
A Thank You For Playing today's Dungeons
& Dragons 5 th Edition game of 01/30/2021 - From 10:00 am EDT,
until 1:00 pm EDT, and our 54th Gaming Session, goes out to: Barbarian – Human -
Marcuria Violezi - Connor D. Druid – Wood Elf –
Baeshra - Elizabeth K. Monk – Elf – Farren
Nidanas - Bahrrenn Drakke Ranger – High Elf –
Willie Belson – Buddy-D Rogue – High Elf - Roqar
- Roxxifarius Wizard (Sage/Scribe) –
Drow Elf - Daniel M. Whom Could Not Make It
Today! Bard – Half Elf – Avery - Avery Everyone was in
attendance! Game Summary for Saturday (01/30/2021): Opening Scene: Day 20 : June 26th 11:00 am Things
start as the adventurers make their way into the mouth of Wave Echo Cave, also
known as the Phandalin Mine. The entrance is left completely unguarded, so
getting inside the dark cave was not a problem. Dia Xiloscient, casts a light cantrip onto a pebble, so that
those without infra/dark vision can see in the dark. Roqar gives the lantern to Marcuria, whom then places the pebble
inside of it, which will last an hour. Dia, then casts Mage Armor upon herself, giving her the
equivalent of chain mail protection for 8 hours. They
travel 35 feet down a passage and enter into a cavern area, the mine feels
cold, damp and surprisingly drafty. The ceiling is about 10 feet in height in
the passage, the cavern is about 30 feet in height and dotted with stalactites. The
entrance tunnel leads into a large cavern supported by a natural pillar of rock
and containing three stalagmites. In the western part of the cave, behind the
column of rock, are three bedrolls and a heap of ordinary supplies—sacks of
flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil,
pickaxes, shovels, and other gear. Amid the supplies, you see the body of a
dwarf miner, dead for at least a week. The
northeastern section of the cavern has collapsed, forming a ten-foot-wide,
twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite
and dangles down the side of the pit, at the bottom of which is a rough-hewn
tunnel heading northwest and east. Marcuria and Gundren Rockseeker, goes over to examine the body.
Gundren had recognized the gear right away and when they got near the dwarf
body, knew it was his brother Tharden. Gundren points out that his other
brother Nundro is not to be seen in this cavern area. Gundren, proceeds to remove the boots off Tharden, saying,
“These are magical boots which helps one move around faster, and I am going to
put them on, so I can get out of here quickly if need be.” Two jugs of lantern oil is taken, each one has enough for 6 lantern
refills and will last 2 hours each fill. Some of the salted meat is taken as
well. The party looks around the cavern some more, investigating it
for anything out of the ordinary or hidden and nothing more is to be found.
Juan had climbed down the rope to have a look at the passage entrance in the
east end of the pit, (there is one on the north west side as well), as did
Marcuria. It goes for 10 ft, turning north and continuing another 10 ft east
into another cavern area. Marcuria, heads into the passage then the cavern to the east
first stopping short of entering it when several skeletons of various sizes are
seen strewn about the cavern floor. She returns and calls for the others to
come down. When they are all near the mouth of the cavern this is what is
seen: Many tunnels
intersect at this natural, thirty-foot-high cavern. The walls are carved with
simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly
two dozen skeletons in rusted scraps of armor are scattered across the cavern
floor. Some are dwarf skeletons, while others are orc remains. Half a dozen
large brass lanterns stand in niches or on ledges around the cavern, but none
are lit. As soon as Marcuria steps into the cavern, a strige descends
upon her trying to lash unto her neck for a blood meal! It successfully does so
doing 5 hit points of damage! Marcuria quickly rushes back out of the cavern, trying to pull
it off as she does so, but it is latched on tight! Initiative for a combat round was rolled just in cased needed. Marcuria , using her Reckless Attack move, to gain an advantage,
grabs her warhammer at it’s base in an attempt to swat the Stirge off of her.
It hits it full on delivering 11 bludgeoning damage, causing the creature to go limp and let go.
Marcuria, makes sure it’s gets off, ripping it of f with her free hand, say,
“Ah… That could have been worse”! Farren says, “True”. Marcuria says, “… And maybe it will be. Get
the others down here, please. There’s almost certainly more.” Farren goes to get the others, pointing up to the ceiling
saying, “ Careful… More of them…”, as they spot the dead stirge laying on the
ground bleeding out. Dia, thinking she has just the spell for ridding of the stirges,
says, “I have just the spell for that. Let’s burn these creepy biters”. Juan, meanwhile enters the cavern himself and of course another
stirge swoops down from the 30 ft high ceiling, and lashes right onto his neck
biting and sucking blood for 4 piercing damage! Once again Initiative rolls are made for combat and Round #01
begins: Dia, casts the Mage Hand spell, sending it over to grip at the
stirge on Juan. Juan, managed to bludgeon
off the stirge with his footman’s mace in the same manner as Marcuria, then the
Mage Hand spell, rips it off his neck! Marcuria says, “Good. Now get back, all of you! … Dia … you go
ahead. Rest of you keep back.” Dia, was about to cast her Flaming Sphere spell but realized it
would only travel by rolling along the ground, only able to go over nothing
more than 5 ft in height or leap over a pit no more than 10 ft wide. So that
idea was scrapped. Farren spots other Stirges along the ceiling with his Infra/dark
vision and points them out to the party. Dia, then decides, to cast the Web spell along the ceiling
hoping to entrap as many stirges as possible then burn the webbing afterwards.
Rolo then casts his Fire Bolt to ignite the webbing, catching it on fire and
burning up all four that were in it, watching them drop to the ground as they
and the webbing are consumed by the flames, filling up the cavern with a fog of
smoke haze that makes the adventurers cough! Farren pulls out a torch from his pack, Juan lights it with a
Light cantrip which will last 1 hour. Juan, moves northeasterly down a 35 ft long passage and comes to
the entrance of another cavern, looking up at the ceiling he spots a couple
more stirges up there and here is what he sees inside the cavern: Dense carpets of
weird fungi cover large sections of the floor in this cavern. The growth
includes puffballs a foot across, weird shelf fungus growing on stalagmites,
and large stalks and caps a good five feet tall. Some of the puffballs glow
with an eerie green phosphorescence. Juan Lets loose
an arrow from his light crossbow, nailing one of the stirges, dropping it to
the floor with 7 damage, defeating it! In spite of having spotted the stirges, one swoops in on him and
gaining the upperhand, attached itself to Juan’s neck! Juan, then managed to
bludgeon the creature with his footman’s mace, hitting for 7 damage, defeating
it, then yanking it off with his free hand! Marcuria says, “Juan, you really are something else. And not in
a good way”. Both Dia and Juan look intently at the fungal growth ahead,
Juan, believes he has spotted fungus that is known to release poisonous spores
along the floor of the cavern, navigating well enough to avoid stepping on the
poisonous stuff and both see the obvious skeleton resting on the floor 15 ft ahead
at the end of the north passage off the fungi cavern. [I forgot to have you all make constitution checks as you
crossed the cavern, to avoid being hurt from the poison gas released!] Glittering
minerals in the ceiling of this large cavern catch the light and send it back
to create the impression of a starry night sky. Dozens of skeletons—many
crushed under fallen debris—are scattered across the floor. There are two visible free standing structures inside the new
cavern as well. One is reached by going up a flight of stairs cut into a 10 ft
high escarpment. The one the party is near has a door that is human sized
unlike the other doors seen so far which were dwarf sized. Both structures have battered and blackened
masonry walls, the current structure’s double doors are cracked and
scorched.
Avery, Dia, Juan and Rollo, all get a subtle sense of magical
auras here in this cavern. This has Dia cast her Detect Magic spell as a ritual,
which lasts for 10 minutes and now the entire cavern is aglow in a faint
magical aura for her. The aura are strongest emanating from the cracked doors
of the first structure (she can’t see the doors for the 2 nd
structure right now). Dia says, “The magic is stronger through that door”.