Jarren K. said: Just to clarify: Ctrl-L does not give the GM a player's view from a token. It simply shows that token's Line of Sight, including anything on the GM layer , which is not visible to any players controlling that token. The best way to get a true player's view is to create a Dummy Account and use that for testing. Billy said: Also in response to Jarren's comments, for me Ctrl+L is actually giving me what the players see, including explored areas. It does not just show line of sight. In addition, while in CTRL+L mode, the player's movement restrictions are also in play, which is also super helpful for testing. I am curious if there are any current benefits of setting up a dummy character, now that CTRL+L seems to be working as it should. Ctrl-L still does not give a player's view -- if a player controls more than one token, they will have more vision than a single token provides. Also, it still shows whatever is on the GM layer, which is not visible to a player. That is what I meant when I said that it simply shows a token's Line of Sight. There have been instances of a GM asking questions on here about concerns that a player was viewing all of the hidden stuff on the GM layer... only to realize that they were using Ctrl-L to view the token in question, and they didn't realize that players won't have that same view. So I'm not saying that there's no usefulness to Ctrl-L -- I do use it in my games, especially for doing a quick check of a token's view during combat, but that's with the full understanding of the limitations. For game prep and testing, I still advocate for using a Dummy Account, because you'll get a true player's view and experience, as well as the other benefits of using a Dummy account, outlined by KeithCurtis: 1) Checking Dynamic Lighting 2) Streaming 3) Testing tricks you want to do during the game 4) Macro Testing 5) Reset the Game's URL