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Ch. 57: A Forbidden City Jail is Found and Busted Into!

Dungeon Master (GM): Hello All!   Lo Shan: Hi   Chris M.: Hi   Dungeon Master (GM): The next map will actually have both S9 & 10 on it so I shall mark them off now   Chris M.: Want to go back and check those unopened chests? S has Detect Magic on   Dungeon Master (GM): opps i ment S8 & 9   Dru: Hello all.   Lo Shan: Can I reroll my Open Locks on them?   Chris M.: It's a new day ...   Lo Shan: Hey Dru   Chris M.: There may be more monsters in that building tho   Buddy D.: yes   Dungeon Master (GM): no you can't reroll on them unless it's a new day which according to the summary it is   Lo Shan: We can go back there fight the new guards and check again on the chests, though we wer going to check S8 tonight?   Dungeon Master (GM): We can get started here, so move your tokens where you wish to explore!   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  6 % Needs ≤  35 %   Dungeon Master (GM): nothing is to be heard coming from inside!   Lo Shan: Are the doors locked?   Chris M.: we have keys   Dungeon Master (GM): ok, this is a bit unusual to Lo Shan as the door is barred from the outside and this does not look like a building you would keep animals inside of. those keys may have been for that guarded weapons storage building from before   Chris M.: O different building. Ok It all looks the same to Zhora   Lo Shan The Human Monk (Oriental) Says, "So they are keeping something inside, all the more reason to let it free and run away haha"   Chris M.: May as well listen, Lo?   Dungeon Master (GM): the bugbear to the south sees you all bunched up there by the way but does nothing.   Chris M.: Let's interrogate the BB?   Buddy D.: can we steal his keys yeah snatch his ass up   Lo Shan: Lo Takes the bar off the door and opens it   Dungeon Master (GM): inside you see big beetles crawling around with glowing orbs on their heads and one in the back! Bones are littering the floor, as is bits of clothing. They current do not pay you any attention!   Lo Shan: ok close it and put the bar back   Dungeon Master (GM): ok, what's next?   Lo Shan: Now go talk to the Bugbear   Lo Shan The Human Monk (Oriental) Says, "Good day, What are you guarding?"   Bugbear Guard #01 -S7 The Bugbear Says, "Guarding the Jailhouse? Have a problem with that?"   Dungeon Master (GM): Hello Devin!   Chris M.: HI Devin :)   Devin M.: Hello.   Lo Shan The Human Monk (Oriental) Says, "I am glad it is being guarded, lets go off my friends and talk more"   Bugbear Guard #01 -S7 The Bugbear Says, "Alright, Alright now, no loitering, get moving or I will alert the guards!"   Chris M.: I want to see the prisoners, says Sheila to Lo Shan   Buddy D.: br gotta pee   Bugbear Guard #01 -S7 The Bugbear Says, "No visitors are allowed here."   Lo Shan: "Later" as he waves everyone away to talk mor about the jail   Dungeon Master (GM): ok have at it to discuss the jail....   Buddy D.: back   Lo Shan The Human Monk (Oriental) Says, "It might be a good thing to free the prisoners just to cause chaos but we need t make up a plan first its a big place may have lots of guards"   Buddy D.: can we bribe a bugbear exactly lo   Chris M.: Sheila has ONE x Silence Spell and was saving it for use on a spellcaster We can cast Hold on that Guard and drag him off to Interrogate   Lo Shan: Anyone have a Hold Person?   Chris M.: Shiela has a few   Buddy D.: I have entangle pass without trace   Chris M.: Shiela: By ra! I am in a city w/ a ranger and a barbarian
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Lo Shan: Entangle maybe good once we get inside, Hey Devin You have Web and Confusion?   Dungeon Master (GM): ha! doubt there would be any plants inside!   Xilicien: Yes 2 of each prepared.   Chris M.: Ok. Interrogating the BB might be impossible sans torture and Zhora is uncomfortable w/ torture   Lo Shan: So Hold on the Guard, odds are he fails, check him for keys and go nside   Chris M.: yes. We can do that he won;t save w/ less than a 16 maybe he w/ need an 18   Buddy D.: i am totally ok with torture crom wouldnt   Lo Shan: Ok so DM says Entangle wont be a help hehe oh well we have web and confusion save them or groups   Chris M.: Ok. Nut I thought torturing people was very L/G. I mean jack bauer Or is he C/G?   Xilicien: Torture usually garners what you want to hear as opposed to the truth.   Chris M.: yes. I agree Devin So did Montaigne   Lo Shan: Back to the guard once hes i range cast it   Chris M.: Let's get closer, control the doorway   Lo Shan: If he Saves I run up and hopefully take him down quickly   Dungeon Master (GM): as you approach again the bugbear has shouted something in his native language, shortly after there are what sounded like responses from not too far away.   Chris M.: right Let's not bother w/ the spell now Plan A is screwed Plan B Leeroy jenkins! as usual lol   Lo Shan: Lo goes for Flying Kick   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Bugbear Guard #05!   Strike Hits an AC of  13 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  8  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand).     Bugbear Guard #01 -S7 The Bugbear Says, "Ah, alright, looks like I am about to be ganged up upon, here! Have at it Fellows!" yes make your initiative rolls here   Dungeon Master (GM): let me roll a surprise on that flying kick   Dungeon Master (GM): 5 ok he wasn't surprised   Chris M.: BBs are hard to surprise   Dungeon Master (GM): it was a miss anyways   Chris M.: and do surprise foes a lot   Chris M.: as a player, I find the BBs intimidating for that reason   Dungeon Master (GM): Weapon INIT Roll:  2 Only one Initiative Roll shown to save space!
ROUND 1 Xilicien , it's now your turn!   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear Guard #05! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   5 ,  4 ,  5 ,  5  and  3  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): all 4 hit for 19   It seems that Bugbear Guard #05 is defeated!   Xilicien 's turn is done. Zhora , it's now your turn!   Chris M.: pass : Zhora 's turn is done. Dru’s turn has begun!   Dru: Done : Dru’s turn is done. Sheila , it's now your turn!   Chris M.: done : Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan: check hi for keys   Dungeon Master (GM): none to be found I should point out that there is a bar across this door   Camlin: oh damn   Dungeon Master (GM): you see no key hole   Camlin: can we open th ebar   Dungeon Master (GM): someone else can not Lo : Lo Shan 's turn is done. Camlin , it's now your turn!   Camlin: i open th ebar   Dungeon Master (GM): ok : Camlin 's turn is done. Bugbear Guard #03 , it's now your turn! Bugbear Guard #03 's turn is done. Bugbear Guard #02 , it's now your turn! Bugbear Guard #02 's turn is done. Lord Cromther’s turn has begun!   Chris M.: This is weird, says Shiela. Why would you lock your own guards in a "prison" ? : Lord Cromther’s turn is done. Bugbear Guard #05 , it's now your turn! EOT ⇨   Dungeon Master (GM): he's dead
Bugbear Guard #05 's turn is done. Bugbear Guard #04 , it's now your turn!   Chris M.: O ... I see ... thanks LC     Bugbear Guard #04 the , Attacks with the SPEAR (11ft) at Sheila enemy! Spear Strike Hits an AC of  15  For  2  S/M or  2  L HP Damage! a fumble     Dungeon Master (GM): CRITICAL FUMBLE ROLL OF 1 For Bugbear Guard #01 -S7 the Bugbear results in: Fumble Roll 89 Result Wound Friend Critically Effect You manage to would a friend critically, he/she takes double the amount of damage for the attack.     Dungeon Master (GM): no ally nearby so just a fumbled throw   : Bugbear Guard #04 's turn is done. Bugbear Guard #01 , it's now your turn! EOT ⇨   Bugbear Guard #01 the , Attacks with the SPEAR (11ft) at Lord Cromther enemy! Spear Strike Hits an AC of  -1  For  2  S/M or  6  L HP Damage! he hits for 2 damge!   Camlin: hit   Dungeon Master (GM): any 2nd attacks?   Lo Shan: On the doors for Lo   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Bugbear Guard #05! Strike Hits an AC of  4 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  14  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand).     Dungeon Master (GM): ok so he removes the bar? : Round 2 Reset ↺ Bugbear Guard #01 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): any action for Xilicien?   Xilicien: You know what, I'll pass for now. : Xilicien 's turn is done. Zhora , it's now your turn!   Zhora the Barbarian, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at Bugbear Guard #04! Short Range 6 to 50 ft -5 'To Hit' Strike Hits an AC of  12 For  5  S/M/L Piercing HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round!   Dungeon Master (GM): a fumbled arrow!   CRITICAL FUMBLE ROLL OF 1 For Zhora the Human (Eurasian) Barbarian results in: Fumble Roll 11 Result Slip Effect You slip and fall stunned for  3  rounds unless you roll your Dexterity or less. Save DC DEX     Dungeon Master (GM): ok a dexterity check now   DEXTERITY CHECK For Zhora the Barbarian Rolls:  19  Needs ≤  16 o fuck   Dru: Damn   Dungeon Master (GM): ha! ok he slips and fall stunned for 3 rounds!
Chris M.: ha Indeed   Dungeon Master (GM): anyone know how to add the 3 on the token which should count down then? : Zhora 's turn is done. Dru’s turn has begun!   Dru the Fighter, Attacks Bugbear Guard #01, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  6  For  7  S/M or  6  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): you just miss him! : Dru’s turn is done. Sheila, it is now your turn!   Dru nods sadly.   Lo Shan: All I can think of is 3 color dots   Chris M.: Done   Dungeon Master (GM): yea that's another way to do it   Chris M.: Shiela is AC: 2 btw   Dungeon Master (GM): that is what it is showing   Chris M.: cool   Dungeon Master (GM): it's the blue circle for your AC is she doing anything? Looking at her spells or something Chris? are you there chris? ok let's just have her stay put for now : Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the FLYING KICK (3ft) at Bugbear Guard #05! Strike Hits an AC of  12 This spectacular kick requires at least five feet of running space. The character leaps high into the air and leads with a powerful kick to the head (or head height for larger than man-sized creatures). If the kick connects, the character does triple normal damage:  11  S/M/L Bludgeoning Damage! If unsuccessful, the character falls to the ground adjacent to the intended target and must spend a round getting back to his feet (unless he also has Prone Fighting or Instant Stand). on the doors   Dungeon Master (GM): that kicks the bar and snaps it : Lo Shan 's turn is done. Camlin , it's now your turn!   Chris M.: cool. Breaking Now do slab of ice w/ yer headbutt   Dungeon Master (GM): Buddy are you there?   Camlin: eot : Camlin 's turn is done. Bugbear Guard #03 , it's now your turn! EOT ⇨   Camlin: i cant fire   Lo Shan: haha thatswhy hes kicking and pnching causeit wont hurt him hes used to it   Chris M.: One day, my sensei told a student to break a board the board would not break the Sensei tried to break it It would not break   Bugbear Guard #03 the , Attacks with the SPEAR (11ft) at Lo Shan enemy! Spear Strike Hits an AC of  12  For  6  S/M or  6  L HP Damage! that missed! : Bugbear Guard #03 's turn is done. Bugbear Guard #02 , it's now your turn! EOT ⇨   Chris M.: by the end of the night, the Sensei has broken hand and the board is still unbriken one little pine board LOL     Bugbear Guard #02 the , Attacks with the SPEAR (11ft) at Camlin enemy! Spear Strike Hits an AC of  4  For  2  S/M or  1  L HP Damage! he missed! : Bugbear Guard #02 's turn is done. The Lord Cromther’s has begun!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear Guard #01! Strike Hits an AC of  -10  For  8  S/M or  12  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit! for 12   Dru: Nice! : Lord Cromther’s turn is done. Bugbear Guard #04 , it's now your turn!   Dungeon Master (GM): either Sheila for Lo:  5 Lo   Bugbear Guard #04 the , strikes with the FLAIL (4ft) at Lo Shan enemy! Flail Strike Hits an AC of  0  for  2  S/M or  3  L HP Damage! a hit for 2
Bugbear Guard #04 's turn is done. Bugbear Guard #01 , it's now your turn!   Bugbear Guard #01 the , strikes with the FLAIL (4ft) at Lord Cromther enemy! Flail Strike Hits an AC of  7  for  5  S/M or  6  L HP Damage! he missed! any 2nd attacks?   Dru the Fighter, Attacks Bugbear Guard #02, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -6  For  5  S/M or  5  L HP Piercing Damage! Can throw 4 daggers per round   Lo Shan: Yes on BB4   Dungeon Master (GM): a hit!   Lo Shan the Monk (Oriental), attacks Bugbear Guard #04 with the KUNG FU KICK! Strike Hits An AC Of  14  For  9  +  2  S/M/L Bludgeoning Damage (KO%: 16 %) Type Of Kung Fu Kick Attack:  5  : Bugbear Guard #04'S A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  1  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): that missed! any Third attack?   Dru the Fighter, Attacks Bugbear Guard #02, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -9  For  7  S/M or  5  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): a hit!   Dru: I also have a fourth   Dungeon Master (GM): ok do it   Chris M.: nat 20?   Dungeon Master (GM): that was an 18   Dru the Fighter, Attacks Bugbear Guard #02, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -6  For  6  S/M or  4  L HP Piercing Damage! Can throw 4 daggers per round   Chris M.: wow   Dungeon Master (GM): a hit!   It seems that Bugbear Guard #02 is defeated!   Round 3 Reset ↺ Bugbear Guard #01 's turn is done. Xilicien , it's now your turn!   Xilicien: How much has 4 been hit?   Dungeon Master (GM): not at all yet   Lo Shan: I missed twice   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Bugbear Guard #04! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   4 ,  3 ,  5 ,  3  and  4  Force Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): 15 total damage   It seems that Bugbear Guard #04 is defeated!     Chris M.: Nice
Xilicien 's turn is done. Zhora , it's now your turn!   Chris M.: yells obscenities at herself. Done : Zhora 's turn is done. Dru’s has begun!   Dru the Fighter, wields a dagger in each hand. He thrusts at Bugbear Guard #01 with the DAGGER (15"; Double Spec), in his left hand! He feints with the dagger in his right, reverses his grip and then thrusts quickly seeking to end his enemy's life! Suddenly the dagger in his left hand closes again! Strike Hits an AC of  8  For  5  S/M or  6  L HP Piercing Damage! Gets 2 attacks/round Damn   Dungeon Master (GM): he missed! : Dru’s turn is done. Sheila , it's now your turn!   Chris M.: Pass : Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan: On the door trying to break in   Lo Shan, attacks Bugbear Guard #05 with the KUNG-FU IRON FIST! Strike Hits: AC  10 For  2  +  2  Bludgeoning Dmg (KO%: 34 ) Bugbear Guard #05'S A/C :  5 Type Of Kung-Fu Fist Attack:  6 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): you find it not to be easy....perhaps locked from the inside as well ok, i'll say 50 hp on the doors to get them open that way : Lo Shan 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear Guard #01! Strike Hits an AC of  1  For  4  S/M or  17  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): ahit for 17!   It seems that Bugbear Guard #01 is defeated!   Camlin 's turn is done. Bugbear Guard #03 , it's now your turn! EOT ⇨   Bugbear Guard #03 the , strikes with the FLAIL (4ft) at Lo Shan enemy! Flail Strike Hits an AC of  8  for  6  S/M or  6  L HP Damage! a miss! : Bugbear Guard #03 's turn is done. Lord Cromther’s turn has begun!   Dungeon Master (GM): oops any 2nd attacks?   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Guard #03! Strike Hits an AC of  -1  For  3  S/M or  4  L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!
Round 4 Lord Cromther’s turn is done. Xilicien , it's now your turn!   Xilicien: I'll pass again. : Xilicien 's turn is done. Zhora , it's now your turn!   Chris M.: done   Dungeon Master (GM): still down for Zhora?   Chris M.: yes   : Zhora 's turn is done.     Dru’s turn has begun!   Chris M.: she w/ be up and still angry in 2   Dru: Done : Dru’s turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Bugbear Guard #03! Strike Hits an AC of  10  for  6  S/M or  9  L HP Bludgeoning Damage!   Dungeon Master (GM): she missed!   : Sheila 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear Guard #03! Strike Hits an AC of  15  For  3  S/M or  4  L HP Bludgeoning Damage!   Dungeon Master (GM): a fumble!   Lo Shan:   CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 81 Result Hit Friend Mildly Effect You hit a friend with your weapon mildly, he/she takes half damage.     Dungeon Master (GM): ok so 3 damage to Sheila!   Chris M.: LOL   : Lo Shan 's turn is done. Camlin , it's now your turn!   Chris M.: In her face w/ 3-Piece Staff?   Dungeon Master (GM): that's what he used!   Chris M.: ruined her eye shadow   : Camlin 's turn is done. Bugbear Guard #03 , it's now your turn! EOT ⇨   Dungeon Master (GM): ok he attacks:  4 Lo   Bugbear Guard #03 the , strikes with the FLAIL (4ft) at Lo Shan enemy! Flail Strike Hits an AC of  2  for  6  S/M or  7  L HP Damage! he slugs him for 6!   : Bugbear Guard #03 's turn is done. Lord Cromther’s turn has begun!   Lord Cromther the Paladin, attempts to BEND BARS or LIFT A GATE! Rolls:  77 % Needs ≤  25 %   Dungeon Master (GM): oh ok any 2nd attacks now?   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Guard #03! Strike Hits an AC of  4  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a hit for 11   It seems that Bugbear Guard #03 is defeated!     Dungeon Master (GM): End of combat!
buddy that should have actually been an open doors roll   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing   Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   6  Hit Points   Lo Shan: on the doors   Dungeon Master (GM): ok he's healed back 6 8 more off the doors   Chris M.: Xili? Might want to get down here ? ....   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Guard #03! Strike Hits an AC of  -4  For  12  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): 12 more   Camlin: hows my turn   Xilicien: Sorry, what's needed?   Dungeon Master (GM): ok, you can just go at it freely since I forgot to do this in turn order still but ok Lord Cromther can do that opens doors roll that accounts for locked or magically held due to his strength i'll just say he moved the bar pieces clearly from the door on that bend bars roll it's under the abillty checks   Chris M.: Xili. They are opening the heavy duty doors your spells might be needed very soon :)   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear Guard #03! Strike Hits an AC of  14  For  7  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): Xil, you can either hack away at the door or open it like Cromther can and I think sheila as well   Xilicien: Understood.   Dungeon Master (GM): another 7   Chris M.: Naw. Shiela stands off and waits   Buddy D.:   Dungeon Master (GM): will Cromther try that roll I mentioned or is it going to be just Lo pounding away at it?   Chris M.: If everybody gets out of the way, S can bash bash w/ +2 mace   Lo Shan:   OPEN A MAGIC OR LOCKED DOOR For Lord Cromther the Human Paladin Rolls:  8  Needs ≤  13   OPEN A NORMAL DOOR For Lo Shan the Human Monk (Oriental)   Rolls:  2  Needs ≤  6   whamo   Dungeon Master (GM): you need high strength like Cromther and Sheila has, in order to do that roll   Buddy D.: ok   Dungeon Master (GM): and Cromther busted it open!   OPEN A MAGIC OR LOCKED DOOR For Sheila the Human Cleric Rolls:  10  Needs ≤  10   Lo Shan: What are they?   Yuan-Ti PureBlood -WM The Yuan-Ti PureBlood Says, "Where do you think you are going, you are not allowed here this is a jail!"   Buddy D.: well we thought this was the bar   Dungeon Master (GM): the place is darkened aside of the sunlight coming through the door   Chris M.: i have the wrong spells   Lo Shan The Human Monk (Oriental) Says, "This is a jailbreak"   Xilicien: I have one knock spell prepared.   Dungeon Master (GM): ok guys make init rolls here they will attack   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Yuan-Ti PureBlood -WM! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.   Chris M.: -2 saves
  WEAPON INITIATIVE ROLL: Lord Cromther the Human Paladin, gets ready to make an attack move! Weapon INIT Roll:  0 Only one Initiative Roll shown to save space! Round 1 Xilicien , it's now your turn!     Xilicien: Which cage appears to have the most threatening looking prisoners?   Dungeon Master (GM): none actually, they look like commoners they are pretty much in the shadows yet so you don't see them that well   Xilicien:   Chris M.: MMs Xili. Break their Concentration. ruin their spells   Xilicien the Enchanter, casts the KNOCK Spell! Level 2 Magic-User * Alteration Priest Sphere: Universal Components V Casting Time 1  Segments Range 60 ft Duration Special Area of Effect 10 square ft / level:  70 ft square Saving Throw None Effects:  The spell will open stuck or held or wizard-locked doors. It will also open barred or otherwise locked doors. It causes secret doors to open. The knock spell will also open locked or trick opening boxes or chests. It will loosen welds, shackles or chains as well. ​ ​ If it is used to open a wizard-locked door, the knock does not remove the former spell, but it simply suspends its functioning for 1 turn . ​ ​ In all other cases, the knock will permanently open locks or welds - although the for mer could be closed and locked again thereafter. It will not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. ​ Note that the effect is limited by the area; a 3rd-level wizard can cast a knock spell on a door of 30 square feet or less (for example, a standard 4-ft. × 7-ft. door). Each spell can undo up to two means (two functions), of preventing egress through a portal. Thus if a door is locked, barred, and held, or triple locked, opening it requires two knock spells. In all cases, the location of the door or item must be known—the spell cannot be used against a wall in hopes of discovering a secret door. I can get all 4 right?   Dungeon Master (GM): 70 square ft 14 squares   Xilicien: Sounds like precisely enough.They may not be combatants, but I'm sure they'll appreciate freedom, perhaps help in some way.   Dungeon Master (GM): ok the doors are facing the sunlight so all four pop open : Xilicien 's turn is done. Yuan-Ti’s turn has begun! EOT ⇨   Dungeon Master (GM): he just moves to the current spot : Yuan-Ti’s turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti PureBlood #02! Strike Hits an AC of  11  For  5  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a miss! : Lo Shan 's turn is done. Yuan-Ti Pureblood’s turn has begun!   Yuan-Ti PureBlood #01, using unholy water, casts the CAUSE FEAR Spell upon Camlin! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  30 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  4  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  6  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. ok need a save vs spell for Camlin       SAVE VS. SPELL For Camlin the Half-Elf Ranger   Rolls:  18  Needs ≥  13   Dungeon Master (GM): Ok he makes the save! : Yuan-Ti Pureblood’s turn is done. Zhora , it's now your turn!   Chris M.: Zhora belays her action till after Sheila : Zhora 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #03! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC  -1 For  3  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! : Camlin 's turn is done.
Dru’s turn has begun!   Dru the Fighter, Attacks Yuan-Ti PureBlood #03, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  4  For  5  S/M or  4  L HP Piercing Damage! Can throw 4 daggers per round   Dungeon Master (GM): a hit!   Dru: Done : Dru’s turn is done. Yuan-Ti Pureblood’s turn has begun!   Yuan-Ti PureBlood #03, Attacks with his Grappling at Lo Shan! Strike Hits: Roll for an opposed strength check, add 'To Hit' Bonus. Highest wins. Constricts for  4  Hit Points of Damage! Plus Acid Damage:  19  Hit Points or Save for Half!   STRENGTH CHECK For Yuan-Ti PureBlood -WM the Rolls:  19  Needs ≤  11   Dru: Damn these guys are nasty!     STRENGTH CHECK For Lo Shan the Monk (Oriental) Rolls:  13  Needs ≤  10   Dungeon Master (GM): the yaun-ti wins in this case 4 damage plus the acid ...save vs acid   SAVE VS. DEATH MAGIC For Lo Shan the Human Monk (Oriental) Rolls:  12  Needs ≥  9   Dungeon Master (GM): ok so just 10 more   : Yuan-Ti Pureblood’s turn is done. Lord Cromther’s turn has begun!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood #02! Strike Hits an AC of  -6  For  12  S/M or  15  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dru: Yes!   Dungeon Master (GM): a hit for 12 they are medium sized   : Lord Cromther’s turn is done. Sheila , it's now your turn!   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Yuan-Ti PureBlood -WM! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.   -2 Save   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  9  Needs ≥  14 he is held!   Chris M.: Zhora cuts his head off w/ +2 sword   Dungeon Master (GM): alright!   It seems that Yuan-Ti PureBlood #01 is defeated!
Dungeon Master (GM): 2nd attacks anyone?   Dru the Fighter, Attacks Yuan-Ti PureBlood #03, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  1  For  4  S/M or  6  L HP Piercing Damage! Can throw 4 daggers per round     Dungeon Master (GM): Dru hit!   Lo Shan: Can Lo still attack?   Dungeon Master (GM): 3rd attacks?   Dru the Fighter, Attacks Yuan-Ti PureBlood #03, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft Strike Hits an AC of  -3  For  4  S/M or  6  L HP Piercing Damage! Can throw 4 daggers per round and a fourth   Lo Shan: Can Lo still Attack?   Dungeon Master (GM): lo can try to break the grapple yes   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #03! Medium Range 71 To 140 Ft -2 'To Hit' Strike Hits: AC  14 For  5  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!)   Dungeon Master (GM): a hit for dru a miss for camlin   Camlin the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #03! Medium Range 71 To 140 Ft -2 'To Hit' Strike Hits: AC  10 For  6  S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!)   Dru the Fighter, Attacks Yuan-Ti PureBlood #03, with the thrown DAGGER (15"; Double Specialized)! Short Range: 1 to 10 ft   Strike Hits an AC of  1  For  6  S/M or  5  L HP Piercing Damage! Can throw 4 daggers per round   STRENGTH CHECK For Lo Shan the Monk (Oriental)   Rolls:  20  Needs ≤  10   Dungeon Master (GM): 4th dagger hits!   STRENGTH CHECK For Yuan-Ti PureBlood -WM the Rolls:  18  Needs ≤  11 you break the grapple Lo!   : Round 5 Sheila 's turn is done. Xilicien , it's now your turn!   Dru: rolling 1d20( 7 ) = 7   Dungeon Master (GM): Dru what were you rolling for?   Xilicien: That one in the south have they been injured?   Dru: My mistake   Dungeon Master (GM): yes he has   Xilicien: How many times?   Dru: 4   Dungeon Master (GM): he's more bloodied than the one on Lo and Cromther   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Yuan-Ti PureBlood #02! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   3   5   4   7   7   6   4 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  3  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.
Chris M.: get the one in the souht first please   Dungeon Master (GM): 5 of them?   Xilicien: I would like to send 3 by Lo and 2 on the southern one.   Dungeon Master (GM): i will remember to make saves for each one ok 3 and two ok   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  13  Needs ≥  14   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  3  Needs ≥  14   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  2  Needs ≥  14   Dru: Nice!   Dungeon Master (GM): 2 hit for 9   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  6  Needs ≥  14   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  6  Needs ≥  14 and two hit for 11 3 more left for 7, 6 & 4 damage   : Xilicien 's turn is done. Yuan-Ti Pureblood’s turn has begun!   Dungeon Master (GM): he's dead : Yuan-Ti Pureblood’s turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti PureBlood #02! Strike Hits an AC of  5  For  6  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): he just missed! : Lo Shan 's turn is done. Yuan-Ti Pureblood’s turn has begun!   Yuan-Ti PureBlood #02 the selected|title, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Dru! Level 4 Magic-User * Alteration Components V,S,M Casting Time 4  Segments Range 5ft per level:  5 ft at level 6 Duration Permanent Area of Effect One Creature Saving Throw Vs Spells Negates Effects:  The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info. ok a save vs spell   Dru: Shit!   Chris M.: Zhora ....   Dru: (To GM)rolling {1d20+ 0 }> 13  [Save vs. Spell]{( 8 )+0} = 0 Successes   Lo Shan: Good luck   Chris M.: C'mon, you know you want to   Dungeon Master (GM): ouch ok now i need a system shock check!   Dru: rolling 1d100( 45 ) = 45 88%   Chris M.: What was Dru's Save score?   Dungeon Master (GM): It is under the abilities rolls and yes that would be a success so you are now a chicken!   Dru: LOL   Dungeon Master (GM): 13 or better he needed he rolled an 8   Chris M.: Ok :(
Yuan-Ti Pureblood’s turn is done. Zhora , it's now your turn!   Chris M.: Which one cast the spell?   Zhora the Barbarian, strikes with a SHIELD RUSH (2.5ft) at Yuan-Ti PureBlood #03! Strike Hits an AC of  -6  for  4  S/M/L HP Bludgeoning Damage! Victim and Attacker must roll a Dexterity Check to stay on his/her Feet. If roll was a miss you slammed into the target, not doing any damage and must make a Dex Check at a -6 penalty and target remains standing! You lose the AC bonus of the shield from now until your next attack.   Dungeon Master (GM): a critical roll of 20 for 8 double damage!   Chris M.: Is he down?   Dungeon Master (GM): about to find out   DEXTERITY CHECK For Yuan-Ti PureBlood -WM the Rolls:  18  Needs ≤  12 he stays on his feet and Zhora needs to check as well with no -6 penalty because you hit     DEXTERITY CHECK For Zhora the Barbarian Rolls:  9  Needs ≤  16   Dungeon Master (GM): ok opps the yuan-ti is down but you are standing Zhora   Chris M.: ahhhh That was the best result possible Now do i still et my sword attack as a 2nd attack? : Zhora 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): i guess he is down for 1 round   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #03! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -6  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): as any more is not stated a hit!   It seems that Yuan-Ti PureBlood #03 is defeated!   Camlin 's turn is done. Dru’s turn has begun!   Chris M.: Question seems moot now, anyway but this w/ happen again   Dungeon Master (GM): Dru is just clucking away and pecking the ground   : Dru’s turn is done. Yuan-Ti Pureblood’s turn has begun!   Dungeon Master (GM): 6 CRomther   Chris M.: whew Thanks LC   Dungeon Master (GM):   Yuan-Ti PureBlood #02, Attacks with the SCIMITAR at Lord Cromther! Strike Hits an AC of  6  For  4  S/M/L Slashing Damage! a miss!   Buddy D.: miss   : Yuan-Ti Pureblood’s turn is done. Lord Cromther’s turn has begun!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood #02! Strike Hits an AC of  6  For  11  S/M or  7  L HP Slashing Damage! Gets 3 attacks / 2 rounds. damn   Dungeon Master (GM): he missed!   : Lord Cromther’s turn is done. Sheila , it's now your turn!   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   17  Hit Points   Dungeon Master (GM): he's back to full health   Chris M.: good dice   Dungeon Master (GM): 2nd attacks anyone?   Lo Shan, attacks Yuan-Ti PureBlood #02 with the KUNG-FU IRON FIST! Strike Hits: AC  9 For  4  +  2  Bludgeoning Dmg (KO%: 49 ) Yuan-Ti PureBlood #02'S A/C :  4 Type Of Kung-Fu Fist Attack:  7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  3  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round
  Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood #02!   Strike Hits an AC of  11  For  5  S/M or  16  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   CRITICAL FUMBLE ROLL OF 1 For Lord Cromther the Human Paladin results in:   Buddy D.: Fumble Roll 30 Result Stumble Effect You embarrass yourself in front of everyone, by stumbling & falling, for  5  rounds, unless you roll your Dexterity or less. Save DC DEX     DEXTERITY CHECK For Lord Cromther the Paladin Rolls:  2  Needs ≤  14   Dungeon Master (GM): Lo missed and Cromther fumbled and a stumble is possible so roll your dexterity check and it is good so you stay on your feet 3rd attack? Camlin arrow?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood #02! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  4  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): that hits!   Chris M.: Great shot, cam   : Round 6 Sheila 's turn is done. Xilicien , it's now your turn!   Xilicien: Last two at the one near the group.   Dungeon Master (GM): ok so that is 6 and 4 = 10 damage   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood   Rolls:  2  Needs ≥  14   Chris M.: Nicely done, Xili   SAVE VS. SPELL For Yuan-Ti PureBlood -WM the Yuan-Ti PureBlood Rolls:  1  Needs ≥  14 yep 10 damage! : Xilicien 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Yuan-Ti PureBlood #02! Strike Hits an AC of  14  For  3  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a miss!   : Lo Shan 's turn is done. Zhora , it's now your turn!   Zhora the Barbarian, strikes with a SHIELD RUSH (2.5ft) at Yuan-Ti PureBlood #02! Strike Hits an AC of  2  for  2  S/M/L HP Bludgeoning Damage! Victim and Attacker must roll a Dexterity Check to stay on his/her Feet. If roll was a miss you slammed into the target, not doing any damage and must make a Dex Check at a -6 penalty and target remains standing! You lose the AC bonus of the shield from now until your next attack.   Dungeon Master (GM): a hit and that drops him!   It seems that Yuan-Ti PureBlood #02 is defeated!     Dungeon Master (GM): you can roll to see if you fell down with him Zhora   Sheila, praying to Ra, and laying a hand upon the injured Sheila, casts the CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Priest Sphere: Healing Components V,S Casting Time 5  Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   7  Hit Points   Dungeon Master (GM): ok so let me just reveal the whole floor now I just assume you have the vision and Xilicien the lantern   Chris M.: Search THOSE bodies, esp. the spellcaster   Buddy D.: what is this   Chris M.: keys   Buddy D.: upper right corner by the bodies   Dungeon Master (GM): nothing of value on them but they have key rings   Lo Shan: Alright so any of them say anything about a reward?   Chris M.: Some kind of demon they are feeding   Xilicien: That's a lot more cages.   Chris M.: Look up top right corner,   Dungeon Master (GM): It should be visible which ones have occupants now
Dru: I have a 14 INT.   Chris M.: Buddy saw that   Xilicien: Anyone want to try the enlarge trick.   Dru: What level or HD was the caster?   Dungeon Master (GM): plus there is something in the north area of this place! 6 i believe yes level 6   Chris M.: O. Sheila dispels magic on the chicken   Lo Shan: Can you dispel the Chicken?   Chris M.: sorry dru. I actually forgot   Dungeon Master (GM): she can since she's a higher level   Sheila, casts the DISPEL MAGIC Spell! Level 3 Cleric * Abjuration Priest Sphere: Protection   Components V,S Casting Time 6  Segments Range 60 ft /  60  yds outdoors Duration Permanent Area of Effect 30  ft Cube Saving Throw None Effects:  When a cleric casts this spell, it neutralizes or negates the magic it comes in contact with. Base Chance of success is 50% + 5% for every level of experience of the caster above that of the creature whose magic is to be dispelled or efficiency level of the magic object. For every level below the creature/object the caster is it is reduced by -2%. Specially enchanted items, such as scrolls, ring, wand, rod, staff, misc item, weapon, shield or armor is rendered non-operational for  4  rounds. Please see spell description for more information.   Chris M.: rolling d100( 77 ) = 77 fuck   Dungeon Master (GM): you had an 55% chance to dispel   Dungeon Master (GM): so a 55% chance so nope he's still a chicken   Chris M.: Yeah Fuck   Dru: Oh.   Chris M.: can Zhora get the chicken   Dungeon Master (GM): he was only 1 level higher so 50+5 she can try again the next day dru   Chris M.: yes   Lo Shan: Xilicien have a Dispel Magic?   Buddy D.: did someone say fried chicky?   Xilicien: I will lso try.   Dungeon Master (GM): ok   Xilicien the Enchanter, casts the DISPEL MAGIC Spell! Level 3 Magic-User * Abjuration Priest Sphere: Universal Components V,S Casting Time 3  Segments Range 120 ft /  120  yds outdoors Duration Permanent Area of Effect 30 ft cube Saving Throw None Effects:  When cast this spell neutralizes or negates the magic it comes in contact with as follows: First, it removes spells and spell-like effects (including device effects and innate abilities) from creatures or objects. A dispel magic will not affect a specially enchanted item such as a scroll, magic ring, wand, rod, staff, miscellaneous magic item, magic weapon, magic shield, or magic armor. (2E: Unless it is cast directly upon the item.) ====== 2E Addendum: This renders the item nonoperational for 1d4 rounds. An item possessed and carried by a creature gains the creature’s saving throw against this effect; otherwise, it is automatically rendered nonoperational. An inter-dimensional interface (such as a bag of holding) rendered nonoperational would be temporarily closed. Note that an item’s physical properties are unchanged: A nonoperational magical sword is still a sword. Artifacts and relics are not subject to this spell; however, some of their spell-like effects may be, at the DM’s option. ====== Second, it disrupts the casting or use of these in the area of effect at the instant the dispel is cast. Third, it destroys magical potions (which are treated as 12th level for purposes of this spell). Each effect or potion in the spell’s area is checked to determine if it is dispelled. It removes spells cast upon persons or objects, or counter the casting of spells in the area of effect. The caster can always dispel his own magic; The base chance for success of a dispel magic spell is 50% on 1D100 (2E: or 11 or higher on 1d20 to dispel). For every level of experience of the character casting the dispel magic above that of the creature whose magic is to be dispelled (or above the efficiency level of the object from which the magic is issuing), the base chance increases by 5%, so that if there are 10 levels of difference, there is a 100% chance. For every level below the experience/efficiency level of the creature/object, the base chance is reduced by 2%. Note that this spell can be very effective when used upon charmed and similarly beguiled creatures. It is automatic in negating the spell caster’s own magic.   Dungeon Master (GM): roll a d100 you need 55% or less as well   Xilicien: rolling d100( 75 ) = 75 Damn.   Dungeon Master (GM): ok   Xilicien: We'll have to try again tomorrow.   Chris M.: zhora grabs the chicken   Dungeon Master (GM): ok   Lo Shan: Dru tastes like Chicken from KFC   Dru: So I still have my memories? The base 100% should be reduced by 75%   Xilicien: Was Sheila the last chicken, I'm pretty sure it was either her or Zhora. ?
Dru: My INT is 14 and I am one level higher than the caster.   Dungeon Master (GM): ok so 100 - 14%   Dru: No 5% per point ofintelligece and 5% difference between level   Dungeon Master (GM): ok yea do it that way   Chris M.: Oniy 25% chance that he has the mind of a chicken   Dungeon Master (GM): the other nerfs   Dru: So I need to roll 75% or less ?   Dungeon Master (GM): oops no but just do it that way   Chris M.: The RAW is very forgiving   Dungeon Master (GM): 70% or less   Dru: rolling 1d100( 88 ) = 88   Chris M.: LOL   Dru: Damn.   Chris M.: OMG   Buddy D.: lol   Dungeon Master (GM): ok so he currently has the mind of a chicken   Chris M.: Zhora grabs Dru   Dru: I think I would like to roll up a new character.   Chris M.: Zhora has been a chicken   Dungeon Master (GM): you can do that even just to have one at hand and ready   Lo Shan: Would Diselin it return Dru now?   Dungeon Master (GM): huh?   Buddy D.: ?   Dungeon Master (GM): you could try dispelling it the next day but his mind would be that of a chicken   Lo Shan: Would Dispelling it now return Dru?   Chris M.: Really? I think not   Dru: yep   Chris M.: His mind would come back surely   Dru: Failing that roll is just like dying.   Dungeon Master (GM): unless you do the intelligence roll again   Dru: Polymorph other is a nasty spell against warriors.   Chris M.: How does that work, metapysically?   Dungeon Master (GM): really the same rolls should apply no matter which way the magical effect goes   Chris M.: Why would his mind stay a chicken? The magic is dispelled. made to zero   Buddy D.: his mind would come back to normal   Dungeon Master (GM): for the same reason he had the chance to retain his mind, the chicken has a chance to retain it's mind   Chris M.: well. I have made my argument   Buddy D.: oh ok   Lo Shan: Been nice knowing you Dru   Buddy D.: im not very good with magic spells   Chris M.: So he has a 75% chance of coming back whole w/ his mind 14 for the Int and 5 for the level But. How does that work?   Dungeon Master (GM): we'll see the next time you try to change Dru back, maybe the DM will change his mind   Chris M.: What is the Int of a chook?   Xilicien: I'mma guess 2   Chris M.: See ... he only has a 20% chance if you interpret it that way   Dungeon Master (GM): yea likely a 2   Dru: I would prefer to retire the character. Honestly. It feels like a character death to me.   Chris M.: so only a 15% ... well ... that's pretty damning   Dungeon Master (GM): ok, well we have prisoners in cages and a beast to the north that for some reason hasn't attacked the party yet.   Lo Shan: Maybe Call it here let them make up another if both have time?   Buddy D.: sure   Chris M.: well. Zhora got back whole under the rules that were there in play and I did not fret But now we have this judgement? well these foes just got a shitload more scary   Dungeon Master (GM): I could throw this out on Dragonsfoot and see what the say but I do like the idea of the possibility of the chicken retaining it's mind intelligence if changed back to Dru   Chris M.: He won't play that I would also retire such a PC   Lo Shan: Oh Wll Dru said New Char coming   Dungeon Master (GM): ha! play it as a character? it would be like a druid with a chicken for a pet   Chris M.: yeah   Lo Shan: Sorry Dru It was fun I'm sure the next will be fun also   Chris M.: Great PC, Dru Amazing skills I gtg to the post office   Dungeon Master (GM): any more actions in this building tonight or do you all just want to wait till next session, (It won't be the next day in game time)   Chris M.: Thanks for the session and see you next week :) Zhora gets the chicken   Dungeon Master (GM): ok looks like we stop here then   Lo Shan: Yeah CYA Next Week   Devin M.: I'm ready to go, goodnight everyone.   Dungeon Master (GM): bye all Thanks for playing tonight!   Devin M.: and you're welcome!   Dru:   ABILITY STAT ROLLS: For the New Character 11   1512171615   17   Dungeon Master (GM): Ok, i put down a new sheet for you to fill in, so have at it! If you want to be a bard using Altomi's old sheet is a good template to use.   Dungeon Master (GM): ok, i am outta here so good night!