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Allow 1 player to see through dynamic lighting walls?

Hi, I'm sending my players through quite a complicated maze, but one of them can fly over and provide instructions to the others (if they think of it!). I have the maze mapped out with dynamic lighting walls. Is there a way to allow the one character to see through all the walls to mimic them flying over and looking down on the group? Thanks in advance for any suggestions.
Dynamic Lighting walls are pretty much all or nothing unfortunately.  If there was just a single wall, I'd suggest creating an invisible token and giving it vision and that player control of it so they could see on the other side of the wall.  But if it's a maze you'd have to do that over the whole maze. Instead, I would suggest perhaps simply duplicating your map (on the same map page, so you have two identical maps side-by-side) and do the same thing, but have one side with no dynamic lighting walls.  Either the player will have to be savvy enough to look at both maps at the same time (if you explain that's what you've done) or you'll have to create a party token on the map with no walls that duplicates the movement of the rest of the party, or use a custom script to duplicate fake tokens on the wall-less map. Or someone else may have a better idea or a script that can do what you're looking for already. :)
Tom - Make another character with an invisible token or something clearly marking it as an eye. Move the "eye" to wherever it needs to be (the other side of a dynamic lighting barrier being the obvious use case here). Give that "eye" whatever vision you are trying to provide to the player. Give the desired player control of the "eye". Voilà.
I'd personally make two versions of the maze on my map side by side. The one with dynamic lighting walled off from the one without. The flying one goes to the map without lighting and the party in the maze is in the one with walls. You can even second copies of the players tokens, set without sight, on the unwalled section and move them in time with the main tokens.