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Ch. 54: Wave Echo Cave (Phandelver Mine) is Explored

Dungeon Master (GM): Hello Bahrrenn! Buddy is going to be about a half hour late   Connor D.: Oh boy. We gonna start without him and let him get right in there when he shows up, or...   Bahrrenn Drakke: guys I wasn't in the last session so . . . what happened? XD   Rolo: Rolo is sharpening his dagger   Connor D.: Everything happened.   Dungeon Master (GM): yes we can start without him, I'll just pick him up till he gets here   Dia the Elf Wizard Eyes the drow suspiciously   Dungeon Master (GM): I do not know if Avery can make it today.   (From Farren Nidanas):  is everyone still lvl 4?   Roqar: We cleaned out the castle, decided to explore the mines with the map we found   Rolo: ROLO winks at dia   Connor D.: Cragmaw finished up, Dolores retired, we now have Marcuria, a barbarian woman with FIST and also Beast Path abilities. Found map, am now exploring the mines Will wait for DM to do a proper setup post.   Dungeon Master (GM): yes everyone is at 5,774 i believe and level 5 is 6,500   Roqar: Dolores is watching over my house for the time :)   Connor D.: Yes. Clearing out the mines should put everyone at level 5.   Rolo: SWEET   Dungeon Master (GM): ok, let's get underway here! You all have arrived at the mine with no one around outside guarding the entrance and have begun to make you way into the dark place.   Marcuria the Human Barbarian Briefly looks around, before nodding to herself, looking forwards at the dark cave. Says: "Don't suppose anyone brought a torch, or a light?"   Rolo: is my mage armor still active?   Dungeon Master (GM): i think that lasts 8 hours so yes   Roqar the Elf Rogue Roqar gestures to let the Drow go ahead, trying to keep in mind that this one did help win the fight Says: "I have a hooded lantern"   Marcuria the Human Barbarian Says: "Mind if I borrow it, Roqar? You'll get it back when we leave, I promise."   Elizabeth K.: Light Evocation Cantrip Casting Time:  1 action Range:  Touch Target:  One object that is no larger than 10 feet in any dimension Components:  V, M (A firefly or phosphorescent moss) Duration:  1 hour Dia Xiloscient, touches one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. SPELL SAVE DC : 14   Rolo: u want me to go first   Elizabeth K.: Dia the Elf Wizard Casts Light on a pebble and hands it to Marcy   Roqar the Elf Rogue Offers her lamp over to Marcy   Connor D.: Looks like it. Marcy will be right behind you in case of danger.   Farren Nidanas: want another light source? I have a torch   Connor D.: Marcy has only two hands. Thanks, lantern will suffice tho   Farren Nidanas: Kk     Marcuria the Human Barbarian Takes the light-infused pebble and the lantern, and wields them, moving onwards into the cave.   Roqar the Elf Rogue Says: "(To Rol) I want you ahead of me, if that’s alright?"   Rolo: i put my dagger away sure   Elizabeth K.: I cast mage armor on myself to prepare for the caves.   Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured leather) Duration:  8 hours Dia Xiloscient, touches Dia, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): As you enter into a cavern area, the mine feels cold, damp and surprisingly drafty. The ceiling is about 10 feet in height in the passage, the cavern is about 30 feet in height and dotted with stalactites. The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock, are three bedrolls and a heap of ordinary supplies—sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for at least a week.   Marcuria the Human Barbarian Says: "..We've got a body. Isn't that just lovely."   Dungeon Master (GM): The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.   Marcuria the Human Barbarian Walks over to the dead dwarf to examine in more detail.
Roqar the Elf Rogue Says: "Hope its not one we're looking for"   Buddy D.: 15 | 4 INVESTIGATION  (2) Juan Denero   Dungeon Master (GM): Gundren immediately recognizes the corpse as that of his brother Tharden.   Rolo: how was he killed?   Gundren the Dwarf Miner / Prospector Says: "The blasted fools, killed my brother Tharden, looks to be stab wounds. Nundro does not appear to be here however."   Marcuria the Human Barbarian Briefly closes her eyes with a deep sigh, before simply replying, "He died bravely, i'm sure, Gundren."   Roqar the Elf Rogue Frowns at the news that it is one they were looking for   Marcuria the Human Barbarian Says: "...Places like these are dangerous. Sometimes...you just don't have a chance."   Dungeon Master (GM): [There is one more Rockseeker brother, Nundro, just so you know.]   Juan the Human Cleric Says: "we need to find the other brother"   Connor D.: Going to have Marcy help herself to a pickaxe and also check the supplies for anything useful.   Marcuria Violezi: 5 | 4 INVESTIGATION  (2) Marcuria Violezi   Dungeon Master (GM): ok connor   (From Farren Nidanas):  did the party get any items from the last session or nah?   Connor D.: Man she really is kinda garbage with using her eyeballs   (To Farren Nidanas):  it was only just a wooden club and 3 items on an altar last session   Rolo: you want me try to investagate   Juan Denero: 10 | 9 INVESTIGATION  (2) Juan Denero looking for stuff up here   Dungeon Master (GM): Yea, Marcuria could not discern anything more about her surroundings and same for Juan.   Juan the Human Cleric Says: "what the hell happened here"   Rolo: i will try as well   Marcuria the Human Barbarian Says: "Suppose that's to be expected. Of course they'd pick the place clean."   Rolo: rolling 1d20 + 5( 9 )+5 = 14   Dungeon Master (GM): Juan appears to have climbed down the rope and is now at the darkened opening on the east side of the pit   Marcuria the Human Barbarian Picks up a pickaxe and puts it away for later.   Juan Denero: great roll rolo   Dungeon Master (GM): Gundren takes the boots off Tharden, says   Gundren the Dwarf Miner / Prospector Says: "These are magical boots that help with moving around faster and I am going to put them on, so I can get out of here quickly if need be."   Juan the Human Cleric Says: "bad ass gundren. I wanna offer my condolence for your brother "   Marcuria the Human Barbarian Says: "...Would be a shame for them to go to waste, then...that what you mean to say, Gundren?"   Farren Nidanas the Elf Monk Says: "Condolences Gundren"   Dungeon Master (GM): If Rolo's roll was for investigating, he also does not see anything more to glean more information from.   Connor D.: Honest question what are the green things even supposed to be lol   Rolo: ty dm it was investigation   Dungeon Master (GM): they look like jugs so maybe that is the lantern oil   Connor D.: Alright. Is the lantern gonna be at risk of running out of oil anytime soon? Because if so then maybe Marcy should pinch a can of that too   Dungeon Master (GM): the lantern will last about 2 hours   Dia Xiloscient: (Depending on the type of lantern, you can also put Lighted objects inside it to save on oil.)   Connor D.: Hooded Lantern. Eeeh yeah, let's have Marcy pinch a can of lantern oil too.   Roqar: I believe right now it has a pebble with Light cast on it inside   Connor D.: Oh, that was meant to go in the lantern, you mean? Because currently Marcy is sort of just holding the two items seperately.   Dungeon Master (GM): the pebble will stay lit for an hour   Connor D.: Was gonna have Marcy use it as throwable light lel   Roqar: May as well cause I dont have oil for it hehe   Connor D.: Well, maybe stock up then. Will grab 2 canisters if that is lantern oil   Dungeon Master (GM): ok   Rolo: what is in this area   Dungeon Master (GM): that is the pit with the opening in it's east wall   Roqar: Roqar will take 2 canisters of oil for the lantern
Dia Xiloscient: How much salted beef is there?   Dungeon Master (GM): the module doesn't give a specific amount but likely a couple weeks worth i'll say   Rolo: how deep is the pit?   Dungeon Master (GM): Just say about 10 feet down. There is the rope to climb easily down into the pit as mentioned in the description   Marcuria the Human Barbarian Says: "Let's not loiter. We need to see if the other is still down here. I'll head down first. When I give the heads up, the rest of you come down after me."   Dia Xiloscient: I'll take some of the food.   Juan Denero: I agree   Marcuria the Human Barbarian Briefly checks to make sure the rope is well secured to the stalagmite before starting to climb down the rope.   Dungeon Master (GM): the rope is secured   Rolo: does the rope look old , new   Dungeon Master (GM): new   Rolo: ty   Dungeon Master (GM): Marcuria can see a skeleton laying on the floor up ahead   Marcuria the Human Barbarian Explores forwards a bit more to make sure it was safe before calling for the others.   Dungeon Master (GM): and now she sees several more skeletons on the floor of this cavern   Marcuria the Human Barbarian Says: "...Shit...." Moves back to the rope, and calls out to the others.   Says: "Alright, come on down."   Roqar: (Any of the Skeles moving yet?)   Rolo: i climb down   Dungeon Master (GM): Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit.   Farren Nidanas: Slow Fall Farren Nidanas Class: Monk Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.   Dungeon Master (GM): no the skeletons are not moving!   Rolo: are these 5ft sqaures?   Farren Nidanas the Elf Monk Hops down the ledge   Rolo: any weapons near them?   Marcuria the Human Barbarian Says: "Careful. I don't like the look of this. Not one bit."   Dia Xiloscient: (10 ft squares)   Dungeon Master (GM): each square = 5 ft. All weapons have long since been removed.   Rolo: ty   Dungeon Master (GM): ok Marcuria give me a wisdom perception roll   Marcuria Violezi: 4 | 6 PERCEPTION  (2) Marcuria Violezi   Connor D.: Marcy is fucking blind confirmed.   Rolo: lol   Dungeon Master (GM): ok She hears like a flapping noise then suddenly realizes a stirge is trying to lash onto her!   Blood Drain Stirge #01 Attack: 20  |  19 Damage:   5  piercing The stirge attaches to the target While attached, the stirge drains the victim's blood at the start of each turn! that is a hit!   Farren Nidanas: smol guy   Connor D.: We doing init, or can I just have Marcy react immediately?   Dungeon Master (GM): ok depends, if you want to go in and fight them off then we roll initiative and fight them. What will Marcuria do? stay in the cavern or move back towards the others? also she can attack back with disadvantage   Connor D.: Definitely backing off, maybe the others can get the stirge off of her. Was considering her trying to actually tear it off with her hands but nah going back.     Marcuria the Human Barbarian Quickly rushes out of the room before things get worse, shouting, "Stirge!"   Farren Nidanas: can I use an action to remove it?   Dungeon Master (GM): Conner you can try to attack the stirge with a short blanded or handled weapon   Connor D.: She has none. Can she seriously not grab the thing to try and brute force it off of her? Ech. Or like crush it to death   Dungeon Master (GM): Farren and Juan can attack the stirge but i remind you a miss will hit Marcuria   Juan Denero: can I cast a spell on it   Dungeon Master (GM): they latch on in such a way that they need to be killed to remove them   Rolo: can i try mage hand to get it off   Dungeon Master (GM): yes Juan can cast a spell upon it remember this is just one stirge, there are likely more
Juan Denero: Sacred Flame Evocation Casting Time:  1 action Range:  60 feet Target:  A creature that you can see within range Components:  V, S Duration:  Instantaneous Juan Denero, prays to Bhaal, causing Flame-like radiance to descend upon Marcuria, that he can see within range. The target must succeed on a Dexterity saving throw or take  8  radiant damage. The target gains no benefit from cover for this saving throw. At Higher Levels .  The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). SPELL SAVE DC : 12 SPELL SLOT LEVEL ALL SLOTS EXPENDED (From ):   Round  count is reset to  1 .   Connor D.: Erm I am presuming that is meant to be on the stirge, not on Marcy. I don't feel like having Marcy get cooked alive because she got Stirge'd   Dungeon Master (GM): I would think being attached to her she gets some damage as well do you still want to cast that Juan?   Connor D.: If it really comes to it, can I just have Marcy punch the stirge with her other hand on her turn?   Roqar: How bout half and half stirge cant move much to dodge?   Dungeon Master (GM): Juan needs to reset the spell slots yes she can just punch it i need the init rolls from you 3 by the way   Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 16.16   Dungeon Master (GM): Stirge #01 -WEC03, the , gets ready to make an attack move! INITIATIVE ROLL: 13 Juan and Farren please make your init rolls   Farren Nidanas: Farren Nidanas, the Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 9.2   Dungeon Master (GM): I will roll Juan's Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 3.15   Juan Denero: Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 10.15       Round 1   : Farren Nidanas 's turn is done. Marcuria , it's now your turn!   Marcuria Violezi: Reckless Attack Marcuria Violezi Class: 2nd Level Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.   Dungeon Master (GM): ok   Dungeon Master (GM): roll whatever attack you are doing here ok   Marcuria the Human Barbarian Quickly grew desperate to get the Stirge off, lashing out and trying to punch the Stirge to death.   Marcuria the Barbarian, Attacks with the Warhammer (One-Handed) (1.5ft) at Stirge #01 -WEC03! Strike Hits an AC of  17  |  22 For  11  Hit Points of Bludgeoning Damage!   Connor D.: advantage, because strength.   It seems that Stirge #01 -WEC03 is defeated!     Farren Nidanas: lol   Dungeon Master (GM): ok, she got the stirge off of her now!   Farren Nidanas: Can I use my eprception to check the are for more of them?   Marcuria Violezi: Marcuria the Human Barbarian Says: "...Ah...that could've been worse."   Farren Nidanas the Elf Monk Says: "True" 26 | 24 PERCEPTION  (6) Farren Nidanas Darkvision Farren Nidanas Racial: Elf Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Marcuria the Human Barbarian Says: "...And maybe it will be. Get the others down here, please. There's almost certainly more."   Dungeon Master (GM): Farren notes there are many more stirges up on the ceiling here in the cavern   Farren Nidanas the Elf Monk Says: "Careful . . ." , He points up the ceiling.   Says: "More of them . . . ."   Farren Nidanas:   Dungeon Master (GM): so you can either go into the cavern and fight the rest of them or go north where Marcuria is and hope none are up that way.   Connor D.: Gonna vouch for trying to clear out the remaining Stirges with assistance.   Marcuria the Human Barbarian Says: "The ceiling....think we could burn them out?"   Dungeon Master (GM): give me a wisdom perception check Juan   Dia the Elf Wizard Says: "I have just the spell for that. Let's burn these creepy biters."
Dia Xiloscient: How high is the ceiling? I don't want to burn Juan, but he's in the room   Dungeon Master (GM): 12 | 21 PERCEPTION  (2) Juan Denero ok he was surprised   Farren Nidanas: damn   Dungeon Master (GM):   Blood Drain Stirge #01 Attack: 16  |  24 Damage:   4  piercing The stirge attaches to the target While attached, the stirge drains the victim's blood at the start of each turn!   Connor D.: Really? How high is the damn DC for that   Dungeon Master (GM): and it hits him with the 24 for advantage with the surprise   Marcuria the Human Barbarian Says: "...! Juan! Get back here..!"   Dungeon Master (GM): Juan are you attacking back at it? are you moving back towards Farren to assist you?   Juan Denero: back had to help ty   Dungeon Master (GM): 16 or better   Juan Denero: back moving back   Connor D.: Rolling init?   Dungeon Master (GM): Stirge #08 -WEC03, the , gets ready to make an attack move! INITIATIVE ROLL: 15   Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 6.16   Dungeon Master (GM): yes go ahead since he moved next to farren   Juan Denero: Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 15.15   Dungeon Master (GM): Init farren please   Connor D.: Bahrrenn?   Dungeon Master (GM): ok i will roll it   Farren Nidanas, the Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 14.2   Farren Nidanas: sorry lagging   Dungeon Master (GM): anyone else joining in? Dia?   Dia Xiloscient: 19.16 INITIATIVE  (6.16) Dia Xiloscient : ROUND 1 Dia , it's now your turn! EOT ⇨ All   Rolo: yes i will help   Dungeon Master (GM): she can pass through   Connor D.: move your piece down in there then Rolo   Dungeon Master (GM): to get to Juan   Dia Xiloscient: I cast Mage Hand to pull on the stirge and hopefully make it a bigger target for those with weapons to hit.   Farren Nidanas: Umm DM, can I say that Farren lit a torch for himself?   Farren Nidanas: I know I have darkvision but to help the others   Dia Xiloscient: eot   Dungeon Master (GM): ok you can do that, but it stays attached, but ok I guess I will give you all advantage on attacks on it for the way the hand pulls on it : Dia 's turn is done. Juan , it's now your turn!   Dungeon Master (GM): You there Buddy?   Juan Denero: yes   Connor D.: your move   Juan the Cleric, Attacks with the FOOTMAN'S MACE (2.5ft) at Juan! Strike Hits an AC of  20  |  14 For  4  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): well attack it or something! ok a hit!   Juan Denero: i was it wasnt going   It seems that Stirge #08 -WEC03 is defeated!   Marcuria the Human Barbarian Says: "Good. Now get back, all of you!.....Dia....you go ahead. Rest of you keep back."   Dungeon Master (GM): ok now what do you do? if juan stays where he is another stirge will likely attack   Juan Denero: my damn roll20 is being dumb   Connor D.: Juan is heading back to safety.   Dia Xiloscient: Farren, can you move back a bit so I don't burn you?   Rolo: roll 20 is not letting me move   Farren Nidanas: Kk
Dia Xiloscient: FOR DESCRIPTION ONLY Flaming Sphere Conjuration 2 Casting Time:  1 action Range:  60 feet Target:  An unoccupied space of your choice within range Components:  V, S, M (A bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration:  Concentration Up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of Dia Xiloscient's choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw (with a DC of 14). The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels .  When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. SPELL SAVE DC : 14   Juan Denero: roll20 is bring super weird   Dia Xiloscient: DC14 Dexterity   Save A 5-foot-diameter sphere of fire appears in an unoccupied space of Dia Xiloscient's choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw (with a DC of 14). The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. 3 fire 60 feet Flaming Sphere Dia Xiloscient SPELL SLOT LEVEL 22 OF 3 REMAINING   Rolo: mine too   Juan Denero: we have kinda bad weather too   Marcuria the Human Barbarian Says: "Juan, don't stray too far. We need to stick together."   Dungeon Master (GM): ok looks like the sphere mainly travels along the ground, so it would not affect any stirge on the ceiling   Dia Xiloscient: How high is the ceiling?   Dungeon Master (GM): natural cave here so 30 ft   Dia Xiloscient: And you're saying I can't pick for it to start 25 feet high?   Juan Denero: afterwards I can help you shut it off   Dungeon Master (GM): Yes, it cannot be levitated, it actually rolls along the ground!   Juan Denero: no worries   Rolo: ty   Dungeon Master (GM): no it's meant to move along the ground but could roll over a barrier 5 ft high or hop 10ft over a pit   Marcuria the Human Barbarian Says: "No good. Farren, think you could pick those things off the ceiling with your crossbow?"   Rolo: how many are they?   Dungeon Master (GM): farren spots about 5 move 5 more   Farren Nidanas the Elf Monk Points out the other creatures to Dia   Dia Xiloscient: Rolo, you can cast firebolt, right? I can pin them all to the ceiling with webbing, and it can burn them if you set the webbing on fire.   Farren Nidanas the Elf Monk As to Rolo as well   Rolo: sure   Juan Denero: get um big dog   Rolo: we cando that   Connor D.: Ok we try this. If this falls through somehow, then maybe Farren could just shoot them off the ceiling and force a non-ambush fight.   Dungeon Master (GM): those are the ones you see in the light / vision range there could be more   Connor D.: Since he has a crossbow and bolts   Dia Xiloscient: FOR DESCRIPTION ONLY Web Conjuration 2 Casting Time:  1 action Range:  60 feet Target:  A point of your choice within range Components:  V, S, M (A bit of spiderweb) Duration:  Concentration Up to 1 hour Dia Xiloscient, conjures a mass of thick, sticky webbing at a point of her choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of her next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. SPELL SAVE DC : 14   Connor D.: Can I have Marcy throw the light-infused stone to try and light the room up more?   Dungeon Master (GM): ok that would get all but 1 on the far east side of the ones you can see   Dia Xiloscient: Ok, I step back after casting it.   Dungeon Master (GM): so 4 of them would be trapped and I remind you it will get smoky in the cave   Rolo: i can cast fire bolt to get rid of it   Juan Denero: yes bro   Dungeon Master (GM): ok, so the webbing is ignited   Rolo: rolling 1d20 + 5( 20 )+5 = 25   Dungeon Master (GM): 6   7   3   5
Rolo: rolling 1d10( 5 ) = 5   Sirus: crit, looks like.   Dungeon Master (GM): all 4 of them are in flames and drop from the ceiling as the webbing burns away   Rolo: my roll 20 says im not connected   Sirus: you are, on our end.   Dungeon Master (GM): the fifth one flys off to the east   Rolo: can i take a shot at it   Dungeon Master (GM): refresh your browser rolo ok and of course it got really smoky in here , those in the pit area see some of the smoke come out   Rolo: ty   Dungeon Master (GM): ok what next adventurers?   Sirus: If we wait, will the smoke settle, or is it gonna be a while?   Farren Nidanas: Just let me be your eyes guys   Sirus: ^   Rolo: can see the last one   Farren Nidanas: want me to do another perception check?   Dungeon Master (GM): it will take some time to drift out some of it will linger like a fog for a while   Marcuria the Human Barbarian Coughed a bit before hunkering down so she wouldn't be inhaling quite so much smoke. "That was a bad idea.....Farren....if you got a bead on the little blights, think you could shoot them down?   Farren Nidanas the Elf Monk Says: "Got it."   Rolo: nice job on the web spell   Farren Nidanas: Yeah, good call.   Juan Denero: it wa skick ass kick   Sirus: Yes. Hopefully the flames will end up finishing off a few.   Dungeon Master (GM): so which way is the party moving now, north or east?   Sirus: East, but following Farren's lead.   Dungeon Master (GM): ok   Farren Nidanas: DM can I lit up a torch?   Dungeon Master (GM): yes, which will last you about an hour and 45 minutes   Farren Nidanas: two sources is better than one :P   Juan Denero: Light Evocation Cantrip Casting Time:  1 action Range:  Touch Target:  One object that is no larger than 10 feet in any dimension Components:  V, M (A firefly or phosphorescent moss) Duration:  1 hour Juan Denero, touches one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. SPELL SAVE DC : 12   Farren Nidanas: ahh umm you got it Buddy?   Juan Denero: yes sir sorry   Farren Nidanas: Kk I retract my statement   Sirus: You gonna give light to a stone and then throw it out there?   Juan Denero: I didnt see you were lighting a tourch   Dungeon Master (GM): oh so he just cast it upon the torch then   Farren Nidanas: nah I mean   Juan Denero: sorry my damn roll20 is slow today   Farren Nidanas: If Juan has light I don't need to light up a torch   Dungeon Master (GM): everyone seems to be   Sirus: Why am I the only person not having persistent technical issues   Rolo: i am too   Dungeon Master (GM): those with night/infravision should have it on in the dynamic lighting the one with the lit pebble in the lantern and now the torch with the light spell on it   Dia Xiloscient: Dynamic lighting? How do we see that?   Sirus: It causes dark areas to become lit automatically When you move token into the area   Dungeon Master (GM): The DM has all of the controls to work that when a map has that feature   Juan Denero: i have a torch with light spell   Rolo: i have dark vision   Dungeon Master (GM): so if you have night/infravision and nothing lights up when you move into a dark spot let me know   Dia Xiloscient: I also have dark vision.   Dungeon Master (GM): rolo's night vision is on   Dia Xiloscient: Should the corner I just put my token in be lighting up?   Sirus: Works fine.   Farren Nidanas: I has some lighting changes on me   Dungeon Master (GM): Dia's night vision is on   Dia Xiloscient: thx   Rolo: works for me
Sirus: So, I think now Farren should be trying to spot out the remaining bloodsuckers and poke em with the crossbow?   Dungeon Master (GM): ok so where are the adventurers moving? sitting in that passage all day will invite a wandering monster   Rolo: i thought east   Sirus: East, but it's taking forever for Bahrrenn to post.   Farren Nidanas: I mean   Dungeon Master (GM): that's where i thought as well but no one is moving a token anywhere   Farren Nidanas: I don't know if I should roll percep, shoot a bolt at something   Sirus: The idea is once he's cleared the ceiling out a bit, they'll follow alongside him   Farren Nidanas: I have no info I can use at the moment XD   Sirus: Roll percep to spot anything else on the ceiling and then attack with crossbow   Farren Nidanas: 16 | 11 PERCEPTION  (6) Farren Nidanas   Dungeon Master (GM): farren does not see any more stirges inside the cavern, any more flew off from the flames and smoke   Sirus: Good, then we can move into the bonezone unmolested by bloodsuckers apparently. Marcy will stick close by Farren regardless however   Dungeon Master (GM): nothing pops out of anywhere to attack Juan as he finally moves into the cavern   Marcuria the Human Barbarian Says: "Careful. There's likely more of them around here someplace."     Farren Nidanas: lol, nice rolls   Juan Denero: 13 | 17 PERCEPTION  (2) Juan Denero   Dia the Elf Wizard Says: "The one that escaped did fly off in this direction."   Dungeon Master (GM): ok as Juan moves near the next cavern he spots 2 more stirges on the ceiling Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.   Rolo: do i see them   Dungeon Master (GM): not unless Juan points them out or you give me a perception check   Farren Nidanas: Do we stick together or split up?   Juan Denero: i say hey yall there is some baddies up here real quite like   Rolo: rolling 1d20 + 3( 10 )+3 = 13   Sirus: Stick together for now. The Stirges are a bit too risky.   Dungeon Master (GM): Rolo sees them as well   Juan Denero: i say be very very quuuuiiiet there is some sturges up here   Juan the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Stirge #05 -WEC03! Range: 80ft / 320ft Strike Hits an AC of  23  |  10 For  7  Hit Points of Piercing Damage!   Rolo: i say to juan u want me to fire bolt them   Juan Denero: yes sir   Marcuria the Human Barbarian Says: "...Farren, let's make sure those idiots aren't getting themselves in trouble."   Roqar: I usually dont   Rolo: rolling 1d20 + 5( 6 )+5 = 11   Roqar: stick together   Farren Nidanas: Kk oops mb there DM   Marcuria the Human Barbarian Says: "You're not going to rest until you've turned this cave into a smokeshop, I see..."   Juan the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Stirge #05 -WEC03! Range: 80ft / 320ft Strike Hits an AC of  24  |  7 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): ok roll your wisdom perception buddy   Juan Denero: 4 | 6 WISDOM  (2) Juan Denero 21     8 PERCEPTION  (2) Juan Denero   Dungeon Master (GM): ok he attacks you with advantage   Juan Denero: lol   Dungeon Master (GM):   Blood Drain Stirge #01 Attack: 9  |  24 Damage:   4  piercing The stirge attaches to the target While attached, the stirge drains the victim's blood at the start of each turn!
Sirus: (Should've rolled perception first instead)   Juan Denero: my bad   Dungeon Master (GM): a hit for 4 so it lashed onto you   Juan Denero: damn it   Dungeon Master (GM): attack it buddy     Marcuria the Human Barbarian Says: "Oh, for the love of..."   Juan the Cleric, Attacks with the FOOTMAN'S MACE (2.5ft) at Stirge #05 -WEC03! Strike Hits an AC of  17  |  17 For  7  Hit Points of Bludgeoning Damage!   Juan Denero:   Dungeon Master (GM): a hit!   It seems that Stirge #05 -WEC03 is defeated!   Sirus: Time for Marcy to run in there and slay that other Stirge?   Dungeon Master (GM): as soon as that one falls to the floor the other one comes down on buddy   Juan Denero: sure   Dungeon Master (GM): roll your perception check buddy   Juan Denero: 18 | 6 PERCEPTION  (2) Juan Denero   Sirus: (Yay!)   Dungeon Master (GM): ok no advantage for the stirge   Blood Drain Stirge #01 Attack: 22  |  20 Damage:   7  piercing The stirge attaches to the target While attached, the stirge drains the victim's blood at the start of each turn! still hits for 7!   Sirus: OUCH.   Dungeon Master (GM): you can attack it now buddy   Juan the Cleric, Attacks with the FOOTMAN'S MACE (2.5ft) at Stirge #10 -WEC03! Strike Hits an AC of  17  |  7 For  5  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): if he misses we init ok   It seems that Stirge #10 -WEC03 is defeated!     Dungeon Master (GM): there are no more stirges in this cavern   Rolo: nice   Marcuria the Human Barbarian Says: "Juan, you really are something else. And not in a good way."   Juan Denero: lol um ok   Sirus: Actually, now that the immediate Stirge threat is gone, maybe double back and explore around bonezone? Or we coming back for that later? Because there's definitely a door.   Juan Denero: we can come back and do a detailed search after we cleared the cave   Sirus: Righto. Onwards then.   Dia Xiloscient: Is there anything interesting about the fungus? 11 | 7 INVESTIGATION  (6) Dia Xiloscient   Juan Denero: 22 | 5 INVESTIGATION  (2) Juan Denero rollign about the fungas too   Dungeon Master (GM): Dia discerns nothing more than what can be seen. Juan,  spot some fungus on the floor he believes are poisonous. Both see the obvious skeleton resting on the floor ahead.   Juan Denero: 20 | 15 PERCEPTION  (2) Juan Denero   Dungeon Master (GM): Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons—many crushed under fallen debris—are scattered across the floor.   There are two visible free standing structures inside the new cavern as well. One is reached by going up a flight of stairs cut into a 10 ft high escarpment. The one the party is near has a door that is human sized unlike the other doors seen so far, which were dwarf sized. Both structures have battered and blackened masonry walls, the current structure’s doors are cracked and scorched.   Marcuria the Human Barbarian Says: "..Shame they're not further down. Might be worth something."   Juan Denero: there is a door yall wanna go in   Rolo: any weapons   Farren Nidanas: 14 | 7 PERCEPTION  (6) Farren Nidanas   Marcuria the Human Barbarian Says: "One thing at a time, Juan."   Dungeon Master (GM): all of the magic users can sense a subtle aura of magic in this cavern   Rolo: what kind   Dia the Elf Wizard Says: "I feel something magical here. Is everyone ok with waiting 10 minutes while I investigate further?"
Dungeon Master (GM): it does not mention   Dia Xiloscient: FOR DESCRIPTION ONLY Detect Magic Divination 1 Casting Time:  1 action Range:  Self Target:  Self Components:  V, S Duration:  Concentration Up to 10 minutes For the duration, Dia Xiloscient, senses the presence of magic within 30 feet of her. If she senses magic in this way, she can use her action to see a faint aura around any visible creature or object in the area that bears magic, and learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. SPELL SAVE DC : 14   Marcuria the Human Barbarian Says: "Go ahead."   Rolo: i can cast detect magic as a ritual   Dia Xiloscient: I cast detect magic as a ritual.   Dungeon Master (GM): ok for dia the whole cavern is a glow in a faint light now, with it brighter more towards the structure to the east.   Farren Nidanas: Ohh yeah, there's a door   Marcuria the Human Barbarian Says: "Juan, step aside if you would?"   Juan Denero: no worries   Dia the Elf Wizard Says: "The magic is stronger through that door."   Sirus: Use thieves tools to probe for traps.   Dungeon Master (GM): ok   Juan Denero: i have thieves tools as my character is a criminal lol   Dungeon Master (GM): as does Roqar   Marcuria the Human Barbarian Takes out a set of thieves' tools and probes the door mechanisms with them, checking for signs of a trap.   Juan Denero: roq is a bad ass   Sirus: and yes but Marcy is meant to be the dedicated tank lol, in case there be danger on the other side.   Juan Denero: oh crap I thought marcy was a wizard sorry   Sirus: Barbarian wizard. Sure.   Dungeon Master (GM): so anyone going to give me a thieves tool roll for checking for a trap around the door?   Sirus: Perception? Marcy has proficiency btw Unsure what else to roll this for tho   Dia Xiloscient: I'm looking over Marcy's shoulder, waiting to see what's behind the door with Detect Magic.   Dungeon Master (GM): Let those with thieves tools roll first   Roqar: Click on Thieves tools to roll   Dungeon Master (GM): it should also appear in your quick reference menu   Marcuria Violezi: 19 | 6 Thieves' Tools  (3+0+2) Marcuria Violezi   Dungeon Master (GM): ok no trap is to be found     Marcuria the Human Barbarian Says: "...Alright. Ready?"   Juan Denero: nice roll amiga   Marcuria Violezi:   Juan Denero: yes maam   Marcuria the Human Barbarian Opens the door, bracing for whatever might be on the other side.   Dungeon Master (GM): Dust, ash, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds. The furnishings here are all human proportioned.   Marcuria the Human Barbarian Says: "...Looks like someone got a bit violent in here."   Dia Xiloscient: Do any of the items stand out as more magical?   Dungeon Master (GM): ok a few tomes have a faint magical glow   Rolo: any books?what type of magic?   Marcuria the Human Barbarian Says: "...Alright, it's safe. Let's see if there's anything here."   Dungeon Master (GM): again the module does not say   Juan Denero: 15 | 3 INVESTIGATION  (2) Juan Denero   Dungeon Master (GM): ok who was first to enter the room Marcuria?   Sirus: Yes.   Dungeon Master (GM): Marcuria sees a lone figure raises from the floor   Sirus: Does Marcy see it raise up? Or is a stealth save in order?   Mormesk the Wraith Says in a grave whisper: "Your presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!"
Sirus: Well nvm.   Dungeon Master (GM): yes she sees it   Farren Nidanas: (ohh damn)   Sirus: Gonna try a quick intimidation check to see if Marcy can spook the thing.   Dungeon Master (GM): alright   Marcuria the Human Barbarian Slams her gauntlets together. "I'd try not mixing that with a threat if I were you."   Juan Denero: get um big dog   Marcuria Violezi: 18 | 5 INTIMIDATION  (2) Marcuria Violezi   Sirus: (Eyyyyy!)   Farren Nidanas: (DAMN!)   Juan Denero: nice roll   Farren Nidanas: (Chill woman)   Dungeon Master (GM): ok, the only response you get is that Mormesk attacks Marcuria   Farren Nidanas: (XD)   Dungeon Master (GM): roll a wisdom perception roll   Marcuria Violezi: 21 | 6 PERCEPTION  (2) Marcuria Violezi   Sirus: (BOY) Marcy is on POINT today.   Dungeon Master (GM): ok just a normal attack roll for him then   Life Drain Mormesk the Wraith Attack: 8  |  20 Damage:   16  necrotic Attacks: Marcuria! The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.   Dungeon Master (GM): and a miss!   Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 9.16   Dia Xiloscient: 18.16 INITIATIVE  (6.16) Dia Xiloscient   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 14.15   Dungeon Master (GM): ok looks like we are going to fight the creature so yea make your initiative rolls   Juan Denero: Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 10.15   Dungeon Master (GM): Mormesk, the , gets ready to make an attack move! INITIATIVE ROLL: 7   Farren Nidanas: Farren Nidanas, the Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 19.2   Rolo: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 20.16   Dungeon Master (GM): Sildar Hallwinter, the , gets ready to make an attack move! INITIATIVE ROLL: 16 Avery, the Half-Elf Bard, gets ready to make an attack move! INITIATIVE ROLL: 7.18 : Round 1 Reset ↺ The Previous turn is done. Rolo , it's now your turn!   Rolo: i cast hold person   Dungeon Master (GM): ok, i don't think it will work though as it is corporeal you folks can still attempt to talk to it as well   Dungeon Master (GM):   Hold Person Enchantment 2 Casting Time:  1 action Range:  60 feet Target:  One creature Components:  V, S, M (A small straight piece of iron) Duration:  Concentration Up to 1 minute Rolo chooses Mormesk (humanoid) that he can see within range. The target must succeed on a Wisdom saving throw, (with a DC of 13) or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels .  When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. SPELL SAVE DC : 13 SPELL SLOT LEVEL 22 OF 3 REMAINING yea the spell would not work on him   Sirus: Immune, I think.   Rolo: would i know that wouldnt work   Farren Nidanas: (I mean, I want to talk)   Dungeon Master (GM): yes rolo ok Farren   Rolo: that i wouldnt cast that   Dungeon Master (GM): right
Rolo: can i do something else   Dungeon Master (GM): yes even just trying to talk to it is fine   Rolo: i cast magic missile at 2 level   Sirus: We should probably move Rolo into the room if he's gonna do that   Juan Denero: why are you attacking us sir   Dungeon Master (GM): are you still having trouble moving rolo's token?   Marcuria the Human Barbarian Says: "Juan....he clearly stated his intention a moment ago."   Rolo: no im where i want to be   Mormesk the Wraith Says: "As I said my treasure is my own!"   Sirus: Ok well, I don't think Magic Missile is gonna do much through a wall.   Sirus: Unless it can go through walls and I am unaware.   Rolo: i can shoot through open door if i can see him   Dungeon Master (GM): Mormesk IS incorporeal   Rolo: i thought we are in combat   Sirus: We are.   Dungeon Master (GM): you are   Sirus: DM, is it actually possible for Rolo to hit Mormesk?   Dungeon Master (GM): though you can still try to reason with it   Farren Nidanas the Elf Monk Says: "Well . . . any reason why you need your treasure? I mean . . . why do you keep it?"   Dungeon Master (GM): only if he has something that can do so of course   Rolo: did i hit him do u want me roll damage   Dungeon Master (GM): He has a chance to talk to Mormesk here as well hit him with wat? what?   Rolo: magic missle   Dungeon Master (GM): Not the hold person, that will never work against him   Marcuria the Human Barbarian Says: "Stop attacking me, and we can talk about your treasure, and how it's yours."   Dungeon Master (GM): that can   Juan Denero: mormrsk What treasure did we take? We dont want your treasure stop attacking my friends   Dungeon Master (GM): so cast it if you wish click your cast spells button when you click on rolo's token and click magic missile please   Sirus: Ack, Roll20 crashed on me. That wasn't fun.   Dungeon Master (GM): Rolo?   Rolo: its not there   Dungeon Master (GM): click Button #02CastSpells then click Magic Missile   Sirus: Hey! Marcy didn't even touch the damn thing   Sirus: Not...not yet at least :P   Juan Denero: lol   Rolo: its not there   Dungeon Master (GM): if it's not there you didn't have it listed so I didn't make the spell   Sirus: He's right, it isn't there.   Rolo: i picked magic missle its not on my spell list   Dungeon Master (GM): yea you don't even have that spell   Rolo: i picked it for a spell   Dungeon Master (GM): it's not in your spell list   Rolo: i did not there now just skip my turn   Dungeon Master (GM): already seems like a lot of 1st level spells for a level 4 character as it is   Buddy D.: Abjuration Cantrip Components:  V, S, M SPELL SAVE DC : 13 : Rolo 's turn is done. Farren Nidanas , it's now your turn!   Marcuria the Human Barbarian Says: "Farren...help me get this wraith to cool off a bit."   Farren Nidanas: Can I roll persuasion to calm him down so that we cna talk properly?   Dungeon Master (GM): you can try   Farren Nidanas: actually, bad idea, I suck at cha checks   Dungeon Master (GM): ok   Farren Nidanas: hmmm you know what? wth   Sirus: Maybe just be ready with defensive something? Or go ahead anyways   Farren Nidanas: 4 | 13 PERSUASION  (-1) Farren Nidanas lol   Sirus: bunger   Dungeon Master (GM): ha ha!   Farren Nidanas: I'll just
Patient Defense Farren Nidanas Class: Monk You can spend 1 ki point to take the Dodge action as a bonus action on your turn. dodge ba eot   Sirus: Marcy asks Farren to help. Farren just spits at the wraith instead. : Farren Nidanas 's turn is done. Dia , it's now your turn!   Farren Nidanas: (yeah lol)   Dia Xiloscient: Can I ready an action to attack without looking like I'm going to?   Dungeon Master (GM): I don't think so, he would notice   Farren Nidanas: (Guys, just imagine him as a really really old and cranky man)   Dia the Elf Wizard Says: "Calm down, no one has touched your treasure."   Mormesk the Wraith Says: "[he pauses and looks at Dia] Yet you all appear to gang up on me? Explain yourselves!"   Sirus: ach hang on, lemme get at my token I take it Marcy has to wait for her turn to try at a deception check?   Dungeon Master (GM): yes   Marcuria the Human Barbarian Silently motioned to the others to keep their distance, at least for now.   Dungeon Master (GM): Mormesk is awaiting a response   Buddy D.: dia? We are adventures we dont want to steal your loot if you wanna keep it thats fine   Sirus: Elizabeth having connection issues?   Elizabeth K.: Yeah, just got on a different computer   Rolo: same here   Mormesk the Wraith Says: "Perhaps I will reconsider attacking you all if you have something to offer a collector such as I?"   Dia Xiloscient: 1 | 9 PERSUASION  (0) Dia Xiloscient   Elizabeth K.: rolling 1d20( 6 ) = 6 for persuasion   Dungeon Master (GM): wow everyone is sluggish today   Buddy D.: I offer you some white lightning   Farren Nidanas: (yeah) (like in real life XD)   Elizabeth K.: eot   Buddy D.: its a drink i knwo you cant drink it but yits very valuable   Mormesk the wraith Says: "White Lightning, what is that?"   Buddy D.: its a shine from the moon that is mighty tasty   Mormesk the Wraith Says: "Bah, a drink, ha ha ha, that would just go right through me!"   Buddy D.: i know you cant drink but you keep it and you can trade it   Sirus: ...Can Marcy have a trinket? In her inventory   Mormesk the Wraith Ponders as if in thought about something     Marcuria the Human Barbarian Says: "Something on your mind, wraith?"   Rolo: roll 20 is super slow today   Sirus: DM, can I have a trinket in Marcy's inventory?   Mormesk the Wraith Says: "Hmm, perhaps I could let you have a small trinket, if you would agree to kill the spectator in the forge of spells? Would you?"   Buddy D.: shit that is the 4th time its booted me in a 10 minute stretch   Marcuria the Human Barbarian Says: "...Forge of spells?....What's that?"   Dungeon Master (GM): Mormesk, simply points to the north   Marcuria the Human Barbarian Says: "And...if we kill this...'spectator'....you'll give us a little something in return?"   Mormesk the Wraith Says: "It is that way" , Says: "Yes, have you anything at all to offer in return?"   Sirus: DM, you didn't answer me btw. Can Marcy start out with a random trinket in her inventory?   Dungeon Master (GM): oh what did i miss? oh i see it now well what do you have in your inventory that has value? if nothing your choices are to either deal with this spectator or fight Mormesk   Sirus: She has Dreamlily, but drug won't mean much to the dead. There's the thieves tools but she isn't gonna part with that. I was hoping Marcy could take out her starting trinket and try to convince Mormesk it has value. But I need permission first. to roll table for trinket   Dungeon Master (GM): Marcuria will you part with this trinket?   Sirus: Do a D100 first?   Roqar: (I have a gold chalice and gold censor)
Dungeon Master (GM): those might work roqar &nbsp; Sirus: ...Actually that is a much better solution, that might actually be worthwhile. Yes let's do that. That said, Marcy should have a random starter trinket anyways, lemme do a D100. &nbsp; Buddy D.: yeah roq &nbsp; Dungeon Master (GM): though you likely left that back in your house with dolores, why else would you bring those items along? &nbsp; Sirus: rolling d100( 21 ) = 21 &nbsp; Dungeon Master (GM): where is this table you are rolling on as if an item is not on a sheet you simply do not have it anyways? &nbsp; Sirus: It's supposed to be RNG. There's an official table i'm using I am using this table for now tho <a href="https://www.dandwiki.com/wiki/5e_Trinkets" rel="nofollow">https://www.dandwiki.com/wiki/5e_Trinkets</a> The trinket is an Echo Pearl from Vibration Lake. If that's not ok then nevermind, but... &nbsp; Dungeon Master (GM): yea she would have rolled for it at character creation not now &nbsp; Sirus: I forgot that I wanted to ; - ; &nbsp; Dungeon Master (GM): oh boy ok &nbsp; Sirus: feels terrible. But you are right. &nbsp; Dungeon Master (GM): so do you take up his offer or refuse and fight him? &nbsp; Marcuria the Human Barbarian Says: "....This...Spectator....I think i'd rather deal with him, than the wraith." &nbsp; Dungeon Master (GM): [either way if you really want to see his treasures, he has to be dealt with] &nbsp; Buddy D.: me too &nbsp; Dungeon Master (GM): ok, so you call off the fight here and do his bidding? &nbsp; Sirus: Yeah, that's fair. &nbsp; Dungeon Master (GM): anyone opposed to looking for the spectator? &nbsp; Dia Xiloscient: (But he has magic books . . .) &nbsp; Farren Nidanas: Not me, I(Farren) doesn't want to fight in a senseless one &nbsp; Buddy D.: no That is fine &nbsp; Sirus: Fun part is that Marcy actually knows Undercommon. &nbsp; Rolo: i like to check the books out so do i &nbsp; Sirus: I don't think the wraith will be okay with that until the Spectator is dead. &nbsp; Buddy D.: welcome back roqq &nbsp; Dungeon Master (GM): did you say that to Mormesk, rolo? &nbsp; Buddy D.: no &nbsp; Rolo: no &nbsp; Buddy D.: lol &nbsp; Sirus: It sounds like nobody has a problem with this, so we're off to smack a Spectator. &nbsp; Dungeon Master (GM): ok, roll20 just crashed and reloaded on me now &nbsp; Sirus: ECH. &nbsp; Dungeon Master (GM): ok so off to the spectator we go I think the problem is the dynamic lighting stuff ok, so Mormesk pointed north and that is where you need to head &nbsp; Marcuria the Human Barbarian Says: "Alright. We'll get rid of that Spectator for you. But the reward better be good, wraith.....Whatever your name is." &nbsp; Mormesk the Wraith Says: "I am Mormesk!" &nbsp; Marcuria the Human Barbarian Says: "Marcuria. It's....almost a pleasure." Leaves the room slowly, keeping an eye on Mormesk as she leaves. &nbsp; Dungeon Master (GM): Mormesk simply vanishes from sight &nbsp; Marcuria the Human Barbarian Says: "...Spectators...been a long time since I had to test out my Undercommon." &nbsp; Farren Nidanas the Elf Monk Says: "Huh . . ." &nbsp; Roqar: What to roll to have some idea what a spectator is? &nbsp; Farren Nidanas: (What's Marcy's race again?) &nbsp; Sirus: Human. &nbsp; Farren Nidanas: (Variant?) &nbsp; Sirus: Yes. &nbsp; Farren Nidanas: (Nice) &nbsp; Buddy D.: sure roq &nbsp; Dungeon Master (GM): it's the first time anyone in the party has encountered a spectator, (if you find it) so really know knowledge of what it is &nbsp; Sirus: Apologies then. Had to throw in something since Marcuria has Undercommon as a language she has proficiency of. &nbsp; Rolo: do i know anything about them &nbsp; Dungeon Master (GM): though perhaps a wizard can roll a wisdom check &nbsp; Sirus: Dia &nbsp; Dia Xiloscient: 15 | 13 HISTORY&nbsp; (6) Dia Xiloscient &nbsp; Roqar: Is that Knowledge? &nbsp; Sirus: Also we should probably wrap up the session here, before we get wrapped up into a big noisy scene. &nbsp; Dungeon Master (GM): ok what she can recall from history lessons is: &nbsp; Rolo: rolling 1d20 + 1( 18 )+1 = 19
Dungeon Master (GM): that spectators were know to be guardians of treasures. They were said to be spherical in nature with eye stocks of magical ability. &nbsp; Farren Nidanas: I'm ok for a stop here &nbsp; Roqar: Did that to me 2x so far &nbsp; Rolo: slow roll 20 today &nbsp; Dungeon Master (GM): we can stop here yes, ok, with the rest or go until two o'clock for the rest of you? &nbsp; Sirus: Btw who here has the highest charisma stat? Considering trying for a deception check to make the Spectator bugger off, but want to make sure the wrong person doesn't try for it. &nbsp; Buddy D.: not me like a 10 lol &nbsp; Sirus: Also 10, but with Deception as a skill prof &nbsp; Farren Nidanas: yeah, roll20 is slow and difficult at the moment &nbsp; Dia Xiloscient: I'm good for stopping now since everything keeps freezing. &nbsp; Sirus: It's Avery. &nbsp; Marcuria Violezi: 18 Charisma. &nbsp; Sirus: 18 charisma, excuse me &nbsp; Dungeon Master (GM): avery has an 18 but she is not here. In fact i will message her she is getting booted for not showing up and never posting anything on if she can make the game or not. if she responds and wants back in I will let her &nbsp; Sirus: If Avery is staying out, then Marcy will try. The skill proficiency JUST makes up for her bad char Actually no wait, Roqar has Deception. So nvm, either Avery or Roqar &nbsp; Dungeon Master (GM): it it will be like she was never here to begin with unless anyone wants to take her and use her for a meat shield for this map only. &nbsp; Sirus: If Avery is a no-show next week, I could possibly do. &nbsp; Buddy D.: sa,e &nbsp; Dungeon Master (GM): ok, so don't do anything with her until next week and we see &nbsp; Farren Nidanas: Who is Avery anyways? Or who's pc is that? &nbsp; Sirus: Let's just stop here, honestly. This is a good stopping point. Avery is bard &nbsp; Rolo: ty guys &nbsp; Dungeon Master (GM): avery is also the player's nick &nbsp; Buddy D.: have a great week &nbsp; Dungeon Master (GM): a bard &nbsp; Farren Nidanas: Kk &nbsp; Roqar: 9 | 9 HISTORY&nbsp; (0) Roqar &nbsp; Farren Nidanas: Thanks for the session everyone &nbsp; Rolo: sorry bout magic missile problem &nbsp; Farren Nidanas: Bye &nbsp; Sirus: See ya. Thanks for the session all.