I know I posted this a while back, but can't find the thread it was in to just provide a link. This is what I am using in the game I am running. I would just put it in a text editor so you can find/replace names: /w gm &{template:pc} {{showchar=[[0]]}} {{charname=}} {{name=Group Perception}} {{type=attackdamage}} {{roll=}} {{descflag=1}} {{desc=**S'werc Soloe (+@{S'wrec Soloe|perception})** [[1d20+@{S'wrec Soloe|perception}]], @{S'wrec Soloe|perception_notes} **Lily (+@{Lily|perception})** [[1d20+@{Lily|perception}]], @{Lily|perception_notes} **Dax (+@{Dax|perception})** [[1d20+@{Dax|perception}]], @{Dax|perception_notes} **Sanos (+@{Sanos|perception})** [[1d20+@{Sanos|perception}]], @{Sanos|perception_notes} **Salazarr (+@{Salazarr Antonio de Oliverira|perception})** [[1d20+@{Salazarr Antonio de Oliverira|perception}]], @{Salazarr Antonio de Oliverira|perception_notes} **Templeton (+@{Templeton|perception})** [[1d20+@{Templeton|perception}]], @{Templeton|perception_notes}}} I just realized that I still have the type as attackdamage. You can change that to skill if you want the skill icon by the template. I have this on a GroupMacros character along with that same sort of macro for survival, appraise, sense motive, etc. I also have one that will print out the languages each character speaks so that I don't have to ask. Then I have a global chat menu macro (GroupSkills) that I have set as a token action to give me access to these.