungeon Master (GM): ok that was her 2nd arrow attack &nbsp; Chris M.: end &nbsp; Lo Shan, attacks Bugbear #03 -S4 with the KUNG-FU IRON FIST! Strike Hits: AC&nbsp; 5 For&nbsp; 4 &nbsp;+&nbsp; 2 &nbsp;Bludgeoning Dmg (KO%: 35 ) Bugbear #03 -S4'S A/C :&nbsp; 5 Type Of Kung-Fu Fist Attack:&nbsp; 7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for&nbsp; 6 &nbsp;rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round &nbsp; Dungeon Master (GM): he hits for 6 damage with an elbow shot and stunned 6 rounds
Round 2 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn! EOT ⇨ All &nbsp; Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear #05 -S4! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1 &nbsp;segment Range 130 &nbsp;ft Duration Instant Area of Effect Targeted Creature(s) in a&nbsp; 10 &nbsp;square ft area Saving Throw None Damage: &nbsp; 2 ,&nbsp; 4 ,&nbsp; 5 ,&nbsp; 4 &nbsp;and&nbsp; 5 &nbsp;Force Force Effects: &nbsp;Fires&nbsp; 4 &nbsp;missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. &nbsp; Dungeon Master (GM): ok split on #08 and #05? &nbsp; Buddy D.: hey yall I am not feelng too good I am going to go Ill see yall tomorrow &nbsp; Dungeon Master (GM): ok, Buddy, get some good rest then! &nbsp; Xilicien: Yes. &nbsp; Chris M.: O. Sorry Buddy :) Bye &nbsp; Lo Shan: Bye &nbsp; Dru: Take care. &nbsp; Dungeon Master (GM): so 6 damage on #08 and 9 damage on #05 &nbsp; : Xilicien 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan the Monk (Oriental), attacks Bugbear #03 -S4 with the KUNG FU KICK! Strike Hits An AC Of&nbsp; -2 &nbsp;For&nbsp; 3 &nbsp;+&nbsp; 2 &nbsp;S/M/L Bludgeoning Damage (KO%: 26 %) Type Of Kung Fu Kick Attack:&nbsp; 4 &nbsp;: Bugbear #03 -S4'S A/C:&nbsp; 5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for&nbsp; 1 &nbsp;rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less) &nbsp; Dungeon Master (GM): a hit for 5 with a side kick : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All &nbsp; Dru: Any other bugbears not webbed besides Lo Shan's? : Dru’s turn is done. Lord Cromther’s turn has begun! EOT ⇨ All &nbsp; Dungeon Master (GM): #09 and #10 ok Cromther's turn Dru you ended your turn yourself right? &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #09 -S4! Strike Hits an AC of&nbsp; -6 &nbsp;For&nbsp; 14 &nbsp;S/M or&nbsp; 14 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a hit! &nbsp; Dru: I got skipped. &nbsp; Dungeon Master (GM): alright so make your move &nbsp; : Lord Cromther’s turn is done. Bugbear’s turn has begun! EOT ⇨ &nbsp; Lo Shan: Stunned 5 rounds &nbsp; : Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Zhora , it's now your turn! EOT ⇨ All &nbsp; Zhora the Human (Eurasian) Barbarian, WRESTLES with Bugbear #03 -S4 enemy! Wrestling Move Strike Hits: AC&nbsp; 7 &nbsp;With A: Type Of Attack 1 Attack Roll Damage Wrestle Move 20+ 1 Bear Hug* 19 1 Arm Twist 18 1 Kick 17 1 Trip 16 1 Elbow Smash 15 1 Arm Lock* 14 1 Leg Twist 13 1 Leg Lock 12 1 Throw 11 1Gouge 10 1 Elbow Smash 9 1 Leg Lock* 8 1 Headlock* 7 1 Throw 6 1 Gouge 5 1 Kick 4 1 Arm Lock* 3 1 Gouge 2 1 Headlock* 1 1 Leg Twist Less Than 1: 1 Bear Hug* *Hold Can Be Maintained From Round To Round, Until Broken.
&nbsp; Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear #03 -S4! &nbsp; Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 2 &nbsp;S/M or&nbsp; 14 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds from behind &nbsp; Dungeon Master (GM): ok a hit &nbsp; It seems that Bugbear #03 -S4 is defeated! &nbsp; Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All &nbsp; Dungeon Master (GM): I will get Camlin &nbsp; Lo Shan: Kill Steal hehe &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #09 -S4! &nbsp; Strike Hits an AC of&nbsp; 7 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. a hit : Camlin 's turn is done. Bugbear #10’s turn has begun! EOT ⇨ &nbsp; &nbsp; Bugbear #10 -S4 the , attacks with the LONG SWORD (3.5ft) at Lord Cromther enemy! Long Sword Strike Hits an AC of&nbsp; 4 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! a miss! : Bugbear #10’s &nbsp;turn is done. Bugbear’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): 10% chance of suffocating:&nbsp; 47 : Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): ok either camlin or Cromther:&nbsp; 5 Cromther &nbsp; Chris M.: Can't read the label. has Lo been hit yet? &nbsp; Bugbear #09 -S4 the , attacks with the LONG SWORD (3.5ft) at Lord Cromther enemy! Long Sword Strike Hits an AC of&nbsp; 12 &nbsp;For&nbsp; 2 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Damage! not he has not &nbsp; Chris M.: :) &nbsp; Dungeon Master (GM): that is a miss : Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Sheila , it's now your turn! EOT ⇨ All &nbsp; Lord Cromther: are they consider evil &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #10 -S4! Strike Hits an AC of&nbsp; 4 &nbsp;for&nbsp; 6 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Bludgeoning Damage! +1 Prayer &nbsp; Dungeon Master (GM): yes and a hit ok 2nd attacks for round 2 &nbsp; Lo Shan: Yes they are Evil &nbsp; Lord Cromther: protection from evil in a 10 ft radius: - 2 'To Hit' for evil creatures &amp; +2 on Saving Throws on attacks by them &nbsp; Chris M.: The do put pineapple on pizza, Lord C &nbsp; Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #10 -S4! Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round. &nbsp; Dungeon Master (GM): a hit! dru any 2nd attacks? ok 3rd attack anyone? &nbsp; Lord Cromther: yes me I need my second attack &nbsp; Dru: End round for Dru. &nbsp; Dungeon Master (GM): ok roll it! &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #09 -S4! Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 14 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a hit! &nbsp; It seems that Bugbear #09 -S4 is defeated!
Round 3 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn! EOT ⇨ All &nbsp; Xilicien: I think I'll pass. : Xilicien 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #10 -S4! Strike Hits an AC of&nbsp; 6 &nbsp;For&nbsp; 11 &nbsp;S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round. &nbsp; Dungeon Master (GM): a hit! : Lo Shan 's turn is done. Dru’s &nbsp;turn has begun! EOT ⇨ All &nbsp; Dungeon Master (GM): anything from Dru here? &nbsp; Dru: I am waiting for a bugbear to attack me. : dru’s turn is done. The next turn has begun! EOT ⇨ All &nbsp; Dungeon Master (GM): you there Lord Cromther? ok, I will make the roll then &nbsp; Lord Cromther: I am here &nbsp; Dungeon Master (GM): ok he not Zhora's turn yet! &nbsp; Lord Cromther: its not allowing me click on the guy next to me &nbsp; Chris M.: ok &nbsp; Dungeon Master (GM): click yourself then &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #10 -S4! Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 14 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a hit on #10 : Lord Cromther’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Zhora , it's now your turn! EOT ⇨ All &nbsp; Chris M.: w/ Prayer &amp; from behind &nbsp; Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear #10 -S4! Strike Hits an AC of&nbsp; -6 &nbsp;For&nbsp; 10 &nbsp;S/M or&nbsp; 15 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds &nbsp; Dungeon Master (GM): a hit! &nbsp; It seems that Bugbear #10 -S4 is defeated! &nbsp; Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All Camlin 's turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Bugbear’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): he cuts out of the webbing now : Bugbear’s turn is done. Sheila , it's now your turn! EOT ⇨ All &nbsp; Chris M.: Maybe we should finish the webbed ones w/ arrows? Will that work? &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #05 -S4! Strike Hits an AC of&nbsp; 11 &nbsp;for&nbsp; 7 &nbsp;S/M or&nbsp; 7 &nbsp;L HP Bludgeoning Damage! +1 for Prayer &nbsp; Lo Shan: No would get caught in web &nbsp; Chris M.: ok &nbsp; Lord Cromther: could always burn them in the web set the web on fire
Dru: "We could set the webs aflame!" &nbsp; Dungeon Master (GM): it is like solid stone in the place &nbsp; Chris M.: Shiela hit a BB btw &nbsp; Dungeon Master (GM): i give sheila that since he just stepped out after cutting through 5 ft of web +1 with the prayer spell &nbsp; Chris M.: The one left of camlin took 7 HP damage yes &nbsp; Dungeon Master (GM): 2nd attacks? &nbsp; Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #05 -S4! Strike Hits an AC of&nbsp; 4 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round. &nbsp; Chris M.: That's why she came Zhora &nbsp; Zhora the Barbarian, Attacks with the TWO-HANDED SWORD (6 ft) at Bugbear #05 -S4! Strike Hits an AC of&nbsp; 11 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 13 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds &nbsp; Dungeon Master (GM): a hit for 13 &nbsp; Chris M.: +1 for Prayer So praying really does work ... &nbsp; Dungeon Master (GM): any more 2nd attacks? &nbsp; It seems that Bugbear #05 -S4 is defeated! &nbsp; Round 4 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn! EOT ⇨ All &nbsp; Xilicien: I'll pass again, for now. &nbsp; Dungeon Master (GM): ok : Xilicien 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan: pass for now : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All &nbsp; Dru: I am holding if a bugbear approaches me I will strike at it. : Dru’s turn is done. Lord Cromther’s turn has begun! EOT ⇨ All &nbsp; Lord Cromther: can I hit the bug bear or will I be breaking him out of the web &nbsp; Dungeon Master (GM): he was held fast and yes you would be cutting him out or getting your weapon stuck &nbsp; Lord Cromther: then I am holding right here &nbsp; Dungeon Master (GM): i need to roll a 20% chance on the ones stuck for suffocating i'll do that during 2nd attacks : Lord Cromther’s turn is done. Bugbear’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): he cut out of the webbing now : Bugbear’s turn is done. Zhora , it's now your turn! EOT ⇨ All ] Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear #08 -S4! Strike Hits an AC of&nbsp; -1 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds &nbsp; Dungeon Master (GM): a hit! : Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All &nbsp; Chris M.: from behind &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #08 -S4! Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. a hit!
Camlin 's turn is done. Bugbear’s turn has begun! EOT ⇨ Bugbear’s turn is done. Sheila , it's now your turn! EOT ⇨ All &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear #08 -S4! Strike Hits an AC of&nbsp; 3 &nbsp;for&nbsp; 9 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Bludgeoning Damage! &nbsp; Dungeon Master (GM): a hit! any 2nd attacks? &nbsp; Lo Shan: Passing &nbsp; Dungeon Master (GM): ok, i need to do 3 suffocation rolls:&nbsp; 56 &nbsp; 8 &nbsp; 100 ok so one more suffocates &nbsp; : Round 5 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn! EOT ⇨ All &nbsp; Dungeon Master (GM): those with 3/2 attacks get the 2nd this round, which includes camlin staying put Xilicien? &nbsp; Xilicien: Yeah. : Xilicien 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #08 -S4! Strike Hits an AC of&nbsp; 15 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round. &nbsp; Dungeon Master (GM): ha! a fumble &nbsp; Lo Shan: &nbsp; CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 70 Result Weapon Breaks Effect Your weapon breaks, base 100% chance, -20% for each '+' or ability of weapon. Save DC Percentile &nbsp; &nbsp; Dungeon Master (GM): ok this was an unarmed strike so no break : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All Dru’s turn is done. Lord Cromther’s turn has begun! EOT ⇨ All &nbsp; Dru: Same as last round waiting for approach. &nbsp; Dungeon Master (GM): ok Cromther are you just staying put? &nbsp; Lord Cromther: yes : Lord Cromther’s turn is done. Bugbear’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): attacks either Camlin, Lo, Sheila or Zhora:&nbsp; 8 Zhora &nbsp; Bugbear #08 -S4 the , attacks with the LONG SWORD (3.5ft) at Zhora enemy! Long Sword Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 2 &nbsp;L HP Damage! &nbsp; Chris M.: yep &nbsp; Dungeon Master (GM): a hit! : Bugbear’s turn is done. Zhora , it's now your turn! EOT ⇨ All &nbsp; Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Bugbear #08 -S4! Strike Hits an AC of&nbsp; 1 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 7 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds &nbsp; Dungeon Master (GM): a hit! &nbsp; It seems that Bugbear #08 -S4 is defeated!
Zhora 's turn is done. Camlin , it's now your turn! EOT ⇨ All &nbsp; Dungeon Master (GM): ok the rest are still in the web 66 &nbsp; 5 another one suffocates...only 1 left &nbsp; Dungeon Master (GM): &nbsp; Lo Shan The Human Monk (Oriental) Says, "Lets search the ones not in the web and their beds" &nbsp; Xilicien the Enchanter, using a bit of spider silk, casts the WEB Spell upon Xilicien! Level 2 Magic-User * Evocation &nbsp; Components V,S,M Casting Time 2 &nbsp;Segments Range 5ft/Level:&nbsp; 35 ft at level 7 Duration 2 Turns/Level:&nbsp; 14 &nbsp;Turns at level 7 Area of Effect Special Saving Throw Vs Spells Negates or Half Effects: &nbsp;A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points — floor and ceiling, opposite walls, etc. — diametrically opposed. The web spell covers a maximum area of&nbsp; 80 &nbsp;cubic ft, (eight 10-foot × 10-foot × 10-foot cubes), and the webs must be at least&nbsp; 10 ft thick, so a mass&nbsp; 40 ft high,&nbsp; 20 ft wide, and&nbsp; 10 ft deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength, (7 if the webs are half strength), must remain fast until freed by another or until the spell wears off. Missile fire is generally ineffective against creatures trapped in webs. For every full turn trapped there is a&nbsp; 5 % cumulative chance of suffocating to death. See spell description for more info. ok that would last 14 turns i will say he is left to suffocate : Zhora 's turn is done. Sheila , it's now your turn! EOT ⇨ All &nbsp; SEARCH FOR SECRET Doors or Hidden Items For Lo Shan the Human Monk (Oriental) Search includes North, East, South, West Walls and Ceiling and Floor 1 search =&nbsp; 10 &nbsp;minutes (One 10 ft wall section) / Full Search =&nbsp; 1 &nbsp;Hour Results Whispered to DM &nbsp; SEARCH ROLLS RESULTS For Lo Shan: North Wall:&nbsp; 6 &nbsp;East Wall:&nbsp; 1 &nbsp;South Wall:&nbsp; 1 &nbsp;West Wall:&nbsp; 6 &nbsp;Ceiling:&nbsp; 6 &nbsp;Floor:&nbsp; 2 &nbsp; Lo Shan: &nbsp; Chris M.: brb. S still has all her Healing spells &nbsp; Dungeon Master (GM): you find 3 coin pouches in the unwebbed fur piles nothing was found by Lo Shan &nbsp; Dru: When I said we could set the web aflame that is listed as an option in the spell... "Any fire — torch, flaming oil, flaming sword, etc. — will set them alight and burn them away in a single round. All creatures within the webs will take 2-8 hit points of damage from the flames, but those freed of the strands will not be harmed" &nbsp; Dungeon Master (GM): ok, you were here for an hour with Lo shan's searching the web would last another 40 minutes &nbsp; Lo Shan: last one dead or not? &nbsp; Dungeon Master (GM): he suffocated by now bring up the city map now? &nbsp; Lo Shan: once the web is gone we search there &nbsp; Dungeon Master (GM): ok so you find 7 more coin pouches in the furs bring up the city map now? &nbsp; Lo Shan: Sure &nbsp; Dungeon Master (GM): where to folks? &nbsp; Lo Shan: S7 &nbsp; Dungeon Master (GM): any objections to S7? &nbsp; Lord Cromther: lets do it &nbsp; Chris M.: fine &nbsp; Dungeon Master (GM): ok, here we are at a new location which is being guard by bugbears &nbsp; Chris M.: LOL &nbsp; Lo Shan The Human Monk (Oriental) Says, "Would you tell me what this place is?" &nbsp; Bugbear Guard #01 -S7 The Bugbear Says, "It is quite simply...none of your business, really." &nbsp; Chris M.: Big place. probably yet another temple &nbsp; Dungeon Master (GM): [it does not look like a temple.] &nbsp; Chris M.: I still have a Sielnce and many Hold spells we can do this Ok. Bugbear Gym Owned by Bezos. The Evil Financier &nbsp; Lo Shan The Human Monk (Oriental) Says, "Could I pay you to get inside?"
Bugbear Guard #01 -S7 The Bugbear Says, "I think not, I'm sure you know that there has been a rash of break-Ins in the City so now there are more guards in place." &nbsp; Chris M.: Buglions, Bugtigers and Bugbears, o my! &nbsp; &nbsp; Lo Shan The Human Monk (Oriental) Says, " Bows his head &nbsp;That is most unfortunate" &nbsp; Lo Shan The Human Monk (Oriental) Says, "Sheila, Perhaps you can help us get inside with this guard?" &nbsp; Lo Shan: &nbsp; Dungeon Master (GM): the guard sees that there might be trouble brewing he calls for Tiny to show himself &nbsp; Chris M.: Sheila, to Bugbear: &nbsp; Hill Giant #01 -S7 The Hill Giant Says, "Yes, What is going on?" &nbsp; Chris M.: Ok! great! you passed the test! &nbsp; Lo Shan: Wait Lets find out who Tiny is &nbsp; Chris M.: O. says Shiela Here he is! the man -- or should I say, Giant, himself This is a good man she says to Tiny, pointing at Guard No to business Have there been break ins? or not? &nbsp; Lo Shan: (Yes there have been its been us hehe) &nbsp; Bugbear Guard #01 -S7 The Bugbear Says, "Yes there has been break-ins so we hired him to help out." &nbsp; Chris M.: yes, we know (Shiela to guard) Giant! i hearby arrest you in the name of the yaun ti !!!! You theif! &nbsp; Bugbear Guard #01 -S7 The Bugbear Says, "Wait! What?! that is whom we work for!" &nbsp; Chris M.: So you say! LOL Good cover, but your cover is BLOWN! &nbsp; Lo Shan: "Just cast the spell, Sheila" &nbsp; Chris M.: Get him, she instructs the Guard LOL. Ok &nbsp; Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Hill Giant #01 -S7! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5 &nbsp;segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:&nbsp; 11 &nbsp;Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects: &nbsp;This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. &nbsp; Dungeon Master (GM): ok &nbsp; Chris M.: -2 for his savre &nbsp; SAVE VS. SPELL For Hill Giant #01 -S7 the Hill Giant &nbsp; Rolls:&nbsp; 12 &nbsp;Needs ≥&nbsp; 10 &nbsp; Chris M.: Does the BB obey Sheila? btw? &nbsp; Dungeon Master (GM): ok that is with the -2 so he made the save &nbsp; Chris M.: yes dammit &nbsp; Dungeon Master (GM): no the BB would not obey her &nbsp; Chris M.: Badges? we don't need to yaun ti badges! &nbsp; Lo Shan: 2 Dru? &nbsp; Lord Cromther: actually I have my protection from evil going &nbsp; Dungeon Master (GM): the giant shakes off the spell and is now angry and tries to attack! &nbsp; Cleric SPELL INITIATIVE ROLL: Sheila the Human Cleric, gets ready to cast a Spell! Spell INIT Roll:&nbsp; -3 Only One Initiative Roll shown to save space!
Dru Shrugs Chris M.: t was a 50/50 Round 1 Reset ↺ Xilicien , it's now your turn! EOT ⇨ All &nbsp; Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) &amp; a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Hill Giant #01 -S7! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3 &nbsp;Segments Range 100 ft +&nbsp; 10 ft/level:&nbsp; 170 ft Duration 1 &nbsp;round/level:&nbsp; 7 &nbsp;rounds Area of Effect Special Saving Throw Vs Spells Negates Damage: &nbsp; 4 &nbsp; 6 &nbsp; 2 &nbsp; 5 &nbsp; 4 &nbsp; 5 &nbsp; 6 Effects: &nbsp;Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for&nbsp; 4 &nbsp;rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater. &nbsp; Lord Cromther: reminder everyone with 10 feet of me get Protection from evil: - 2 'To Hit' for evil creatures &amp; +2 on Saving Throws on attacks by them &nbsp; Xilicien: 5 &nbsp; Chris M.: Thanks Crom It's a 10 ft grid, yes? &nbsp; Dungeon Master (GM): 21 damage with 5 meteors : Xilicien 's turn is done. Hill Giant’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): he goes for sheila since she casted the spell &nbsp; Chris M.: yes &nbsp; Hill Giant #01 -S7 the , attacks with the CLUB (6ft) at Sheila enemy! Club Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 21 &nbsp;S/M/L HP Damage! &nbsp; Chris M.: ow &nbsp; Dungeon Master (GM): a massive clubbing for 21! &nbsp; Dru says, "Ugh!" Hill Giant’s turn is done. Dru’s turn has begun! EOT ⇨ All &nbsp; Dru: Damn I can't see. &nbsp; Dungeon Master (GM): can you see the map? or just meaning you don't see around the corner? &nbsp; Dru: Done. : Dru’s turn is done. Camlin , it's now your turn! EOT ⇨ All &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Hill Giant #01 -S7! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; -8 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit! : Camlin 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan: Puts on Ring of Invis &nbsp; Dungeon Master (GM): ok anything else? &nbsp; Lo Shan: not attacking this round : Lo Shan 's turn is done. Lord Cromther’s turn has begun! EOT ⇨ All &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear Guard #01 -S7! Strike Hits an AC of&nbsp; -12 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 10 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a hit! &nbsp; Chris M.: critical? &nbsp; Dungeon Master (GM): nope he rolled a 19
Lord Cromther’s turn is done. Zhora , it's now your turn! EOT ⇨ All &nbsp; Chris M.: belays her attack &nbsp; Lord Cromther: brb walking a dog : Zhora 's turn is done. Bugbear Guard #10 -S7 , it's now your turn! EOT ⇨ &nbsp; Chris M.: waiting for S &nbsp; Dungeon Master (GM): he just moves up behind the Hill giant : Bugbear Guard #10 -S7 's turn is done. Bugbear Guard #01 -S7 , it's now your turn! EOT ⇨ &nbsp; Dungeon Master (GM): attacks sheila or cromther:&nbsp; 4 cromther &nbsp; Bugbear Guard #01 -S7 the , strikes with the FLAIL (4ft) at Lord Cromther enemy! Flail Strike Hits an AC of&nbsp; 10 &nbsp;for&nbsp; 5 &nbsp;S/M or&nbsp; 4 &nbsp;L HP Damage! a miss : Bugbear Guard #01 -S7 's turn is done. Sheila , it's now your turn! EOT ⇨ All &nbsp; Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Hill Giant #01 -S7! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5 &nbsp;segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:&nbsp; 11 &nbsp;Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects: &nbsp;This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. -2 save &nbsp; SAVE VS. SPELL For Hill Giant #01 -S7 the Hill Giant &nbsp; Rolls:&nbsp; 13 &nbsp;Needs ≥&nbsp; 10 he made the save with the -2 &nbsp; Zhora the Barbarian, Attacks with the magical +2 SHORT SWORD (2ft) at Hill Giant #01 -S7! Strike Hits an AC of&nbsp; -6 &nbsp;For&nbsp; 5 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Slashing Damage! Gets 3 attacks per 2 rounds &nbsp; Dungeon Master (GM): a hit! that a 2nd attack which normally comes on the 2nd round every even numbered round &nbsp; Chris M.: no. Just the first attack I belayed the attack &nbsp; Dungeon Master (GM): oh ok &nbsp; Chris M.: :) &nbsp; Dungeon Master (GM): any 3rd attacks? camlin will do his 2nd arrow &nbsp; Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Hill Giant #01 -S7! Strike Hits an AC of&nbsp; -4 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:&nbsp; 29 &nbsp;S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand). &nbsp; Dungeon Master (GM): wow! 29 damage! &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Hill Giant #01 -S7! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; -8 &nbsp;For&nbsp; 5 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Hill Giant #01 -S7! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; -7 &nbsp;For&nbsp; 5 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): ok so his 2nd and 3rd arrows do 10 more damage any more 2nd or 3rd attacks? :
Round 2 Reset ↺ Sheila 's turn is done. Xilicien , it's now your turn! EOT ⇨ All &nbsp; Xilicien: Remaining meteors at hill giant. &nbsp; Lord Cromther: back : Xilicien 's turn is done. Hill Giant’s turn has begun! EOT ⇨ &nbsp; Dungeon Master (GM): opps so ok 5 and 6 damage for 11 total on the meteors ok zhora or sheila:&nbsp; 3 Zhora &nbsp; Hill Giant #01 -S7 the , attacks with the CLUB (6ft) at Zhora enemy! Club Strike Hits an AC of&nbsp; 7 &nbsp;For&nbsp; 16 &nbsp;S/M/L HP Damage! he missed! : Hill Giant’s turn is done. Dru’s turn has begun! EOT ⇨ All &nbsp; Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Guard #01 -S7 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of&nbsp; 2 &nbsp;For&nbsp; 6 &nbsp;S/M or&nbsp; 5 &nbsp;L HP Piercing Damage! Gets 2 attacks/round &nbsp; Dungeon Master (GM): a hit! &nbsp; It seems that Bugbear Guard #01 -S7 is defeated! &nbsp; Dru’s turn is done. Camlin , it's now your turn! EOT ⇨ All &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Hill Giant #01 -S7! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; 10 &nbsp;For&nbsp; 11 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! he missed! : Camlin 's turn is done. Lo Shan , it's now your turn! EOT ⇨ All &nbsp; Lo Shan the Monk (Oriental), attacks Hill Giant #01 -S7 with the KUNG FU KICK! Strike Hits An AC Of&nbsp; 2 &nbsp;For&nbsp; 6 &nbsp;+&nbsp; 2 &nbsp;S/M/L Bludgeoning Damage (KO%: 61 %) Type Of Kung Fu Kick Attack:&nbsp; 9 &nbsp;: Hill Giant #01 -S7'S A/C:&nbsp; 3 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for&nbsp; 6 &nbsp;rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less) &nbsp; Dungeon Master (GM): a hit for 8 with a leaping head bash! &nbsp; It seems that Hill Giant #01 -S7 is defeated! &nbsp; &nbsp; Dungeon Master (GM): the giant falls! : Lo Shan 's turn is done. Dru’s turn has begun! EOT ⇨ All &nbsp; Lo Shan: "TIMBER!!" &nbsp; Chris M.: Those jumping attacks w/ cinematic in my brain Lo &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear Guard #10 -S7! Strike Hits an AC of&nbsp; -5 &nbsp;For&nbsp; 9 &nbsp;S/M or&nbsp; 13 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a hit!
Lord Cromther’s turn is done. Zhora , it's now your turn! EOT ⇨ All &nbsp; Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear Guard #10 -S7! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of&nbsp; 0 For&nbsp; 3 &nbsp;S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): that hits! &nbsp; It seems that Bugbear Guard #10 -S7 is defeated! &nbsp; End of Combat! &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7 &nbsp;segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 4 &nbsp;Hit Points seriously? LOL &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7 &nbsp;segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 4 &nbsp;Hit Points same result? is this a glitch? &nbsp; Dungeon Master (GM): can't tell from just those two rolls &nbsp; Chris M.: statistically the chances are .... wow. I won the lottery Ok. Just CLW left now &nbsp; Dungeon Master (GM): ok now well, you know there are guards on the other side of the building &nbsp; Chris M.: these are test rolls &nbsp; Dungeon Master (GM): there are 3 doubles doors on the west side &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7 &nbsp;segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 5 &nbsp;Hit Points Ok. It's working just realy bad dice &nbsp; Lo Shan: Doors locked? &nbsp; Dungeon Master (GM): heck yes &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5 &nbsp;Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 2 &nbsp;Hit Points &nbsp; Lo Shan: You killed Tiny You Bastard!!
&nbsp; Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5 &nbsp;Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 1 &nbsp;Hit Points &nbsp; Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM &nbsp; &nbsp; (From Lo Shan): &nbsp;HEAR NOISE Roll:&nbsp; 65 % Needs ≤&nbsp; 35 % &nbsp; Chris M.: There must be something wrong? all those spells ... &nbsp; Dungeon Master (GM): nothing is heard beyond the door &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5 &nbsp;Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 8 &nbsp;Hit Points Ok just bad dice &nbsp; Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;OPEN LOCKS Roll:&nbsp; 69 % Needs ≤&nbsp; 62 % &nbsp; Dungeon Master (GM): the northern-most door the lock could not be picked open! searching the 3 bodies? &nbsp; Chris M.: Only 3 CLW left now, Lo &nbsp; Lo Shan: Yes Search the Bodies &nbsp; Dungeon Master (GM): the giant has a ring of 6 keys on him &nbsp; Lo Shan: Hey Keys Thanks Tiny Keys fit the doorhere? &nbsp; Dungeon Master (GM): yep and one of them works! looks to be a weapons storage! &nbsp; Chris M.: let's do the guards outside first? i don't like enemies in the rear &nbsp; Dungeon Master (GM): you see long swords, maces, flails, spears, breastplates and shields &nbsp; Lo Shan: They dont have keys we can lock the door behind us &nbsp; Chris M.: you're the boss &nbsp; Dungeon Master (GM): there are double doors on the north and south walls here. &nbsp; Lo Shan: Could come out the door and surprise them? &nbsp; Chris M.: Lock est doors east doors need to be checked make sure they are locked then do the north room, but FROm the northern doors yes, lo? &nbsp; Dungeon Master (GM): ok so Zhora checks the double doors on the east wall here? &nbsp; Chris M.: yes &nbsp; Dungeon Master (GM): they are locked &nbsp; Chris M.: Ok. No doorson the north wall I'd do the north room first? &nbsp; Dungeon Master (GM): it's not locked &nbsp; Lo Shan: Try Keys &nbsp; Chris M.: not locked, Lo &nbsp; Lo Shan: open it &nbsp; Chris M.: Zhora goes &nbsp; Zhora the Barbarian, rolls to see if she is Surprised! Result Whispered to DM (From Chris M.): &nbsp;Surprise Roll Result&nbsp; 99 &nbsp;% : If a 10% or less is rolled then Zhora is surprised! &nbsp; Chris M.: rolling d100( 15 ) = 15 &nbsp; Dungeon Master (GM): a room full of chests &nbsp; Chris M.: Loot room? &amp; the door not locked LOL &nbsp; Lo Shan: No Monsters? &nbsp; Chris M.: Honest BBs &nbsp; Dungeon Master (GM): not inside so far &nbsp; Chris M.: The chests are all Mimics? &nbsp; Dru: "Are we really thieves?" &nbsp; Chris M.: Are we not men? &nbsp; Lo Shan: We are DEVO D-E-V-O &nbsp; Dungeon Master (GM): ha! I was thinking that!
Chris M.: ^^^^ What Lo said It's from the Island of Doctor Moreau very happy you got the reference &nbsp; Dungeon Master (GM): i've yet to read the book or the movie adaptations! &nbsp; Chris M.: :D O. it's a brilliant book &nbsp; Lo Shan: Are all of the chest heavy? &nbsp; Chris M.: Very deep &nbsp; Dungeon Master (GM): basically yes &nbsp; Chris M.: Chack for Traps Lo &nbsp; Dungeon Master (GM): to save you time there are 2 that are locked the rest had mundane stuff in them &nbsp; Lo Shan: Anyone have a Detect Magic? &nbsp; Xilicien: I believe I do. &nbsp; Lo Shan: Check if the two are magic? &nbsp; Chris M.: Zhora to dru &nbsp; Xilicien: Damn, forgot to prepare it. &nbsp; Chris M.: It's not theft. It's war. We are hitting teir supplies We are at war w/ the Yuan Ti &nbsp; Lo Shan the Human Superior Master, attempts to FIND or REMOVE a TRAP! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;FIND/REMOVE TRAP:&nbsp; 90 % Needs ≤&nbsp; 50 % &nbsp; Chris M.: They are oathbreakers Rebels &nbsp; Dungeon Master (GM): no trap was found on the first locked chest &nbsp; Chris M.: This is a Yuan Ti supply dump &nbsp; Dru: OOC: Okay, wasn't sure. I came in in the middle of all of this. &nbsp; Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;OPEN LOCKS Roll:&nbsp; 95 % Needs ≤&nbsp; 62 % &nbsp; Chris M.: Now it is ours Not theft War &nbsp; Dungeon Master (GM): the lock could not be picked! \ Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;OPEN LOCKS Roll:&nbsp; 59 % Needs ≤&nbsp; 62 % &nbsp; Dungeon Master (GM): the 2nd chest lock was picked open &nbsp; Lo Shan: Whats in it? &nbsp; Dungeon Master (GM): ok you open it without a problem and see gold coins! any attempt to pry open the other box? with a weapon you need a strength check then an item saving throw against crushing blow to make sure the weapon doesn't break unless you have a crowbar &nbsp; Dru: Knock spell? &nbsp; Chris M.: or a +2 Mace &nbsp; Dungeon Master (GM): that would work as well &nbsp; Chris M.: Bash bash bash &nbsp; Lo Shan: Dont bash &nbsp; Chris M.: Rinse and repeat on any chest Lo cannot open Ok. No bashing .... YET &nbsp; Dungeon Master (GM): doing that could of course damage the contents &nbsp; Chris M.: Sheila is really having a bad day bad dice. now no bashing &nbsp; Lo Shan: Check South Door &nbsp; Dru: And also alert the remaining guards... &nbsp; Chris M.: point taken, Dru &nbsp; Dungeon Master (GM): plus the noise would get the guards attention outside &nbsp; Dru: ...assuming they didn't already hear the commotion from the prior battle. &nbsp; Chris M.: O. Don;t give Ricky IDEARS joke ^^^ &nbsp; Lo Shan: South door locked? &nbsp; Dungeon Master (GM): no sir &nbsp; Lo Shan: Open it &nbsp; Chris M.: O. wow &nbsp; Dungeon Master (GM): various crates in this room &nbsp; Chris M.: Zhora checks all the doors to mae sure they are locked &nbsp; Lo Shan: Start checking crates &nbsp; Dungeon Master (GM): most hold mundane stuff and there are 2 of them locked shut
&nbsp; Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;OPEN LOCKS Roll:&nbsp; 73 % Needs ≤&nbsp; 62 % &nbsp; Dungeon Master (GM): ok he could not pick the lock on the first one &nbsp; Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;OPEN LOCKS Roll:&nbsp; 64 % Needs ≤&nbsp; 62 % &nbsp; Dungeon Master (GM): and could not do so on the 2nd one either &nbsp; Chris M.: Just say when the bashing starts In the name of Ra! &nbsp; Lo Shan: "Done here Lets go" I lock the door after we leave and Keep the keys until I can get out into the swamp then toss them &nbsp; Chris M.: So the doors are all locked? yes? &nbsp; Lo Shan: Yes &nbsp; Dungeon Master (GM): ok &nbsp; Chris M.: No. bashing forst, Lo bash time OMG No bashing at all? what? &nbsp; Lo Shan: S8 Next week? &nbsp; Chris M.: No. back to camp now Recover the spells &nbsp; Lo Shan: And take Detect Magic &nbsp; Dungeon Master (GM): ok back to camp then S8 for next week &nbsp; Chris M.: Ok &nbsp; Lord Cromther: sounds good &nbsp; Lo Shan: Glad everyone made it &nbsp; Dungeon Master (GM): Ok, guys Thank You All for Playing Today and See you all Next week! &nbsp; Dru: Thanks for running. &nbsp; Chris M.: Thanks everybody &nbsp; Lo Shan: CYA Next week &nbsp; Devin M.: Goodnight.