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Explorer mode is not reseting

I tried out Explorer mode on a map that I will be using for a map next session, however now I cannot reset the revealed areas. I turned dynamic lighting off and back on, even going to legacy lighting and resetting fog. Nothing sticks, the explored areas are still revealed when I click on player token and ctrl+l. Any ideas?
1612126964

Edited 1612126987
Kraynic
Pro
Sheet Author
Give yourself permissions on one of the characters and then rejoin as player (be sure the player ribbon is on that map page).  That should let you know if there is actually a problem from the player side or you are just seeing some of your GM status showing through on Control + L.
Just to clarify: Ctrl-L does not  give the GM a player's view from a token.  It simply shows that token's Line of Sight, including anything on the GM layer , which is not visible to any players controlling that token. The best way to get a true player's view is to create a Dummy Account  and use that for testing.
This is my view joined as a player. As you can see the explored sections are still active. I would like to make them not explored again.
I'm still using LDL, so this may function slightly different for Explorer Mode. (It's not supposed  to... but it might.) 1. First, check all your tokens, to make sure they are only set up to use one lighting system.  I just found out a couple nights ago that several of my players weren't able to see explored areas of AFoW, because somehow their vision was turned on in UDL.  Everything else was correct (page settings only for LDL, token settings for LDL) but that prevented them from seeing explored areas. So definitely double check that each token is only using the system you want, and that the page is set up to only use one system as well. 2. Then on the Fog of War toolbar, click on the Reset Fog button.  That should reset both the AFoW/Explorer Mode and  the Fog of War/Darkness. 3. Next, select the Reveal Areas button on the Fog of War toolbar. 4. Last, hold down the Alt (PC) or Option (mac) key and drag over the entire map to remove only the Fog of War/Darkness.  That should have reset all the hidden areas on the page, and removed the Fog of War/Darkness, leaving the explored areas hidden until tokens explore those areas. If you don't want to use Fog of War/Darkness at all, you have to turn it off on the Legacy Dynamic Lighting tab of the page settings. It's weird that it's on it's still on that tab, but it functions for both LDL and UDL.
I struggled with this exact same issue. In the toolbar on the far left-hand side of the map, there's  an icon one for vision/darkness (it's an eye with a slash through it). The first two options toggle between permanent darkness & explorable darkness. That's where my issue was... make sure that it is set to "Explorable Darkness" then the last option will then switch to "Reset Explorable Darkness"
Also in response to Jarren's comments, for me Ctrl+L is  actually giving me what the players see, including explored areas. It does not just show line of sight. In addition, while in CTRL+L mode, the player's movement restrictions are also in play, which is also super helpful for testing. I am curious if there are any current benefits of setting up a dummy character, now that CTRL+L seems to be working as it should.
Jarren K. said: Just to clarify: Ctrl-L does not  give the GM a player's view from a token.  It simply shows that token's Line of Sight, including anything on the GM layer , which is not visible to any players controlling that token. The best way to get a true player's view is to create a Dummy Account  and use that for testing. Billy said: Also in response to Jarren's comments, for me Ctrl+L is  actually giving me what the players see, including explored areas. It does not just show line of sight. In addition, while in CTRL+L mode, the player's movement restrictions are also in play, which is also super helpful for testing. I am curious if there are any current benefits of setting up a dummy character, now that CTRL+L seems to be working as it should. Ctrl-L still does not give a  player's  view -- if a player controls more than one token, they will have more vision than a single token provides.  Also, it still shows whatever is on the GM layer, which is not visible to a player.  That is what I meant when I said that it simply shows a token's Line of Sight.  There have been instances of a GM asking questions on here about concerns that a player was viewing all of the hidden stuff on the GM layer... only to realize that they were using Ctrl-L to view the token in question, and they didn't realize that players won't have that same view. So I'm not saying that there's no usefulness to Ctrl-L -- I do use it in my games, especially for doing a quick check of a token's view during combat, but that's with the full understanding of the limitations. For game prep and testing, I still advocate for using a Dummy Account, because you'll get a true player's view and experience, as well as the other benefits of using a Dummy account, outlined by KeithCurtis: 1)  Checking Dynamic Lighting 2)  Streaming 3)  Testing tricks you want to do during the game 4)  Macro Testing 5)  Reset the Game's URL